How Tears of the Kingdom FIXED Breath of the Wild

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Published 2023-06-14
The Legend of Zelda Tears of the Kingdom is my new favorite game.

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Game: The Legend of Zelda: Tears of the Kingdom

Another link :)    • Excuse me, Princess!  

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All Comments (21)
  • @adithya260
    Only Nintendo can make a 9.9/10 game feel like a tech demo by releasing a 20/10 game.
  • The fact you took down and reuploaded this amazing video because of a typo.... I admire that commitment to quality. Also 100% percent agree TotK improved the wombat system.
  • @TiltCntrlz
    I got all 120 lightroots, and used that to find the shrines I was missing. Then got 152 shrines. Then eventually talked to Robbie, got him back to his lab, and he unlocked.... the shrine sensor.
  • @launchcodes
    At first, recall does seem very situational, but once you get used to it, it's actually really useful. Drop an item off a sky island? Recall. An enemy throws something at you? Recall it back at them. Need to hold a platform still in the air? Recall. You and your car fall off a cliff? Recall. Need to recharge zonai power while on a flying vehicle? Recall it so that it just stays in place while yours zonai cells recharge. Recall may not be quite as useful as fuse or ultrahand, but it is still really nice to have.
  • @Zelologist
    i was playing this for like 4 hours and got absolutely NOTHJNG done, no main or side quests, i didn’t get any shrines or anything else but i was completely entertained for HOURS
  • 9:24 there's also the fact Sundelions are mostly found in the sky, which lets you explore the Depths more. Here you'll find Zonaite, schematics, and the ability to increase your battery, which is sometimes required to get to some islands.
  • @Bonk2027
    Thanks Mr. Bird man for confirming my opinion that this game is strait bussin
  • @terppa6341
    My only real complaint is WHY DID THEY MAKE THE SAGE ABILITIES ACTIVATE WITH "A" AN ONLY IF YOU'RE CLOSE TO THEM, like after a battle I'm picking up my loot and all of a sudden boom wind and the loot fell somewhere I can't go and in fights great Sidon can give me a shield/projectile, would be great if I could activate it in a fight with out having to hunt him down.
  • @cappachino20
    When I started this game I made a pretty moronic decision to try and beat it without any upgrades (except battery life) and man. Was it an adventure. Completely doable, made me think outside the box and gave me all the tools to make that box a death machine. So fun
  • @endless7115
    Can agree with 4.5. It is definitely a crucial part of TOTK.
  • Honestly without rewind id lose so many weapons, constructs like the hover bike, not be able to climb multiple things, and transporting is so much easier, plus octos literally get trashed on if you recall their shots its so cool, underrated ability fr
  • @lumonade7408
    i don't really think rewind was that situational through my playthrough, honestly i used rewind very very often outside of shrines. Its very very useful for gaining height, and also rewinding objects in case you drop them, you can raise a platform up to help you get more height to use ascend in places where you otherwise weren't able to, you can just use ascend in general to get on a platform you've rewinded to gain height, you can use it to cheese a lot of things. Even in shrines, it was a very very useful thing because it gave me so much more freedom to solve all the shrines whiich isn't as useful for people who didn't wanna complete all shrines, but i found it pretty useful. I think rewind and autobuild were probably my most used abilities in the game. I just think its something that requires a bit more creativity.
  • @Patrick-xs6zw
    I also want to talk about earthwake, this is an ability that is completely optional, coming from one of the coolest locations (I say one of because almost every location is cool), and a really fun minigame about beating up yiga. The fact that it lets you attack in the same way as blademasters, and that it doesn't use any durability is so cool to me. The fact that it isn't completely useless since you can use it to attack from a far or hit stun enemies, but also doesn't replace any existing combat mechanics is really good game design. Also, it does funny ragdoll when you hit someone
  • @orchidaflame
    Picked up the game around a week ago, and I'm CERTAIN I've already put 50 hours into it. It's the kind of game that I think about even when I'm not playing it, and that's the kind of game I love. It's rare that I want to 100% a game, but I think I'll do it with this one. Now let me check how many Korok seeds there are- dies inside
  • @joffa99m44
    That last point is something I'm waiting for as well in future zelda games. Dungeons and active storytelling.
  • @amazonbox8717
    Recall can be used to help start wings. You use ultrahand to hold it in the air for ~5 seconds, then put it down, get on it, and use recall to lift it up and fly
  • @lasercraft32
    I'd like to note that the arrow fuse menu is way easier to navigate if you switch the sorting type depending on what you're looking for. I keep it set to "by most used" the majority of the time, but switch to "by fuse attack power" when I need a monster horn, and "by zonai devices" when I need... y'know... Zonai devices.
  • @super_dude00
    placing a marker and ending up on the complete opposite end of hyrule is the best way to describe this game
  • @Supernova4297
    5:50 that’s why you use gibdo bones, which are destroyed after one hit