I Busted 64 Myths in Minecraft 1.19!

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Published 2022-06-17
I Busted 64 Myths in Minecraft 1.19!

Minecraft 1.19 was just released so I decided to bust 64 of the craziest myths in this new update!

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Inspired by Eider!

All Comments (21)
  • @Meep
    You really gonna scroll down to the comments without subscribing? 💔
  • Myth 27 works. You used it wrong. You see, a zombie starts to charge at you when you're 35 blocks away. But wearing a zombie head will reduce it to 20 blocks. A skeleton can see you from 16 blocks, but a skeleton head reduces it to 8 blocks. I mean it does protect you like this Edit: Wow so many likes
  • @maynore9049
    if you watch it frame by frame at 5:54 it's clear, that the warden actually changes color into a brighter one.. it just can't be described as "glowing"
  • 1:12 You need a shrieker. 3:07 It doesn't protect you, it just decreases the range at which the mobs of that type can see you.
  • 5:30 Im very sure that the XP amounts are random. So sometimes deepslate ore can drop more
  • @nerdy_3711
    1:12 You can literally see the sensors still detecting vibrations. No Wardens spawned because there were no Shriekers to set off.
  • @numbskull9369
    number 11: water doesn't deactivate skulk sensors, but it does silence them so you can't hear it make sound. they still send signals 12: wardens aren't undead mobs anymore, this was because it made them "too easy to kill with smite" 13: there's too much mud everywhere, and only 3 tests doesn't seem conclusive enough 27: wearing mob heads reduce the range that hostile mob can see you 39: the wither can kill the warden if its in the open, because it is out of reach of the warden 40: allays aren't invincible while holding an item, but the player can't hurt them 57: this myth probably came because in an early snapshot frogs could eat goats (edit: there were some good points brought up in the replies) 11: the reason why the warden wasn't summoned was because there wasn't a shrieker nearby. (this was obvious but I felt it should be included anyway) 12: husks were actually the first undead mobs to be immune to sunlight 29: splash bottles of water will stop yourself from burning 39: wardens will actually kill withers with it's beam attack, then kill it normally in melee mode 64: he didn't place torches where it appeared that the warden spawned, but I'm pretty sure that the warden will spawn anyways (final note: I'm not saying that Meep was wrong on all the pointes listed, like 12 and 27 were both correct, but there are nuances, half truths, and reasons for those myths that aren't explained)
  • @zenitzoo7307
    6:29 well it’s a blind mob they don’t want you to see nothing so they put regular vision, but it would be cool to see how the warden sees by hearing
  • For #64 you need to put the torches around a shrieker, not just randomly in the deep dark or next to the sculk sensors. It does work.
  • No. 57 "frogs can eat goats myth" was actually true in a specific snapshot but was patched pretty fast
  • @fossil6235
    Water doesn’t deactivate the sculk sensors, it only eliminates the sound it makes when it detects you. There’s literally redstone lamps in the ancient city that use this feature.
  • For myth 57, frogs actually used to be able to eat goats. But it was sadly fixed. It would be funny to see a frog eat a literal goat.
  • Meep: first undead mob to not burn in the sun Husk: are you sure about that?
  • “Making the Warden the first undead mob that is immune to sunlight” Husk: Am I a joke to you?
  • @dovahkush7848
    The “blue magma” is actually a great design to use with soulfire
  • @EyebrowBandit
    About the swift sneak, its possible to move diagonally while sneaking and move faster. I'm still unsure if its as fast as walking, however.
  • "Warden is the first undead mob to not burn during the day" Husks and Pigmen: Are we a joke to you?
  • I noticed that when he named the warden "Glowden" the warden did seem to become a little brighter
  • @jason_a7420
    3:20 number 29 does work. You need a water bottle made into a throwable splash bottle. Obviously doesnt spawn water but it'll put you out
  • You technically don’t get less from deep slate. Like how Fortune spawns 1-3 per 1, (or 2-15 for 2-5, like lapis, red stone and nether gold), you get 0-3 XP per ore, kill, smelt, etc.