My last KSP 2 video.

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Published 2024-06-29
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Kerbal Space Program 2, is over. So, I figured that I ought to do one last video in this game, to properly acknowledge it’s ending – the last KSP 2 video I did was made before the Take 2 shutdowns were made public, and so I was still all wide-eyed and optimistic in the commentary about this game having a future. Which, of course, it almost certainly no longer has.

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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz

This video is intended for audiences 13+ years old.

The song used at the end is by Approaching Nirvana.
Check them out:
   / @approachingnirvana  
The song used was Children, and you can stream it on Spotify:
open.spotify.com/track/5GGyxpTwTjSwvXU5ig1MF0?si=d…

All Comments (21)
  • @Lorkus
    I hope one day someone will pickup the KSP intellectual property and do it justice
  • KSP2 is probably the saddest handling of one of the most interesting and beloved series of our lives...
  • @pcgodz1176
    Some project just don't have enough delta-V.
  • It's insane how KSP2 released, lived and then died fast enough that I didn't even gain enough interest in it to watch a single video about it (it just looked like KSP1 with a fresh coat of paint)
  • The thing that went wrong with KSP2 happened on day 1. Project management. The thing that went wrong with Starliner happened on day 1. Project management.
  • @vsetenjoyer
    The most annoying part of this is that the crappy launcher they added to KSP 1 is now for nothing
  • The ending montage felt a tad more moving than I expected.
  • @RockYourTeeth
    Not finishing the splashdown at the end has me feeling incomplete... Uh maybe that was the metaphor he was going for, in which case, good job.
  • this game may have been short-lived but it has one of my favourite moments from school. my friend was playing it during a study period on his laptop and our physics teacher walked into the room. "what are you doing?" "physics" "okay" then he walked out. legend.
  • I planned to buy KSP2 when the colonies update would come. I'm sad the game is basically dead until someone buys it to give it justice but I'm relieved that I didn't buy it when it came out. 50 euros for a buggy mess that got discontinued is a bit much so at least I didn't waste money on the game. I'm still sad on the what could have been though.
  • @demon_xd_
    KSP2 already has that strange "look" and "feel" you find in abandoned projects the whole thing feels like some game feature hyped by the devs, yet gradually forgotten, scaled back and scrapped; and all that it could've been is now some scraps you'd only find out of bounds
  • @H3artFang
    and this is the reason why game studios neeed to stop selling themeselveves to big corporations.
  • @Dartagnion73
    It feels like blowing the rocket up 2/3 of the way to the Mun would have been a more fitting tribute to KSP2.
  • Small problem for any company looking at buying kerbal ip; take two has already taken the money from sales for early access, whoever buys will be expected to provide a complete game to people who paid take two for a partial game, and the only way to make money will be to make it so good it attracts new customers besides those ones
  • I guess it was no coincidence that the sounds of the original trailer was called OUTRO 😢
  • @spekkulatius
    And so a final order arrives at the Blunderbirds' office. A mission, more difficult and dangerous than any before, which reads as follows: Move out and save KSP2 from the Kraken of Darkness, whatever the cost!
  • @what_homework
    I remember the morning of my first day of middle school watching MattLowne's space station build with the Two Steps from Hell music. It was my first real introduction to aerospace engineering/aeronautical exploration. The morning of my first day of high school I coincidentally got a KSP 2 trailer and rewatched MattLowne's space station build. That epic feeling of space and rockets since all those years ago led me to where I am now, pursing my bachelor's in aerospace and soon master's. Even though the games might be dead, the community, people, and experiences will never be forgotten. What a grand experience it's been.