Games That Push Hardware Limits 7

193,256
0
Published 2021-05-08
Episode 311 - Time once again to look at several more games doing things on their respective consoles that you might not thought possible at the time... or maybe doing things under the hood that you never realized!

►Consider supporting Game Sack on Patreon! - www.patreon.com/gamesack
►Shirts and Blu-rays - store.screenwavemedia.com/col...
►Twitter! - www.twitter.com/GameSack
►Instagram! - www.instagram.com/gamesackofficial
►The Game Sack Web Site! - www.gamesack.net/
►Facebook! - www.facebook.com/GameSack
►Game Sack Subreddit! - www.reddit.com/r/GameSack

All Comments (21)
  • @GameSack
    What are some other games you feel push hardware limits, and why? Someone recommended Medal of Honor on PS1. Should I check it out? What else?
  • @chico20m
    We need a "Better than we remember" and a "Worse than we remember" episode.
  • @Sinistar1983
    As the obligatory explanation goes on quad desert fury, voxels are by definition a pixel that has volume to it as if it were a 3d object. Now there are multiple ways on rendering a voxel, but in this case on whats being done. Is that it takes a black and white 2d image of the map that tells how low or high the pixel should be based on the shade used to define the height, black being lowest and white being highest. And the way you render that map is similar to raycasting in the fact that you draw what you see line by line. Only this time, it not only has to calculate the distance of the pixel from the player, but also the height of the pixel and how high/low you are on the playfield. And its draw from the farthest point of your render distance all the way to the front. As there is no z buffer, all calculations have to be precisely written in timing with the screen. Of course there are limitations to this method as depending on the system colors, it will also affect the various heights a pixel can be. And the whole image is still a 2d image as its still a raycasting algorithm, so if you played duke nukem without 3d acceleration, you see what happens to the image. And coincidentally, I was studying this concept a couple days before this video, so there you go.
  • @alexq2930
    Game Sack is by far the most underrated channel on Youtube. You should have at least a million subs. Keep the great work
  • @ReplayStation
    Hold up, you mean to tell me that the Sega Genesis is powerful enough to draw Jeff Goldblum on screen?!
  • @Dick_Valparaiso
    "I will have control of Jurassic Pawk!" ...You had me for a moment there Joe. 🤣🤣🤣
  • @knobbymcfeck
    A voxel is a "volumettric pixel". So basically just Minecraft with smaller cubes. Thanks for doing these, I really enjoy them! And yes, I'm old.
  • @Garushiafm
    Silvio Santos on game sack... Am I in parallel universe???
  • @talideon
    That's one of the great things about the Game Hut channel: you get to see all the details of how Traveller's Tales managed to get all those effects working without custom hardware.
  • @mcostafernando
    I never thought I'd live to see Joe covering Show do Milhão on Game Sack! Tec Toy did some crazy stuff with their Sega license here in Brazil
  • @Sheevlord
    It's quite impressive that you wake up from a coma and instantly know how much time has passed.
  • @beardalaxy
    That jurassic park water effect looks like a physics simulation. That's insanely good.
  • @startedtech
    This has gotta be one of my favorite series, just love seeing what experts devs can do with hardware.
  • @Falco.exe93
    As a brazillian, the Show do Milhão game caught me by surprise hehehehe The correct pronunciation is closer to "show do milhawn", kinda
  • @Breakbeats92.5
    The most impressive episode yet. It's easy to forget that video game developers have been toying with 3D since the early 80's.
  • @MCJdiz
    Just finished up an episode of Game Sack to be met with... A New Episode of Game Sack!! Amazing! Thanks for all the memories over the years, Joe!
  • @GamingPlus10
    California Games on the Master System is incredibly nostalgic for me. I love it so much!