Block ALL DAMAGE with NO INVESTMENT in 3.25 - Gladiator Buff
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Publicado 2024-07-21
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Todos los comentarios (21)
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Gladiator: "95% block, I'm totally unkillable!" Random dot Gladiator: "Oh shi-"
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Melee absolutely deserves thses better defensive options because being ranged itself is a very good defensive layer to have, which melee obviously doesnt have.
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guys i'm starting to get concerned about Ghazzy's wellbeing related to the sudden obsession on melee.. I can only see two more videos on the google drive that need to be uploaded on the channel, which are minion related, everything else is not minions. Is this some sort of midlife crisis or what am I dealing with here? What if he league starts with a melee build?? I dunno what to do
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This is what melee should be though, not as fast at clear but is super hard to go down and face tank bosses/rares
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there is a melee wheel next to blood magic that gives you +3 max block chance that you missed it seems
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Lucky is crazy, I realized it when calculating it with spell suppression.
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I dont see a problem here... ranged builds, casters etc, they avoid majority of hits by killing stuff offscreen or having minions taking the hits... Melee has to go up close and personal taking every single hit in the face... To me the biggest problem as melee has been the fact that in general you just cant afford taking too many hits before you simply fall over (unless you use the stupid defiance of destiny)..
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by sheer curiosity I checked how "Dual wielding" block is instead of shield-based : You reach the same values with only 14 points, by dropping the testudo cluster and taking the FIRST node of the "Blade Barrier/Ambidexterity" Gladiators eating GOOD
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Things I learned from gacha games: Everything under 100% is 50%. 😂
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OK I'm sold. I'm gonna make a glad.
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there is a new shield that gives -10 max block and spell block in exchange for lucky block. It seems like a good option for inquisitor or witch, since they start near block and spell block nodes
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Finally! It's melee time babyyyy our time to shine ❤
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Already planned on something like this, but I didn't realize how high the block chance could technically get.
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cool so right decision to try out gladiator in this upcoming league! i am kinda burned out to play summoner build again so right time to give melee a try.
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I think the Determined Survivor node is bugged in POB. It says it doubles the inherit bonus of dual wielding. But if I DW, I go from 23% block to 93% block with Determined Survivor. So it's adding the 50% as if I'm holding a shield and then adding another another 20% from DW. It should be 43% instead of 93%. So you still need another 40% block to cap both attack and spell at 65%
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I think it's worth noting that even though entropy does mean you'll eventually be hit, it also precludes that you'll be hit twice in a row. Essentially, youll roll a number between 0 and 100 and add your %to get hit everytime you can evade something. At a value of >100 you don't evade and substract 100, so you will with absolute certainty not get hit by the next hit if your evasion chance is high enough not to hit 100 a second time. So above 50% evade chance you'll for sure dodge every other hit. As block is calculated after evasion, having some evasion is a very nice backstop to prevent unlucky block streaks: if you get hit by an attack, even if you wouldn't block the next one either, you'll with absolute certainty evade it.
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Maybe im stupid but how do you get access to the 3.25 tree in pob?
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Can I make it flicker now? Could you do something where you flicker through applying bleed, making enemies explode and have awesome survivability??
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Self damage can be blocked, so we don't need to rely on enemies to do the job, with other benefits like block recovery, retaliation skills, CWDT spell cast loop...etc.
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The only concern, i think, there is for melee and to scale damage is the harder to come by higher attack speeds. Hars to say without actually playing. But man am i excited af.