the Suicide Squad & journalists sucking at games

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Publicado 2024-01-18
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Here's the full IGN Suicide Squad preview: www.ign.com/articles/suicide-squad-kill-the-justic…

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Todos los comentarios (21)
  • @bryantgolden
    "Better to be authentic than to be marketing" is wonderfully said.
  • @RobfJennings
    I don't think Alanah's point was that we need bad players to preview games, but rather that extremely curated takes don't properly reflect actual gameplay experience. Just how I interpreted it.
  • @BrunoAlves-wi1xd
    Final Fantasy XVI had a great preview. They let a streamer play a super hard boss fight after a little practice, then had the Combat Director just destroy that fight with the same build.
  • No matter what IGN says, there's always backlash because some people love to hate on them. I guarantee if their impressions were positive, then some people would claim they were paid off.
  • @dmcg7949
    When talking about FIFA money, I always think of the Stephanie Sterling quote. Paraphrased " They don't want to make a lot of money. They want a chance at making all of the money."
  • If you are going to have the fastest man alive be a enemy in your game, you really should have something to counter him; something as simple as an environmental trap you have to get him to run through to slow him down for 5 seconds would probably help.
  • The problem is beyond video games but modern culture simply doesn't understand how criticism works. You see this in film and television criticism as well. There's a weird posessiveness in modern fan culture that has created an unhealthy lack of clarity around how they interact and view the mediums they claim to love. It creates a cycle of toxicity in the communications around the medium and a complacency in output by creators that is unhealthy for all involved.
  • @VeritabIlIti
    Totally agree, Alanah. Another point about previews is that journalists tend to have at most an hour or two with a game. For something like Suicide Squad, that might be enough to get a grasp of the mechanics and mannerisms of the game. But for a big RPG like Dragons Dogma, those games have so many interlocking systems and elements that the journalist/previewer are not privy to yet. Of course they're going to be worse at the game than someone who has played for hours and hours.
  • @DvDPlaya
    omg the Cuphead tutorial... in Super Seducer 2 he can't finish the Cuphead tutorial and when you pick the wrong answers he gets S.w.a.tted and the cop sits down and finishes the tutorial and beats a boss.
  • @destrucktor8071
    Always love the way you explain your viewpoints and how well you consider all sides - great video as always
  • @xxkildarxx
    I think a lot of the problems that happen in conversations about game journalism are caused by vocabulary. You have a set of very common recognized terms that everyone is using but have different meanings to different people. So you get conversations where both parties are using the same set of words but are discussing two entirely different things.
  • @teddyblu3453
    I agree with the sentiment of not showing "Flawless Gameplay" but at least put someone who can make a full combo in DD2 ffs
  • @kingunited99
    I love the deeper informed takes you’re able to give on these topics, given your experience covering games
  • @alvin2021
    I get that with the No Man's Sky trailers (regarding Starfield preview). Every trailer, even though its all actual gameplay, is captured in a way that makes it appear you're gonna have this awesome epic experience playing it, then I download and play it and I'm like....its alright, nothing special really🤷‍♂️ But I fall for it every time, those trailers are always great.
  • @randosavich
    I know a guy high up in the industry and he told me that if a game is third person it gets docked points because he think all games should be first person for immersion. He also said if jump isn’t ”a” it gets docked points because a should always be jump…
  • The scene when Batman was carrying the joker in his arms, walking out to all that rain and siren, is living free in my head, that game was a masterpiece. And feels like a crime when you make rocksteady make anything less than that.
  • @gamerchords4526
    Regarding games journalists who suck at games: someone at PC Gamer proudly admitted to using mods to beat the final boss in Sekiro and said they felt no shame in doing so 🙈🤣 The article is still up there on the site
  • @katrinaf248
    I had the joy of seeing Sven Vincke play baldurs gate 3 at a convention and he was soooo bad at it and it made me love the game even more