I've Now Played 60 Hours of Corepunk (NEW MMO)

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Published 2024-07-16
Corepunk had another Alpha test recently and we got to see how the game is coming along. Here's an updated look at this upcoming, top-down, open world MMO looking. Thanks to Artifical Core for sponsoring this video, learn more about Corepunk here: corepunk.com/en/

All Comments (21)
  • Seeing the bag absolutely full of materials with low stack counts is a bit off putting.
  • @TheTyroor
    As a MOBA enjoyer and WoW Classic player, I thoroughly enjoyed this game. The graphics, music, and atmosphere are fantastic.
  • My biggest criticisms are that the healing system is utter pain. Playing as a melee character I spent most of the time running back to town just to sit at the fire after I ran out of consumables. The quest log was painful too. I don't want you to point me where to go but I should be able to go back into the quest log for the clues as to where my objective is. Other than that it was a lot of fun to play and I love the art style.
  • I think theres a difference between "no map indicators" and needlessly obtuse quest text. If the world itself was interesting sure but right now the quests just feel overly gamified. All part of what feels like covering fot lack of content with intentional time sinks like no passive regen. That said alpha 3 was much improved from alpha 1.
  • @jasonstoberl
    Today I learned I missed how to make campfires; I played like 15 hours of the latest alpha
  • As someone who was hopelessly addicted to League of Legends from 2012-2017/2018, who has since quit due to how bad it was on my mental health, but still enjoys this gameplay style, this looks like a really fun alternative between MOBA and MMO gameplay. Looking forward to giving this a shot when it releases.
  • Was going to wishlist and keep an eye on future development but it does NOT appear to be on Steam. RIP Core Punk.
  • @denzel6060
    On the wood gather quest there was a pile of wood, right next to him, that you could gather the resources from. Or at least that's how I got my materials to turn in. That's tragic if you had to run around at a low level and chop wood.
  • Fun fact - the tent at maxwell (the NPC where u pick up the wood quest) has a bundle of wood. He even tells you to pick em up in the quest dialog :P
  • @Relhio
    This is currently the only mmo I'm interested in, I really hope it comes out.
  • Game needs a lot of polish and balance, but having played every single public test (100h+) i'm confident this game will be a lot of fun when it's released
  • @Jimbo-dn6do
    Looks like a game from 2004. SICKKKKKKKKKKKKKKKKKK
  • The simple fact that you can be standing next to a quest giver and not know it if you ignore them, finally. This almost takes me back to Fallout 2. We need more of this.
  • @eipebpeax
    for the first quest near the npc was a box that give you wood for the quest ;)
  • @nxoxn196
    This could be the game that makes me enjoy grinding gameplay. But oftentimes grinding is doable only because gameplay carries it.
  • @NonToI2
    It have a reason why Questie is one of the most downloaded mod on wow classic
  • I really want to like this game since I love both MOBAs and MMOs. The core issue is that quests don't even tell you where/what to do. Quests will be, "Hey get me this item." Then they don't explain how/where to get it. The issue is not the player paying attention. The issue is that the game makes you wander aimlessly. After playing for 3 hours. Completing 2 quests and leveling up once the game felt empty and boring. There needs to be more direction. It's not like Skyrim where you wander and adventure finds you. You just wander and then wander and when wander some more.