I played another 7 Souls-Like games you've never heard of (AGAIN)

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Published 2022-12-23
Get the "Elden Demake" Displate here: displate.com/displate/6058571/?art=5faab48b3867f
(This link gives 25% off for 1-2 Displates and 35% off for 3+ Displates)
episode 18 of Steam Dumpster Diving with somehow, once again, even more "souls-likes" you (probably) haven't heard of

artist of Elden Demake: twitter.com/kevins_computer

twitter: twitter.com/IronPineapple_
twitch: www.twitch.tv/iron_pineapple

TIMESTAMPS
0:00 Intro
1:01 The Last Hero of Nostalgaia
11:04 Njorun's Will
17:30 Moonscars
21:27 Samsara
25:38 Fabular
29:43 Mine Souls 3
31:09 Monomyth
38:53 Outro/Displate

also big thanks for help from:
GoogleyGareth for animating the intro sequence: youtube.com/@googleygareth
Onua for creating the SFM pose of the knight in the thumbnail: twitter.com/Odynom

games played (in order of appearance)
store.steampowered.com/app/1766100/The_Last_Hero_o…
store.steampowered.com/app/1678040/Njoruns_Will/
store.steampowered.com/app/1374970/Moonscars/
store.steampowered.com/app/1683570/Samsara/
store.steampowered.com/app/645720/Fabular_Once_Upo…
dakharr.itch.io/mine-souls-3
store.steampowered.com/app/908360/Monomyth/

All Comments (21)
  • Isn’t second half being less polished than the first half a staple of the souls serie at this point
  • How to make a satirical soulslike is to have an enemy that winds up its attacks super dramatically and then never actually swings
  • The Last Hero of Nostalgaia feels like it would have been neat if the more experience and progress you made, the more fleshed out you yourself would actually become as the character, evolving from a stick figure to a proper 'hero'
  • Nostalgaia's dev here. Awesome Review! super stoked you found time time to give it a shot, thanks for the attention sir. Very thoughtful and level headed review. Mad respect for that. A few thoughts: It's funny, I think we're suffering from pretty bad brand positioning in this case. Most people hear "satirical soulslike" and think we're satirizing soulslikes, which couldn't be further from the truth. In fact, the project is a love letter to Dark Souls and an attempt to take the narrative systems of that game and more deeply integrate them into gameplay, explicit plot, etc. The "satire" element refers to the project's narrative goals of exploring our cultures obsession with nostalgia. If you go into the project expecting us to go "hahaha dark souls lol ppffftttt" yer gunna have a bad time. Don't get me wrong of course. ultimately that's our bad if it's not clear.
  • @njorunswill
    Hey Iron Pineapple (and VaatiVidya), thanks for trying out the demo and sharing your thoughts! BTW, an "infinite shield lift trick" (as well as a "double shield space launch") is fixed by now. To anyone interested - feel free to play the demo and share your feedback! We are "sharpening the concept" at the moment and preparing to work on a full game.
  • @songbird6414
    I’m just super impressed by the art and animations of Moonscars. Whoever was in charge of that should be incredibly proud
  • @FinePowderDumpling
    For the Monomyth at 35:05, I think that’s meant to be a fairy ring, it symbolizes the presence of fairies and can be either good or bad luck depending on tradition.
  • @VaatiVidya
    Please tell me you deleted the footage of us getting stuck on this part for like an hour 15:41 our gaming reputation is at stake here
  • @JuanR20421
    One of my favorite things about about this series is the developers of these games commenting on these videos it’s pretty wholesome
  • @tarnishedsouls7976
    What I really liked about Monomyth was the fact that you found by yourself the cooking mechanics, and not having the game tell you everything. These things make it even more rewarding
  • @Claritism
    Wow. That first game uses "Dark Souls" weapon lore system so much better than dark souls ever has. It actually turns the small tidbits on the weapon into a useful way to explore areas you may have not before as well as learn about the game through your own pace.
  • @DR1P1ZD0N
    Monomyth really feels like Arx Fatalis remake I’ve always dreamed about
  • Last Hero of Nostalgaia feels like an honest love-letter to an era of gaming that's passed, but just barely. It's referential but at the same time earnest in making those references. I like it.
  • @SeledorTrech
    Monomyth gives an Arx Fatalis vibe, love to see an old classic game mechanic, like the interactions with objects.
  • @Shameless694
    The Last Hero of Nostalgaia was a pretty good game - I loved the remembrance feature and wish there were more NPC questlines that relied on that. hopefully Coatsink continues and improves on the next sequel (I hope) of this game. Edit: hey they are making a DLC for The Last Hero of Nostalgaia called "The Rise of Evil" I'm super excited for it.
  • I'm never more excited about an upload than when I see one of these pop up on my feed. And you're churning these out like crazy! Definitely feels like Christmas
  • @Player-10
    I love watching you realize that an immersive sim, known for the freedom and options it allows the player within the game, is giving you chances to play your way... exactly as an immersive sim is intended to be played... very excited for Monomyth
  • So insipred by the video i tried out moonscars, which was an enjoyble experience to me but after a few days i was browsing through steam and got a game recommended to me deeming it similar to moonscars so i got since it was literally 1 dollar bc of the sale it's name is Skautfold: shrouded in sanity what i can say about it is that it has a really strong atmoshpere of mystery and if anyone likes the sound of a castlevania, bloodborne crossover i'd recommend the game give it a shot!