MetaHuman Animator Tutorial | Unreal Engine 5

Published 2023-07-04
Step by step guide for Unreal Engine's MetaHuman Animator, the latest update for high fidelity facial motion capture. In this video, we are going to show you how to setup your iphone with the LiveLink app to capture your facial motion, then bring the footage into Unreal Engine 5 to Calibrate, Process and then transfer that facial animation to your Metahuman.

If you don't know how to create a MetaHuman, here is a complete guide:
   • Create your own MetaHuman | Unreal En...  

Timestamps:
00:00:00 Intro
00:01:35 Setup LiveLink and Record Takes
00:02:28 Setup Project in UE5
00:03:50 Import footages into UE5
00:04:46 Calibration
00:06:42 Process Animation
00:07:17 Add Face Animation
00:09:31 Add Body Animation
00:12:10 Blend Face and Body Animation

Shoutout to @ibrews for his body and head blend tutorial:    • MetaHuman Animator Complete Guide for...  

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All Comments (21)
  • @badxstudio
    Most common issue: If your head is moving and your face is not" Make sure that in the sequencer, where your FACE is, delete the CONTROL RIG LAYER. There must only be ONE layer under face. That is your baked animation :)
  • @jazzik
    For anyone who is using UE 5.3.2 and has a problem with not having FACE in sequencer, I got it working this way: - In MetaHuman Performance view, do everything the same until Export Level Sequence - When you click there and you get Export settings, go all the way down to MetaHuman Tracks - Select your MetaHuman BP as Target MetaHuman Class and tick Enable MetaHuman Head Movement - Now you have your MetaHuman in Sequencer, remove the controlRig from Body - Add animation to body Done. Thanks Bad Decisions Studio for awesome tutorial!
  • @janehaslam684
    Love what you have done here. Really nice work. I am a member of the MetaHuman team at Epic, and have just one small comment on the creation of the MetaHuman Identity. For the 'Teeth' pose, you should make sure that the top and bottom teeth are together, with the back teeth meeting in a 'clench', and (likely) top teeth slightly overlapping the bottom teeth, and opening the lips so that the upper teeth tips are visible. In your pose, there was a small gap between top and bottom teeth, which can lead to slightly less accurate positioning of the teeth in the MetaHuman Identity, and therefore slightly less good quality of animation.
  • @AgentKain
    I found you guys like a month ago and by far give the best UE tutorials, so thorough and entertaining! Keep up the great work!
  • @atticustay1
    This is insane. I didn’t know stuff like this was possible. It’s incredible how fast technology is moving
  • @WesleySales1
    It's amazing to see how fast this channel is growing. Super deserved work, guys! 🥳🥳 Thank you for bringing yet another quality tutorial and still supplying details and procedures that most didn't do.
  • @webtron44
    Gentlemen, This video is incredible. I was totally lost when it come to metahuman animation - but you guys got me up and running like a charm. Excellent instruction.
  • @hl236
    One of the best, easiest to following and engaging tutorial that I have ever watched. Thank you sir!
  • @nohc4
    Subscribed! You guys are awesome! straight-to-the-point videos, no BS, and a great vibe! Keep it up!
  • @iamisobe
    i iwsh all tutorials were this direct, no filler stuff that is distracting, step by step and clear and concise
  • @buffalosoldierx
    Thanks Mate, your video was, by far, the most complete and well made about metahumans. You turned something dull and tedious into something simple and freaking funny to watch. I've just subscribed. Thanks again!
  • @brentonhalio4536
    genuinly one of if not the most thorough, well developed tutorial ive ever followed. You accounted EVERY possible error, this was fantastic. Thank you.
  • @fdupas
    Great Tutorial again, always with lots of fun and it really helps to learn new things about Unreal Engine and Metahuman. Thank you guys for this great demonstration. 😉
  • @elidelia2653
    Superb tutorial! thank you guys! I look forward to your next installment.
  • @PrintThatThing
    Amazing content guys. Im doing this process tomorrow and was curious how I was gonna connect the head to the body. Thanks for the funny walk through 🎉😂❤
  • @dvthecgi
    amazing and so helpful, seemed like you guys just started a youtube channel. I have to say that this is reallllly interesting. keep going kings! you're so potential.
  • @londonh
    thank you for the neck and body section! incredibly helpful
  • @user-ub1rl9mv9r
    Dude god bles you I’ve been trying to figure out if I’d ever be able to make short funny animations and this tech is possible now and high quality now. Wow I used to draw frame by frame this is amazing you basically just have to be able to act in character. Insane!!