Serpent Sol - Part 121 + 122 + Some fun improvement comparisons

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Published 2022-06-25
Map Call -    • Serpent Sol // Warriors Weekend MAP c...  

This part is featuring Feathertail as she is fighting a huge snake Sol in a cave! This map has a really cool concept + a lot of really interesting research behind it so you should check it out!

Was super excited to get this part, had a lot of fun doing it! I feel like a rushed it a little but I'm p happy with the outcome. I tried something new for the shading (Did it all with after effects) I'm not sure if I love it, but it was definitely interesting to try. I made the mistake of exporting with camera moves THEN doing the shading so it looks a little wonky at times.

Also just tacked on the improvement part because I was thinking about it, one of the reasons I took this part is because I had done similar movements in the past. I def have improved more since the 2019 one (My Hero Academia part) but from (the 2020 part ) dark matter part I feel like the improvement is a bit more subtle, but I have def gotten better.

Also appreciate the graphic design of this thumbnail

All Comments (21)
  • @5rcane
    Launching cats at walls since 2019 Though seriously that improvement looks amazing!!! Love your artwork so much dude
  • @Zukerstal
    Improvements are always so satisfying to watch hehe Great work! <3
  • this IS AMAZING, YOU DID SUCH AN AMAZING JOB WITH THE BG BUT MOST OF ALL: WITH THE ACTING!!! YOU CAN REALLY FEEL THE STRUGGLE!!! THANKS FOR JOINING THIS PROJECT <3
  • @kpcroxful
    It's really funny, I actually thought of you taking those parts when I first saw the map call, it'd seem like something you could animate really well! And ya did!
  • @VixenLovelove
    Oooh the animation is so good and really expresses how exhausted she is. I love the shading!
  • @goodday2826
    Woah, Everyone has improved so much when lying down after being yeeted!
  • @RoxyTBDW
    THIS PART WAS YOU?! I ALSAYS LOVED IT
  • @PixylMawthz
    Just goes to show that if you practice then one day you can throw cats! /j Seriously though its really cool to see the improvement in your framing and backgrounds and especially the weight given to the impact and then the character getting up!
  • Damn, you’ve definitely improved in the yeeting cats across the screen department! Keep up the good work!
  • @LizardLaw974
    I love how you animate weight, and you keep getting better! Keep up the great work!
  • @Beeheart8
    Geez bro! This is good!! Nice improvement btw!!!
  • @Russetfur1128
    I feel that 2020 actually has more weight to the hit against the wall