Creating a medieval street scene in Blender / UE5

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Published 2024-01-03

All Comments (21)
  • @jimmydesilva
    As someone who lives in a city that looks like this, and having played games since the 80s, I must say it's incredible how close to realism you've come here!
  • @Rem_NL
    7:20 Rembrandt smiled when he saw this :) Stunning work
  • @KIVED
    Can you please tell me how you baked everything in blender to make it work in Unreal Engine, maybe make a short tutorial on it?
  • @MicroDobb
    Thank you, Rob! It was very intersting lection! Awesome result! Happy New Year!
  • @lordsponge10
    Looks like the canal in Delft, the Netherlands
  • @Hashirama_Sinju
    When it comes to creating environments in Blender, you are the best. Lovely scene ❤
  • @dicktempelaar
    Geweldig Rob, ik ben 66 jaar en sinds kort jouw cursus op Udemy Creating 3d environments aangeschaft, ik heb nog een lange weg te gaan hahahah
  • @normalgoat6419
    The final result is so incredible! You are a true artist/master/magician/virtuoso! I bought your course and I learnt a lot, even though I use 3ds Max. Definitely worth it. It would be great if you would also do an in-depth course on this whole process in this video. I would buy it instantly. For example, I don't understand how the photoscan stuff works. I also wonder how you got the displacement to work so well in UE, because when I import my buildings with displacement, it looks weird, even though I enabled all the nanite tessellation stuff. Also wonder about small things like how you texture the material of the window frames and stuff like that and where you get the sandstone textures (do you make them yourself?), same for the different objects like shutters/wooden beams, etc. and how you make the buildings slightly crooked, etc. I would love to see a course on this type of stuff. Ik ben zelf ook een Nederlandertje overigens (hihi).
  • @tonystep3d
    Awesome! Thanks for inspiration!!! Keep it!
  • @wolpumba4099
    Summary Introduction to the Project - 0:00 Introduction to the tutorial on creating a medieval street scene in Blender and exporting it to Unreal Engine 5. - 0:15 Total production time of around 70 days, including work on buildings, street environment, props, and real-time editing. - 0:38 Use of Poly Haven assets, a free platform for models, textures, and skies, and its plugin for Blender. Research and Planning - 1:10 Emphasis on the importance of research. - 1:19 Creation of a Trello page to collect sketches, photographs, paintings, and old maps for reference. Scene Blockout - 1:35 Process of making a scene blockout. - 1:41 Use of photos and Reality Capture for 3D reconstruction. - 1:54 Importing and aligning a plane to the 3D scan. - 2:10 Sculpting the terrain and blocking out 11 buildings. - 2:53 Choosing colors and compositions for the scene. - 3:00 Removal of the photo scan reveals all buildings in the scene. Constructing the Buildings - 3:13 Beginning the construction of buildings. - 3:19 Using simple cubes, cutting holes, and adding ornaments. - 3:37 Incorporation of photo scans for realistic touches. - 4:24 Complexity in building shaders, including different types of textures and displacement maps. Constructing the Base - 5:15 Starting with blending two cobblestone textures. - 5:25 Finding and scanning a real-life bow bridge. - 5:37 Incorporating main structures into the scene. - 5:55 Adjusting environment lighting and updating the base layer with extra textures. Rendering the Scene - 6:16 Addressing empty background areas by adding new buildings. - 6:50 Incorporating photo-scanned side steps and Sandstone border stones. - 7:12 Adding characters and animals for the final render. Exporting to Unreal Engine 5 - 7:28 Exporting the scene to Unreal Engine 5. - 7:35 Baking out all textures due to complex shaders. - 7:52 Aligning buildings in Unreal Engine. - 8:11 Use of Unreal Engine 5's high-resolution mesh import capability. - 8:25 Addition of weather effects, with a preference for snow. Disclaimer: I used chatgpt4 to summarize the video transcript. This method may make mistakes in recognizing words.