What Tweaks Do Caves Still Need?

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Published 2021-02-12
The New 1.17 Caves have arrived and they've completely changed the underground! But what tweaks do these new caves still need?

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All Comments (21)
  • @Foekoe
    Thumbnail game is on point
  • @Greenpixel16
    I think for the brightness thing, they just need really nice looking fog. They did this REALLY well in update aquatic, where stuff near you isn't too hard to make out, but things afar are still mysterious.
  • @InTheNickofTime
    Well, in real life your eyes can adjust to the darkness after like 15 mins. Maybe if you are in darkness for a while, it would give you a small natural nightvision
  • @godminnette2
    I don't know, but definitely not whatever the thumbnail is.
  • @Puwunda
    Imagine digging up into a mountain from the very bottom of the world.
  • @Sting_ray
    I agree with most everything here except for the variable render distance for mobs and ores. If something is there, it should be visible, especially ores. The classic style caves will still be in the game, so nothing is taken away here. The new wide open caves might make finding ores much easier, but also come with a much hire risk of being overwhelmed with lots of mobs. It’s a risk:reward balance that I think works nicely. No need to adjust lighting, render distance, or generation rates.
  • @GikamesShadow
    Ok you lost me on the "diorite and granite, bad" thing But you won me with the subregions of them! That built up granite version alone kinda looks dope imo
  • @josierice2386
    I personally like pitch black caves -- however, torches casting light farther & making it brighter than in a few squares would be nice. Lightening it by default also ruins the purpose of Night Vision, imo
  • "Make things invisible from a distance" doesn't really ad anything to the overall gameplay experience and just wastes time by forcing to player to comb a cave rather than taking it in. Especially with the idea of "And let's tie it to additional inventory clutter!" as if the hotbar can hold everything you need as it is. However, I agree, having seen the expansive new caves, that a new early or mid- game movement option is needed.
  • @98olober
    I normally agree with you, but this time I don't. I actually love the complete darkness of the caves and I think it adds to the mystery and eeriness of the game. You can't immediately tell how big a cave is when you enter it, ores aren't discovered as easily and mobs can sneak up on you. I even think the lichen light source ruins this a bit and that it should only appear in smaller caves (or actually not at all). The only things that I think should make the cave space visible are exploring the cave and placing torches as you go, or using night vision potions - which would make them a valuable item to carry with you and would force you to use them a bit more wisely.
  • @weewoo314
    i think your solution kinda ruins a lot of building though tbh. having random blocks look different when further away would be very very annoying
  • @Pheebeee_
    bring back void particles for when you're really far down.
  • @gallowglass8307
    a good idea for the mob rendering issue: Instead of blurring momentarily, they should only show silhouettes in the corner of the screen like Rust does, to give that “corner of your eye” feel of horror, in a way
  • I think that it being too dark to see without lights is a good thing, people should have to bring torches
  • I had an idea that could be a kind of solution to the darkness issue while also giving the glow squid sacs a practical use. You could craft them with arrows to create glow arrows or something, and when you shoot them they momentarily light up a large area of the cave kind of like a flare. Not only would it look cool but it could be a cool solution to the darkness issue in the new massive caves. Lmk what you think
  • @wallabra
    Therapist: Stalactillager does not exist, he can't hurt you Stalactillager:
  • @Keveloper
    "to help nudge things in the right direction", he says as he pushes a Minecart over the edge of a downhill slope from which it may never return.
  • @frkn3856
    Drip stone should be the normal stone block wearing drip clothes