Why Bundles Don't Fix the Inventory Issue

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Published 2021-01-23
Bundles are a new type of storage item for Minecraft 1.17 (Caves & Cliffs). Their purpose is to help solve the growing inventory problem, but do these little bags actually help? Let's find out!

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All Comments (21)
  • @thisguy3444
    Minecraft logic: Iron BLOCK: stackable 64 times horse saddle: nO
  • @lady_ebao
    mojang gave him a black eye for talking about the holy 36 inventory slots
  • @adamking5215
    "bundles are a new item coming with 1.17". Well, that aged like milk.
  • @ruskflux
    Chest: hard drive Shulker box: USB drive Ender chest: cloud storage Bundles: Recycle bin
  • @noahday3874
    My man really missed the opportunity to call this video "The Bundle Blunder".
  • @Pomodorosan
    I recently checked, the inventory was added in 0.31 indev in december 2009, when the game had about 160 items It has remained the same since, and there are now about 1050 items. 6.5 times the items for the same inventory size.
  • @superfire6463
    Bundles are just an excuse to murder rabbits. And I’m all here for it
  • @Pixlriffs
    There are two cogent arguments here: that unstackable items are a pain, and that accessible long-term inventory management becomes more difficult as Minecraft introduces more essential tools. Bundles aren't meant to address either of these things, which is why they don't. But discussing what they don't do distracts from how practical they are for organisation in a Survival world. It's not about storage, it's about using inventory space more efficiently. At Minecraft Live, Ulraf explained they're looking at inventory as a series of separate problems, not one big problem - he mentioned hotbar management there, along with the issues of maximum capacity and sheer variety (the latter of which is what Bundles aim to help with). They know introducing more items is going to exacerbate player inventory management, but piling additional features into bundles would end up misleading the community into thinking this was the only feature Mojang plans to introduce to improve inventory management, at which point bundles look like a compromise, not a specialized feature. Inventory creep was already an issue in modded Minecraft, but you rarely see widely adopted player inventory expansion mods. Why? I suspect it's because additional inventory slots only delay the problem. Playing Stardew Valley, I buy both the backpack upgrades... and I still run out of space when I go mining. Sooner or later, the player has to take an active role in managing their own inventory; Bundles actively encourage players to do that.
  • @dubl9719
    I actually agree with Mojang and like the bundles, I often wind up with just a few seeds or other rare but not useful at the moment item in my inventory, and It will be nice to actually save space by putting all of my seeds, gunpowder, flint, bones, and other mob drops etc. into one slot. However, I do agree that it doesn't make sense with certain unstackables, like why can we stack books but not enchanted books? I think you should at least be able to put sixteen enchanted books in a bundle, maybe more.
  • @lasercraft32
    Agreed. Change, no matter how beneficial, is almost always controversial especially if it alters the basics of the original design. People who cling to nostalgia and have this fixed perception of how or why a thing is the way it is often have trouble accepting useful changes or additions. You simply deserve a medal cause you're totally right. There is no reason not to increase the inventory size other than it's different from normal, which is no good reason at all.
  • @CandyJackalope
    When he was talking about the inventory slots I just remembered how when I updated Terraria from 360 to Xbox One I got like an extra 2 rows of inventory
  • @Mangaka-ml6xo
    The simple addition of being able to open it like a second inventory to see and get what's inside in the order you want without having to throw it on the floor would already be a great improvement.
  • @Fishysalmon02
    I've play tested them, I don't think they were ever supposed to fix the whole inventory thing, just start addressing it. Honestly the main problem with bundles specifically is how hard they are to obtain. This can be fixed without changing the crafting recipe. You can add it to loot tables from structures, give leather workers a bundle trade, maybe even have pillagers occasionally drop one. Either way, we need a backpack. It could be incompatible with chestplates and elytras and be pick-pocketable in multiplayer. (Shift right clicking on a player with a backpack. Kinda like a donkey with a chesy)
  • @JetBoxOne
    I think unstackables should count as 16 items inside a bundle, meaning you can carry 4 unstackables in a bundle
  • @georgesalas7875
    I actually find the small amount of random items to be one of the more annoying things when playing. I like bringing a lot of different plants from when I travel, and, without shulker boxes, there is no effective way to bring 20 different types of saplings and flowers.
  • The bundle is like a Zip file, but you can only arrange the insides by unzipping all of the files inside it. And place the items to another folder, which is the chest.
  • @atticusbiggay
    my mind is still boggled that people are still reacting to this as though its supposed to solve the inventory issue. it never was. it was always meant to help inventory organization, not space.
  • @IsomerMashups
    What if you could make a backpack and the entire time it was in your main inventory it would add an extra page of inventory space? And then there could be enchantments for it called "Compression I, II, and III" that each add one more page of space.