Biomutant: Who Is This For?

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Published 2024-04-30
A lot has already been said about Biomutant, and although I don't want to kick Experiment 101 while they're down, I feel genuinely confused by this game. Who was this made for, and does it really appeal to any particular demographic? As always, these are just my opinions, and please don't let them dissuade you from enjoying the game if you disagree. Thanks for watching, timestamps are below.

Timecodes:
0:00 Intro
4:49 Sound
9:44 Graphics
15:36 Combat
35:19 Story
44:01 Quest Design
45:17 Crafting
49:10 Puzzles
49:39 Conclusion



Sound effects obtained from zapsplat.com

All Comments (21)
  • @ErrrorWayz
    I was so hyped for this game and it was.... ok.
  • @Vortexnicholas
    It’s proof not every game needs to be an open world or have weird rpg elements in it. Biomutant would’ve been better if it was like a ratchet and clank linear style smaller levels , a more focused non rpg game.
  • @partymantis3421
    I was so hyped for this thing, playing as a mutant rat in a post-apocalypse overtaken by nature? sign me up! But with the clashing tone of kiddy vs gritty, comic word effects vs the "realistic"artstyle, simplistic angel/demon on your shoulder choices & the narrator "translating" the critterfolk language yet still uses words like "mooma & poopsy" , (just say mom & dad what are you doing!) it just kept piling up. & you describing it as a:"story driven game without the story" summes it up pretty well. Great vid man, keap it up
  • @bean9786
    3:08 'I know this might sound like a nit-pick' no no, that's actually fucking agregious. Even as you were explaining it beat for beat I was struggling to figure out what the fuck I was looking at. I'm 3 minutes into this video and I'm already frustrated - how would this NOT get spotted by QA testers??? or even the devs trying to play their own game????
  • @vulksi
    Have you ever wondered what your palicoes were up to before they met you in monster hunter, this game explains it.
  • @Banilla468
    I was having a lot of fun with this game. Learned pretty quickly that it was mid, but the design was charming, and it was stylized in some ways. I got it for free and I was bored. The RPG level-up system was where my interest lied. Basically, I crunched the numbers and realized I could be absolutely broken in terms of DPS by just putting all of my points into luck. Played for about 10-15 hours, putting every. single. level-up into my luck stat. Then I decided it was time to dive into the armor creation system. I had avoided it because it looked fucking stupid, just attaching a rivet to my shoulder jutting out perpendicular to my body, but hey, Some of the armor upgrades let me boost my luck. That's my whole prerogative. Tried adding a piece of luck-boosting armor to my outfit. Reset my luck stat to what it was at level one. Stayed gone when I took it off. Uninstalled the game right then and there.
  • I wish they'd finished it. Also it needs to be said that THQ had Experiment 101 rush the shit outta this game and it missed a lot of its promised content as a result.
  • @MadMadNomad
    The even more pointless thing about the "Morality" system is that it's super easy to cheat. Aside from the prisoner rescue stuff, you get "good" and "evil" points when you capture small animals with your net, and can either "Pet" them, or kill them. I simply maxed out my "Good" points through normal gameplay, by just choosing NOT to be a dick for no reason. Once I'd unlocked all the "Good" powers, I then caught and killed a bunch of small animals to get all the "Evil" ones. And then turned my "Aura" back to "Good" using the same method (Catching and petting them instead). I retained access to both sets of powers afterwards, meaning there was literally no downside to doing this. Well, other than time wasted...and that the fact that almost none of the powers were worth it. That's not a "half-baked" system, that's just straight up RAW.
  • @zompreacher
    Started playing this game in Early Access and it had a very distinct "unfinished vibe". Clearly that never went away and you articulate very well the flaws and issues. Also it seems you found your viral hit recipe- longform deep dive reviews on obscure games everyone wanted to play but no one really finished. At least that's why I clicked on it - I have biomutant on my steam account and I've had it for YEARS and I've always said I'll pick it back up but never did. Thankfully this video is saving me the time. Also, you might find more things to review on steam since consoles have less games so they all individually get more attention in general. Please keep up the good work this was really good!
  • @MrLildru870
    I 100% completed it. I don't know why, but my smooth monkey brain thoroughly enjoyed it. I played exclusively played melee.
  • bro the trailer for this game looked rad as hell, i was sadden to see the "finish" product.
  • I got this for $7 and still had buyers remorse. It felt like a car trunk stuffed with ideas that were popular at the time. Insignificant choices trying to be an old Bioware game. Gunplay as Ratchet and Clank were making a comeback. RPG open world mechanics like Elders Scrolls. The conquering bases felt it resembled Ghost of Tsushima taking back towns from Mongols. Crafting from survival open world like Fallout. Four major fights that serve as the ultimate goal, wooo, wonder where I heard that one. Not that these ideas are bad and you're allowed to use things that worked before, but it causes a lack of focus in design. Another very notorious example of this is Duke Nukem Forever. No idenity, too many cooks in the kitchen taking off of ideas popular at the time. Only difference is that Biomutant couldn't cook where Duke hit world record of development time and burned the kitchen.
  • Played this game high as the clouds and loved it, don’t remember a thing, but I remember having fun
  • @wishes_._
    I actually really liked biomutant, and I feel like I am the only one
  • @Ikarusu
    The game looks absolutely unpleasing, the characters seem to be aiming to have a stylized look but all environment and graphics are like those Ocarina of Time remakes on unreal with the abuse of blur, rimlight, reflections, etc, everything looks like plastic and smudgy because it's so reflective, the lightning looks so unfitting most time with some places looking too dark or too bright probably due to the day and night system, the UIs are trying to have a comic book vibe which doesn't fit the banjo vibe of the game and fails on itself by not looking like a comic at all during the dialogue boxes.
  • @johnconnor5157
    In my opinion, i think biomutant is the game for those who want to play biomutant.
  • @xcom54
    Yes, IMO it's quite obvious the dev of this game got way too ambitious, and probably had a lot of project creeps...
  • 680 subscribers. Well 681. Well-scripted, well-voiced, and with poignant direction, I think this was very excellent.
  • @thesecutor4625
    I just wish they had leaned into any one thing instead of just kinda going halfway with everything. The narrator is supposed to make this feel like a documentary but they never actually play around with that. As you said the creatures all look like cheap plushes so why didn’t they lean into it and have the weapons and environment look like toys and plush blankets or pillows. There are so many directions this could be taken in but everything is so one note and benign, the problem is though to take it in any direction you just have to axe other parts but it’s certainly preferable to having no real style.