Why EVERYONE Plays: Samus | Super Smash Bros. Ultimate

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Publicado 2023-06-09
Samus is one of Super Smash Bros' most iconic fighters dating all the way back to the first game. Her iteration in Smash Ultimate has been widely viewed as the strongest she's ever been, and it clearly shows based on her results and representation. For today's episode of Why EVERYONE Plays, we'll be finding out why!

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Todos los comentarios (21)
  • @yuvalwh
    Ah yes, charge shot is one of the best specials in the game and its so simple, its just powerful as heck
  • @tetrisgoat
    One thing I like about Samus is that while her speed is slow, she is slow in a way that is punishing for your choices in-game, and not punishing you simply for the choice you made at the character selection screen.
  • @HeavyT12
    I think her tether was touched on but not elaborated, probably because Samus has so many other great aspects. Simply having a long-range, non-reflectable zair disjoint opens up a lot of options other characters don't have, offensively as well as for recovery mix-ups. It's especially the tool you want to use when your opponent has a reflector.
  • Samus is one of my favorite video game characters of all time. To see her back in the spotlight in smash in her armor brings a big smile to my face
  • @Quasartist
    I've played Samus extensively since Smash 64 way back in the day. Makes me real happy to see her getting so much love from the devs in Ultimate now, even though she's always been a fairly viable pick. She has a lot of good stuff going for her all around, but man, landing a full power Charge Shot is on another level of satisfaction. Great video.
  • @hazyhayley7488
    People who spam Charge Shot do Samus a disservice. Her movement and normals push her so god damn far. Love her so much 💜
  • @Skeloperch
    Makes you wonder how Samus would be designed if she came out in Smash 4 or Ultimate instead of 64. She'd probably have a gimmick about switching between her beam types or have Morph Ball be a transformation that gives her an entirely new moveset (Boost Ball, Morph Ball Bombs, Spider Ball, Power Bombs).
  • @ArchonKujo
    I always enjoyed Samus in this game, being one the OGs yet she plays so consistently, air charge shot is literally made this character more fun in way, and no, it's not only just her charge shot.
  • @Clobohne
    Little correction on cancelling Charge Shot: She, along with many other charge shot-like characters like Wii Fit and Mewtwo, can "light cancel" charge shot by lightly tapping shield; This means she can go into standing within a 4 frame window, effectively giving her access to every grounded option out of Charge shot. You can just cancel Charge Shot into a grab and its completely unreactable, I often do this as Wii Fit, cancelling sun salutation with a light tap into a running grab because its just that fast. Being in the charging state is basically better than standing, because you also have the option of shooting it outright, along with everything else at the push of a button <_< And lets not forget he ledge trapping with bombs, goodness gracious
  • @doobi6343
    There is one more big downside of charge shot that is matchup dependent - charge shot is classified as a normal projectile, and thus once it hits a hurtbox it disappears. This makes it so that most character spawnable tems in the game will block even a fully charged shot, such as snake grenade, bonus fruit, gyro (specifically when thrown not launched and when it’s spinning), all link bombs, etc. it also gets stopped by all spawnable entities such as zelda phantom, all of duck hunt’s projectiles, pikmin (attached and thrown alike, yellows don’t even take damage), villager tree and lloid rocket, luma obviously, Steve blocks and minecart, etc. It doesn’t always come into play due to matchups like i said, but when it does, it is a biiiig downside for samus, and there are a surprising amount of them in the game
  • @the_wake_
    Charge Shot is such cool design. The arm cannon is the center of Samus's home-series playstyle, so it makes sense that her Smash kit would center around it too. But they achieved that in a way that isn't "rapidfire projectile spam" like in Metroid, but rather by making it a constant threat that defines how her opponent interacts with her. Perfect execution IMO.
  • @Veecy
    Ah, Samus. My first Ultimate main and a strong secondary to this day
  • @mr.d9626
    After so many games of Samus being low tier, I'm so happy that she's finally good in Ultimate. Not the greatest, and she does struggle against a lot of the common top tiers, but still. She has a fun combo game, strong projectiles, a great oos option, good normals, and great survivability due to the combination of high weight and good recovery. She feels so satisfying to play, and I like that she doesn't have to sacrifice close-range offense for her projectiles.
  • @neog8029
    Charge Shot is huge, yes. But I think its Charge Shot on top of Samus having great boxing aerials and Up-B being a great get-off-me panic button out of shield.
  • @XelaHtok
    I am so glad you made this. I was just getting frustrated with Samus. But this helped me decide to keep practicing her. 😊
  • @J4ckielope
    If you switch between different Smash games frequently, Samus is about the best secondary pick because her moveset hasn't ever changed much
  • @BlankPapers
    The purple in this thumbnail is super satisfying. That’s all
  • @chrisb9854
    I was waiting for this video!!! Samus is my ONLY character since N64! I thought it was going to be a "why no one plays" video, so I am even happier she is as popular as I hoped 🤣 Awesome video.
  • @levilanzl2389
    "Where Olimar dies in three hits, she (Samus) does not..." It hurts cause it's true