Rog-O-Matic, Game Playing Program - Computerphile

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2021-05-14に共有
Once the Unix games arrived, it wasn't long before coders were looking for ways to game the games. Enter Rog-O-Matic - the program designed to play Rogue. Dr Julian Onions has been tweaking his copy for decades!

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This video was filmed and edited by Sean Riley.

Computer Science at the University of Nottingham: bit.ly/nottscomputer

Computerphile is a sister project to Brady Haran's Numberphile. More at www.bradyharan.com/

コメント (21)
  • @khrister
    In the early nineties, in the computer society of my university in Sweden, we had a terminal on top of a VAX running Rog-O-Matic 24/7. It was oddly meditative watching it play.
  • The number of YouTubers who have the exact same Lego sets as me on their shelf is frankly a little disconcerting. Like the Lego group can read all our minds to perfection.
  • wow, didn't think I'd see a Rog-O-Matic youtube video in 2021
  • Big fan of the fact that, as far as I can tell, both the Rogue developers and the Rog-O-Matic developers kept countering each other purely out of spite
  • I'd love to see a computerphile vid on Monte Carlo tree search!
  • @LazyToad
    Michael Lesk told me that Dennis Ritchie devoted an entire PDP11 to just running Rog-O-Matic.
  • 5:15 "There was Rogue, there was Super Rogue, there was Ultra Rogue" then there's Hyper Rogue, but that one is a bit different.
  • @Ides385
    Just how many people have started coding from scripting or modding games. My start was writing scripts for ultima online. I didn't have an early enough start for terminal games. I'd imagine a younger generation had their start with a game like Skyrim.
  • I wrote a rogue-like to teach myself Java. My kids had no interest in playing a game with ASCII graphics, so I added a rog-o-matic layer. Turned out to be a pretty good boss AI. Still no DARPA grant though.
  • I am interested in whether or not the insights obtained from the Rog-O-matic research could be interpreted to the reinforcement learning perspective :)
  • iv made dozens of bots for MUDs over the decades. on one mud my character advanced to such a high level that it bugged out with overflows.
  • Hey could you make a video on ternary computers or computers that aren't binary. The wikipedia was quite shallow and it seems like a very interesting topic.
  • @muninmatt
    Not seeing it posted here, but Rogue led to a game called NetHack which has been actively developed, played, enjoyed, and cried over for several decades! If you are interested in console-based games, I cannot recommend it enough. It's the Dark Souls of console games.
  • @rooneye
    Ahhh Lua I remember it was used for making WoW mods back in the day (I imagine it still is). Also AwesomeWM uses that for customizing so I've dabbled with it a TINY bit. Ohh and LÖVE that cool little game engine uses lua too.
  • I write these kind of bots for fun aswell. I have some minesweeper bot videos on my channel. love that low level, close to the metal programming.