A Gritty Zombie Apocalypse City Escape Strategy RPG - Dead Season

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Published 2024-06-01
Dead Season Gameplay with Splattercat! Let's Play Dead Season and check out a game where you'll take a group of survivors through an infested city hoping to find rescue.

Download Dead Season : store.steampowered.com/app/2666550/Dead_Season/
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All Comments (21)
  • @loveless131
    Those zombies are clearly all master level boxers and martial artists. They got the bob and weave down so good that knives and guns have comically low chances of hitting.
  • @jasonwright8546
    If you can't hit a zombie six inches from your face, then how did you stay alive this long?
  • @Masamaki21
    I actually saw another video on this game the other day, the percentages for hitting your target never seem to go above 40%. Every encounter was wasting 3-4 AP whiffing melee attacks at targets literally a few inches away from the survivors, while zombies rarely miss and also vastly outnumber you. The game will definitely be wasted potential if they don't take the time to increase the hit chance on attacks.
  • @larsonben3380
    Thanks Splattercat for taking the time to actually try out games like these so we know what we’re in for
  • @akneebreeated
    Strong Zombiecide board game vibes with this one. Thats a good thing.
  • @jjm152
    It's like playing a game of X-COM with nothing but squaddies, but without any of the tactical options that allow you to make the squaddies actually good enough to survive/beat the aliens. That being said, because there's seemingly no ammo, the multi-shot weapons are by far the best. For example, that 3 shots at 18% by the assault rifle is actually 1 - (1 - 0.6) ^ 3 = 0.448 or 44.8% chance to hit at least 1 shot. The shotgun with it's wide arc and higher base hit chance is astronomically better.
  • With a few very easy to implement changes this game could become awesome! They should: 1. Add two accuracy skills with multiple levels, one for melee and another for guns. Start with a 5% increase at first level, then 10%, and 15%. In the end you should get about 75% accuracy with most weapons. 2. Add a "lucky" skill that allows you to get another action if you miss. Start with a 5% chance, and climb to 15%. 3. Add an Endurance skill that gives +1, +2 and finally +3 HP. 4. Add a Sniper skill for ranged weapons giving +1,2,3 range for the weapons. 5. Add a Dodge skill, increasing the chance of dodging the attacks. and finally, add some Perks for each Skill tier completed, something Awesome and important like a super skill or trait. For example "Heavy" lowers the movement by 1 but increases the melee damage by 50% and makes all heavy weapons crit chance double and so on.
  • @beno1129
    I think that the 2014 game Dead State was potentially the best zombie survival game. The game wasn't super successful as it wasn't exactly a Triple A product and had bugs, but it's stuck with me all this time. This new game Dead Season reminds me of it, hope it ends up being a genuine spiritual successor.
  • @Lokaror
    The hit chance seems *awful*. Hit chances are fine but trying to balance a game with them is really hard and it shows here.
  • @Blackwingk
    Dude, this game does look awesome, but yeah, Splat's right. The percentages are BS. There should be flanking increases and double percentage to hit from behind. Also, the normal zombies should have a lower percentage to hit as they can just swarm you. The specials could have a slightly higher chance to hit though. Yeah, I'm cool with the graphics but the gameplay needs to be tweaked bigtime.
  • @weee1049
    Reminds me of some roleplaying groups where the GM was actively trying to win vs making the game fun.
  • @argonaught
    This game really looks good and I'm interested, however... I honestly think low hit chances on melee attacks is pretty immersion breaking and silly. Even a clown with one arm and a gimp leg can land a hit on a zombie in melee range. Whether or not it's actually effective or not is worth arguing, but just straight up missing is stupid. The constant zombie spawns are a turn off for me. If I'm playing tactically, sneaking, being quiet and careful, etc I shouldn't be alerting every zombie in the area.
  • @George_Avgeris
    The fact every zombie knows your position and continuously spawning new ones heading for you is .. boring the less to say . They probably should bind the "knows about" mechanic to "noise production" and "Field of view" to give player space to strategize " moving - acquiring stuff and fight " . This is - as is - a "tower defense - like" ..
  • @R3NEGADE43
    I'm not a fan of gotcha mechanics either. It reminds me of a mission from one of the valkyria chronicles games, where you'd think splitting your team down the middle is a good move. Then it turns out one side is a trap, half your team dies, then you just restart the mission and send one guy down there instead to circumvent the entire mechanic.
  • @MLGHazrad
    Why does a knife attack so close to the zombie is 30% chance hit? That is horrifying.
  • @bdetert82
    character models and environment look great!
  • @johnmiller19925
    The low hit chance would work if all zombies didn’t know your location right from the start. It would make it an option of a harder but stealthy walkthrough if you only use melee and chose your route and targets wisely. In current state I don’t really see the point of not going loud if you have guns.
  • @shyhrk
    This is very similar to death state. Oh, what a game that was. Very long (for me), but quite challengingly interesting.