How One Move Redefines All Melee Match Ups

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Published 2024-03-25

All Comments (21)
  • @SSB_Seal
    Videos breaking down what actually makes one move so good are a cool idea. It's something you learn intuitively by playing the game enough, yet made easy to understand for those who haven't
  • @tree2992
    This video made me think about how the Captain has a bad matchup vs. Fox and Falco partially because their short hops are so low, and they don't need to jump as far into vulnerable airspace in order to attack him with aerials
  • @Natnizer
    I’m convinced that if Falcon’s up air had Ganon’s late semi-spike, he’d be S tier
  • @daolothe1043
    Really amazing video! One other part that wasn’t covered: due to Falcon’s amazing aerial drift, not only does he get the option to overshoot really far with up airs, but he also gets the ability to retreat. Doing a dash forward drift forward SH up air to catch an opponent on platform is great, but if they call it out, they can shield punish the endlag. Falcon can mitigate this by doing a dash forward into drift back instant up air, which both covers the platform in front of you while also moving away from your opponent during the end lag of the attack.
  • @Skyehoppers
    Cool video! Although I have to admit I clicked because I thought the thumbnail was falcon's getup attack and was ready to have my mind blown somehow. Upair makes a bit more sense
  • I've always wondered why everyone played so grounded against Cap Falcon. I was how does he get his neutral b if melee is a platformer with emphasis on jumping? You learn something new all the time with this game. Thanks for the vid
  • @user-nm9yd4wq4s
    Fiction played Sheik at Big House 11 for fun, and made a tweet about wizzy "air wobbling" him. I didn't understand it completely at the time, but I can assume he meant Wizzrobe stuffed out his platform movement with up-air. Denying his game plan and finding easy stocks. great video 👍
  • This is a pretty fascinating video! I always like thinking about how people's playstyles change in response to different characters, so this is a very informative video to me.
  • @MarMaxGaming
    Definitely noticed the huge difference between Wizz and aspiring falcon players before him (aside from chain grabs and tech chases) this guy is ALWAYS using his up air, even inches from the ground just to try to scoop and attempt to pop his opponent up for more aerial punishment.
  • @ElFreyre_
    I haven't played melee competitive in years, but i still watch tournaments and all that type of content and i want to say good video man, it's educative and fun to watch, keep doing shit like this man
  • @wonkywombat12
    absolutely loved this video. would be really cool to see a series of videos like this covering what makes certain moves so good/central to a characters gameplan
  • @mailiam1
    This is BIG for the DK-Yoshi matchup
  • @awogbob
    2:11 all the way across battlefield, sir this is yoshis
  • @Nintendofan184
    I play 64 and this also applies to 64 falcon so this was a nice reminder to stay on the ground, Ty
  • @Cerialos
    had to drop a fat like for that tony hawk sound effect
  • @3Starinvideot
    Great video! Falcon's sharking below platforms is something I've also noticed is strong, but never thought to delve deeper into the whys beyond "yeah it covers most of the platform" I hope you make more videos like this dissecting specific moves! A video about Sheik or Marth's moves would be really cool!
  • @CarloVaccariPlus
    Also Falcon keeps faaaaar more dash/run speed into the air than any other character.
  • @leaffinite2001
    It is cool how you can very clearly see hbox going over or under that space around the side platforms height where short hop upair from falcon covers. Nuts