10 Hardest Video Game Genres To Make (From A Game Developer)

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Published 2022-10-13
This is why cross-play rarely happens.

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All Comments (21)
  • This puts into context why Back 4 Blood was/is having so many issues, especially back when it first launched. Good thing the devs have been working hard to fix/balance/improve the game instead of ducking out as the game is leaps and bounds better than when it first launched. Also explains why they are not working on a lot of community requested features (like pvp campaign and modding support): they are already too busy with all the other gameplay aspects they are trying to fix/balance/improve!
  • This is a great insight into the world of development. I have a family member who was a dev for valve for years and we've had this conversation a few times. It seems, the most frustrating thing is pouring your heart and soul into a game and have the world berate the devs for not doing better.
  • @Mark-mu4pj
    Thought the hardest game to make today would be a full game on disc lol
  • @TheThird1977
    One aspect of AI characters I appreciate is that in shooters the enemy will usually miss their first volley of shots so that the player is aware that enemies are around without taking blind damage.
  • Trying to balance a racing game can also be hard when it comes to vehicle stats. This is especially notable in the Mario Kart series, where in Mario Kart 7, Metal Mario had an advantage over the other heavy racers for his smaller body frame; that would later be balanced out in Mario Kart 8, where Metal Mario sacrificed speed for better handling. And then there's Mario Kart 8 Deluxe, where having good acceleration is an advantage, because such combos also offer good mini-turbo stats (with the mini-turbo mechanics being changed drastically from the original Wii U game).
  • @finnydot
    Jules is my favorite person ever to hear talk about anything. He's literally the best.
  • @MKF30
    Almost any genre is hard to make but I'd say FGs are top 3 toughest. Notice game builder apps i always see platformers, overhead games, a pong like game or FPS type of game but I rarely see a fighting game because the balancing is very tough, special moves, hit boxes, frames of moves etc etc
  • Makes you appreciate Marvel VS Capcom 2's 55 character roster especially since it came out when online updates weren't common.
  • @eddmario
    As somebody with some programming experience myself, I'm not surprised that split-paths are on this list or that they're so early in the video. On one hand, the different paths would basically be if/else statements, so in theory the only hard part would having so many. On the other hand, they might also be if/and/else statements, which open up a whole other can of worms...
  • @mkm7251
    Shout out to the devs of ECHO for making the A.I. in that game pretty interesting to play against.
  • @nintendians
    10. different character have different movesets. 9. different weapons have different stats. 7. different cars make by different company. 5. most of the it's just on-rails and you just standing there, no 360 degree to track your movements and turns. 4. i feel it's base on frame rate instead of graphics. 2. ai cpu have to be balance no matter what. 1. mmo require lots of maintenance, since lots of players are in one server room.
  • I learned in game development that nothing is ever as simple as it seems. Even movement, which you would think is basic and the fundamentals since you have to be able to move in every game, is not as simple as it seems because the code could easily be 150 lines, and it has to be just right for the game. You'll even see during alpha gameplay footage in the comments people criticizing the way the character moves.
  • @DMofPuppets
    I love this video idea. Father Ovum is always bringing the new and interesting.
  • @1003JustinLaw
    I’m not a video game developer but I do create modules for D&D, and yeah, fractals is really quite annoying to deal with. You want to create something that would allow players to maintain their agency, so decisions has to matter and choices must have consequences. For a home game you can just make stuff up as you go but modules have to account for EVERY major story branch, and don’t get me started on side missions and their implications.
  • @honz6509
    Every time I watch something about game development I always wonder how obsidian made new Vegas in 18 months. I know it was buggy as hell at launch but it's still one of GOAT games ever made.
  • I always find these kinds of lists fascinating. I'd really like to see more of this. Well done!
  • @ryanpetty8843
    Great video idea: “Top 10 games given a 7/10 by IGN”
  • @OldmanRzR
    I think this is the first time I commented on YouTube. This was a great list, much appreciated. I will say I've had my Quest 2 for 6 months. It gets played daily, and I've dropped 30 lbs because of it. You are not wrong though. Releases are few and far between. I'm sure it's insanely difficult to get everything right when developing. A lot can go wrong with VR, especially with new players. I've seen people run into to walls, fall, and get a quick dragon punch to the dome. You guys rock. Thanks for keeping me entertained. Still waiting on a VR list though. Cheers.