10 Older Games With Better Features Than Modern Games

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Published 2024-02-25

All Comments (21)
  • @djukor
    I used Deadspace guide line specifically to know where not go go first.
  • @FlyingFox86
    MG Rising blade system would have been perfect for a lightsaber.
  • @BlueLightningSky
    The reason MGR has such a robust physics cutting is because the team working on it originally built an engine designed for that. But when they realized they had no idea how to turn it into a metal gear game they got booted and Platinum had to pick up the slack but they kept the physics engine.
  • @chpsilva
    Prototype series had lots of cool mechanics. You could play it either in Hulk mode OR blazing guns OR stealthy (I loved to infiltrate military bases, consume all web of intrigue targets inside it, leave and them command an air strike to bring it down).
  • @Adishollywood
    Really loved Falcon's enthusiasm & frustration for MGR blade mode
  • @liamjohnson1783
    The fire from Far Cry 2 !!! Was so cool being able to start fires and watch them spread via the weather to anything
  • I remember reading in an interview with the developers of Dead Space that their one and only major UI goal was to make it as seamless and intuitive as possible, so they merged everything into the suit and made them as non-intrusive as possible. And it was a genius move, they recognized that, because it's a futuristic space suit, it has all these possibilities which seamlssly and intuitively enhances gameplay for the better, while also keeping all of the elements which are expected/mandatory for a UI/for the player.
  • @ImTrans-Former
    Socom 2 had the best lighting system I’ve ever seen. You could shoot the lights out but if you sat in the dark long enough your screen would get brighter like your eyes were adjusting to the darkness . Plus using the microphone to control your AI teammates was so cool.
  • @markmills4980
    you could make this a 15-part series. games have felt pretty much totally stagnant since the late PS3 generation.
  • @seriousmike88
    Control (2019) really nailed gravity gun functionality!
  • @cjdowns5748
    The last remnant used a lot of cool systems I have never seen in any other game. Everything from leveling to classes and even difficulty was unique.
  • @wolololer
    I still dotn get how the "nemesis system" can even be patented, it rly should not be possible legally
  • @wanderlking8634
    Blades that act like blades and not blunt objects are something I have wanted in entertainment for a long time.
  • @jrod1577
    Uh, Metal Gear: Snake Eater's camouflage gauge? Where your camo actually effects how the enemy AI sees you. And the camo effect changes based on where your standing, the position your in, and if your moving or not. Gotta wear tan on the sand, green by the grass, brown bark by a tree, red brick by a red brick wall, etc. It totally changes the way stealth plays. Not to mention the footprints you can leave behind, the broken twigs/grass that some AI can use to find you, the bullet shells left on the ground, if you litterally sneeze from being sick, and more.
  • The adaptive ai mechanic that metal gear solid 5 had seemed promising but I wished it went further with what it offered. As you attack the enemy soldiers they wear more advanced armor and gear as you strike them in certain spots, also imagine either a hulk game or a just cause game with red faction's destruction physics
  • @ScottReed
    Time travel mechanics like Singularity is something I'd be CRAZY to see in more games. It was sooo good. Update after comment: while the time travel mechanics were good, I was also thinking of the ability age enemies to dusty, change the surrounding via puzzle to age/de-age and the excellent bullet control sniping. Also I did like the Dishonoured 2, Titanfall 2 and Starfield elements, that was the best Starfield mission to me but usually were small parts. I'd love a whole game on it
  • I agree. Physics is not only side lined in modern gaming it feels like they're actively avoiding trying to further enhance physics in games. The late 90's through the 2000's was undoubtedly the best time for gaming.
  • I felt Falcons frustration with the MGR blade mode. Not too long ago a friend and I were talking about certain game mechanics and features that were in older games that are simply non-existent in newer games where you would think they could be implemented even better. The lack of innovation in modern AAA games is painfully frustrating. But I am glad that indie developers are starting to focus on the joy and innovation of gaming.
  • @CrazyWizza
    The Nemeses System will always be one of my most favorite things a game has ever done.