The Sad Fate Of Melty Blood: Type Lumina....

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2023-12-31に共有
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   • [MELTY BLOOD: TYPE LUMINA "Ushiwakama...  
   • Evo Japan 2023 - Melty Blood: Type Lu...  
   • MBTL🔴4Nin_KB (KOUMA) vs Zaddy612 (MARIO)  
   • MELTY BLOOD: TYPE LUMINA | All select...  
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コメント (21)
  • Biggest issue is the game is basically restricted by the Tsukihime second part Remake taking freaking forever limiting characters
  • "It has a small dedicated fanbase" I swear I hear that every time someone mentions this game
  • @bigredradish
    I think this happens to every fighting game that isn't one of the big marquee titles eventually. people just get filtered out and people who wanna get good remain, it's the fighting game life cycle
  • I really wanted this game to last because it was one of the few fighters in a long time that felt really good to me. I think a big thing that dropped the playerbase is the lobbies only being lines instead of a place you can match against several people, no one likes waiting.
  • @ToastyGGG
    Realistically I think they if they had just bothered to update the game instead of leaving it in its current state (which isn’t bad, but it has gotten quite stale) just killed it. People wanted to see new characters, they wanted to see top tiers get nerfed and low tiers buffed, but the community waited and waited and… nothing. Nothing announced at or after evo 2023, absolutely nothing. Players knowing that the game probably won’t be updated at all for at least 2 years kills a lot of the hype, especially with a ton of new promising games coming out. It’s understandable that fb doesn’t have the resources to focus on two games at once, but just balance patches instead of new characters could have worked to at least help this game stay in the spotlight for a little longer
  • @Numakie
    Hey. Love the Melty input. As a long time Melty fan & player, thought Id add my own thoughts too. 1: I'm still annoyed that the Tsukihime Remake wasn't released to states at the same time Lumina came out. Missed opportunity imo. Least it will come out soon and I'm looking forward to play that too. It will give me more context to the new Melty. 2: Evo 23 not announcing any Melty content after finals was another missed opportunity imo. I woulda been hype if like... Len, Satsuki, or Nero was just added. 3: I guess FBs focus was to get UNI2 advertised. I was excited to play it briefly at the ASW booth. 4: Maybe TM put all the focus on getting Tsukihime out worldwide, so they are keeping the next Melty character in their back pocket for 24. Pure speculation and wishful thinking, but I can dream. And that's it. Thanks again for the Melty content ❤
  • @hipegamer
    What saddens me the most, its that we waited almost 20 years for a true secuel of melty blood, only for it to be reduced to be a glorified ad for FGO. I bet french bread really wanted to go big with this game in every aspect after such a long wait, but they probably had some guy in a suit from type moon constantly telling them " no you can't do that, no that character is not canon, no you can't use this or that " this plus some weird gameplay design choises ( shield ) only made it loose the appeal of both melty fans and Fighting game players, and now that UNI2 is out, most people won't see any reason to go back to Lumina. Its sad really sad
  • @TITANia69420
    They insisted not adding Sion. 4 FGO Characters, but no Sion. Nuff said.
  • Maybe this is the case on Pc but not on Ps. I can usually find a match in ranked pretty quickly and it’s certainly not short on rooms. Both new and veteran players are still playing this game and it’s certainly not dead. Early 2023 was a period that you could call pretty much dead but ever since summer the game’s had a steady and strong player base in my experience. Not as much as more popular fighting games but certainly not dead. Take it from someone who plays this game pretty much every day.
  • @morganst4f885
    Personally I'd rather just wait for Under Night 2 and grind the shit out of it, but yeah, Melty is solid too, shame that ranked is dead as hell.
  • @RayOfTruth
    Tsukihime Remake also hadn't released in America yet. And the official release in a few months isn't getting much advertising so there probably won't be as much crossover.
  • One of my favorite thing about anime fighters is that even though the feel similar in how fluent and flowy every character is. Everyone of the fighters are different in so many ways that you can definitely feel the differences that make the game unique and fun in its own way. Melty blood is one of those games I absolutely love to play cause I feel free with combos and how easy they end up being. Melty blood to me is like a good step to introduce to anime fighters like blazblue and undernight.
  • @BDtetra
    Three problems personally. First is obviously the shield mechanic. There is a reason why people dont like dealing with rekkas or grapplers, its because the RPS is too simple. While something like wakeup DP is an RPS as well, there are multiple factors that go into it. I don't think people dislike the ability to shield, but more so the actual RPS that comes after one takes it. There's a good reason why people disliked TACs in MvC3 Vanilla (not so hated in Ultimate though, mainly due to the discovery of TAC infinites which increased the viability of many point characters previously never used) even though there was a strategy behind it. The existence of a powerful shield mechanic kind of semi-forced you to learn OSs as well to beat it, and these types of OSs are not something people enjoy learning even back since SF4. A~D OS was in MBAC and MBAACC as well, but shield was a relatively less powerful mechanic that you never really had to rely on it heavily imo. Second is the roster. It kind of blatantly felt like a marketing ploy and not necessarily made to revive a game. Even the devs had stated that they pitched the idea of an FGO fighter to Type-moon but they were told to work on Melty Blood since the new Tsukihime Remake novel was going to come out. Most people were more or less fine with the inclusion of Saber since that apparently was a prototype character, but the lack of the main character of the entire Melty Blood series Sion, as well as obvious inclusions that wouldn't spoil the VN like Ries or Len really hurt the interest of previous players. Not to mention the addition of FGO characters, which its existence is the whole reason why Nasu hasn't finished Tsukihime Remake that was announced 10 years ago and has a super bad rep with the old Type-moon fans, kind of was a slap in the face with more marketable characters. I would have easily payed an extra $30 for actual relevant characters and I'm pretty sure a lot of others felt the same. Out of the 8 additional characters 3 of them being FGO and 1 being Neco Arc (again, marketable but no real player actually wants), hurt a lot and just kind of was depressing. Third and this was is purely my dislike, but Same Move Proration. Basically, if you use the same move twice in a single combo (5C and 5C), the combos scales extremely hard compared to doing something with 2 different attacks (5C and 2C). This crippled combo discovery a lot as well as the pretty fast hitstun decay for combos. Many of the very interesting combos in classic melty blood are loops, and this feature made loops not only unoptimal but basically meaningless, to the point where its often better to just cut out the loop portion entirely and finish the combo which would give you more damage. Again, same issue with the classic jBC jBC AT combos, which are just purely worse compared to jBC AT since the additional jBC scales the combo hard for barely any extra damage, while also a single jump AT gives you more or less similar damage but with oki as well. Most characters enders end with this with a few exceptions like Mario or DA Noel. They addressed this issue somewhat by adding new moves to the whole roster to add new combo routes somewhere around DLC3 but I think that was a bit too late, and it doesnt actually solve the issue anyway.
  • @Shavix
    And now after Uni 2 release, the game averages 30-60 players. Kinda sad this game died but that's what happens when the last update we got was almost a year ago and all they really did was buff Roa's voice.
  • Hey man, nice video. I plan to try and go to Combo Breaker 2024. I plan on playing Melty Blood Type Lumina. I already have the game. I just got intimidated before to play. I am planning to give it another shot.
  • This game is fun and beautiful to look at. They also never charged for any of the new characters
  • I loved the game for a while but there were some noticable flaws. My biggest gripe was not with the chars but the system mechanics themselves. 1) the game was too easy. Hear me out before you make any assumptions. This by itself is not a bad thing, however simple inputs lead to a smaller movelist. They tried with the a,b &c version of moves but for half the cast the difference between them was just slower startup but higher hitstun. No ground bounce, no wall bounce / splat, no changing what the move does. Nth. That means you could reach the ceiling of a character way too fast then left with nth to learn about them. 2) pressure was non-existent. It was literally easier to escape pressue than continue it. Apart from just blocking and waiting, you had burst, moon drive, reversals, guard thrusts, backdash and the worst of them all , shields. Keep in mind that these are universal and not character specific. 3) shields. After the honeymoon phase, shields became so annoying to deal with. Literally a univeral frame 1 stop to anything. Everything could be sheilded. Anti air? Stopped. Pressure? stopped. Specials? Punished. Reversals? Punished. Even after nerfs its was way too strong not to interact with but the resulting in a 50/50 mini game that got stale real quick. We say 50/50 but the there were several options (a,b,c, delayed a/b/c, no cancel etc) that ur brain had to do mental gymnastics to figure which had the most value at varying times in the match. Ending thoughts: if they removed the mini game from shields, making the mechanic more in line with treating the shielded move as if it was block/missed or even just increase its recovery and the sheild once expired leaves the defend with no blockstun, the game may have more depth despite the small movelist. Low recovery moves would recover faster than the shield leaving room for a punish but shielding high recovery move leave the attacker open. Also they need to give every char a passive. Only a few of them have any but just having a passive gives the characters so much more diversity.
  • @kumahachi8145
    Melty blood Lumina ⭐⭐⭐⭐⭐ es un juegazo sin duda mi favorito desde Cuenca Ecuador 🇪🇨 espero que llegue más personajes a éste gran juego
  • @saxtonnova
    afaik you had to use the rapid beat or you would sometimes lose a button depending on the character no? before they added the option to disable rapid beat i asked some of my friends if it felt different and all i heard was that it was actually worse D:
  • @rishu_sinha
    I really want to play this and The Old one, but it's so hard to find players ☹️