The Best and Worst DnD Weapon Designs

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2022-10-21に共有
One of the most frequent questions people ask me is "do you play D&D?", and also what I think about the weapons in its rulebook. The first answer is no, the second is... well, this. :)

Like any roleplaying game it has designs based directly on historical arms and armor as well as more exotic fantasy stuff that serves the almighty Rule of Cool. How much sense would they make in real life? Is there any practical value to the stranger things in Dungeons & Dragons? Let's take a look!

** Time stamps **

00:00 - 01:27 Intro snark
01:27 - 02:30 Polearms (ranseur, guisarme, glaive, lances)
02:30 - 03:44 Shuriken / nunchucks / scythe
03:44 - 04:22 Longsword / hand-and-a-half sword / greatsword
04:22 - 05:01 Sickle
05:01 - 06:10 Maces / hammers / morning stars / clubs / axes
06:10 - 06:35 Two-handed saber
06:35 - 07:11 "Rapier" (AKA hanger)
07:11 - 09:28 Dwarven Urgrosh / greataxe
09:28 - 10:43 Gnome hooked hammer (y tho)
10:43 - 11:27 Two-bladed sword (ugh)
11:27 - 12:25 Dire flail (yikes)
12:25 - 14:56 Spiked chain (oof)
14:56 - 20:10 Orc double axe (wtf)
20:10 Conclusion


Videos I reference here:

How to Fight an Iron Golem (Logically)
   • How to Fight an Iron Golem (Logically)  

Best Weapons Without Metal to Fight a DnD Rust Monster
   • Best Weapons *Without Metal* to Fight...  

I Tried Sickle Fighting... It's Wild.
   • I Tried Sickle Fighting... It's Wild.  

SICKLE vs. SWORD... It's Intense.
   • SICKLE vs. SWORD... It's Intense.  


** Music credits **

“RPG Exploration Level 1” by Hitctrl
opengameart.org/content/rpgexplorationlevel1
Creative Commons Attribution 3.0 license (CC BY 3.0)

"Spirit Waltz" by Horrorpen
opengameart.org/content/spirit-waltz
CC BY 3.0

Outro:
"Highland Storm" by The Slanted Room Records
theslantedroom.github.io/steve.yee/
Used with artist's permission


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コメント (21)
  • There's an undeniable advantage to the double-flail: you can unironically say "this is going to hurt me a lot more than it's going to hurt you."
  • "The nunchucks are fine" Shad: "My machicolations are trembling. Something is wrong!"
  • There was one D&D design I saw that was like a tower shield, but designed by Dwarves to fight against taller opponents. It had a spike at the bottom that they could use to stab the enemy's foot, or to plant the shield on the ground to create temporary cover for another ally, and two spikes at the top that pointed up like horns that could be used to gore a human-sized target below the ribs if the dwarf charged them. It was fanart, of course, because nothing that functional would've come out of current WotC.
  • "If you have a healer on hand that can magically close your wounds I guess that's fine" That is a terrifying concept, this face tanking berserker warrior that runs into battle with reckless abandon that's constantly being healed so he never takes fatal damage
  • I think the dire flail matches the name perfectly. Dire in D&D refers to a version that's more dangerous to people like a Wire Wolf or Dire Bear. In this case, a dire flail is more dangerous to the person who tries to use the darn thing in the first place.
  • The Gnome hooked hammer is supposed to be a two handed double weapon. The reason it looks small is that, as the name implies, it is generally sized for gnomes.
  • I think what may happened with the Gnome spiked hammer was that the game designers told their artists that it was "a hammer with a spike on the oppositive end", as in how real war hammers have a single head with both a flat and spiked side; but the artists misinterpreted that as literaly "a hammer with a spike in the other end on the handdle", and then they all decided to just roll with it
  • @tvsnate
    I honestly think, especially with the double-double axe, that "rule of cool" applies in game as well. Orcs are stereotypically blustery and aggressive so I can definitely see the biggest one of the bunch after a big fight just get that ding moment and run over to the smith and say "PUT AN AXE ON MY AXE" and everyone else throws up the horns because it's so damned METAL. Sure, he probably died in short order but it was a glorious death and he looked awesome so now all the cool orcs want one.
  • In 3.5 spiked chain was considered best weapon because with it you can trip people around you, creating a "big no-go zone". It also had "best of two worlds", being a long weapon (longer than polearms), but being able to attack up close (which polearms couldn't.) Luckily, DnD dodged the questions "how do I swing 15 foot of chain without accidentally hitting my party members and entangling myself in it".
  • Bro! I have an awesome idea for a "double weapon". I call it the "double gun". It's basically two guns, where the barrels point in opposite directions, so you'll have a gun barrel in your face as you point the other barrel towards the enemy! 🤣
  • I like how you mentioned at the end "if you're stronger, why bother with the double end instead of just making the main end bigger?" Because in the Pathfinder RPG (1st edition), the Orcs did just that. they took a greataxe, removed the double end, and added more mass to the main blade to make what the humans call a Butchering Axe, throwing a massive 3d6 dice of damage at base. Unlike most weapons you actually take a penalty to hit and damage with it if you don't meet a minimum strength requirement.
  • I like how alot of the impracticality was backed up by the Exotic weapons feat never being worth taking compared to just doubling down on something else
  • You will be quite gratified to know, Skal, that newer versions of DnD rectify the Longsword error. Nowadays the bastard sword/longsword are considered one-in-the-same and has slight damage stat modifications depending on whether you're using it one-handed or two-handed
  • 1:43 this DnD guisarme is actually a bill hook, some historians say it's the predecessor of guisarme
  • Since you never played D&D, there is a whole category of weapons called "Exotic weapons" that require a Feat to use normally, otherwise you get a penalty on chance to hit with them. Most of these exotic weapons are the weirder ones that have poor designs.
  • I remember these double-bladed weapons appearing in the D&D manual right after the release of Star Wars: Episode I: The Phantom Menace. That double-bladed lightsaber was SO COOL and had successfully established itself into pop culture. Thanks a lot, Star Wars.
  • @arx3516
    The quadruple axe makes perfect sense, you throw it at your enemies like a boomerang, it can decimate an entire army before flying back into your hand.
  • @JindraAG
    I think probably the funniest thing about the 'double' axe is that it ended up becoming two weapons, one a two handed one with a reasonable length haft and everything, and the other, called the orcish double axe, being a one handed monstrosity that effectively is as much metal on a stick as you can manage, sharpened.
  • If I remember correctly, D&D 3.5 was the first edition to come out after the release of Star Wars Episode 1. They probably saw how popular Darth Maul and his double-bladed lightsaber was, and they decided to go balls out and add in a double-bladed everything to their game.
  • This video is very well produced. The pacing, the tone and the supporting visuals are fantastic; a joy to watch.