When Ubisoft Wanted an Ace Combat

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Published 2023-09-22
For nearly three decades now, the Ace Combat franchise has surpassed the lifespan of many other arcade flight games. At one point back in the 2000s, there where multiple studios trying their hand to put out and take on Bandai Namco and Project Aces' series. Most of them gave up after one game. Ubisoft however kept trying, and while they didn't really succeed, they did create some notable titles.

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Chapters:
0:00 Intro
2:00 The Days Before the Formula
3:33 Heroes of the Pacific
9:38 Blazing Angels: Squadrons of WWII
15:57 Over G Fighters
22:30 Blazing Angels II: Secret Missions of WWII
30:20 Tom Clancy's HAWX
39:33 Heroes Over Europe
47:30 Tom Clancy's HAWX 2
54:47 Conclusion
57:09 Q&A

Music Featured:
Farbanti - Tetsukazu Nakanishi and Hiroshi Okubo - Ace Combat 4 OST
IUN Briefing - Keiki Kobayashi - Ace Combat 7 OST
Lobby - Lawrence Maddy - Heroes of the Pacific OST
Impact 1 - Lawrence Maddy - Heroes of the Pacific OST
Sub Menu 2 - Lawrence Maddy - Heroes of the Pacific OST
Sub Menu 4 - Lawrence Maddy - Heroes of the Pacific OST
Main Theme - Jason Graves - Blazing Angels Squadrons of WW2 OST
Chicken Bone - SYDNEY with sister R · Yoko Kanno - Cowboy Bebop OST
The Angels of Dunkirk - Jason Graves - Blazing Angels Squadrons of WW2 OST
Raiding Ships - Jason Graves - Blazing Angels Squadrons of WW2 OST
Dogfight - Jason Graves - Blazing Angels Squadrons of WW2 OST
Raid of Defense - Jason Graves - Blazing Angels Squadrons of WW2 OST
End Credits - Jason Graves - Blazing Angels Squadrons of WW2 OST
Main Theme - ??? - Over G Fighters OST
VGM - ??? - Over G Fighters OST
Menu Music - ??? - Over G Fighters OST
Sonic Boom - ??? - Over G Fighters OST
Bombing Raid Over Cairo - Jason Graves - Blazing Angels 2: Secret Weapons Over Normandy OST
The Swiss Border - Jason Graves - Blazing Angels 2: Secret Weapons Over Normandy OST
Deploying the Spy - Jason Graves - Blazing Angels 2: Secret Weapons Over Normandy OST
Japanese Submarines - Jason Graves - Blazing Angels 2: Secret Weapons Over Normandy OST
Final Option - Jason Graves Blazing Angels 2: Secret Weapons Over Normandy OST
Trapped in Tokyo Bay - Tom Salta - Tom Clancy's HAWX OST
Artemis Ascendance - Tom Salta - Tom Clancy's HAWX OST
Ready Aurora - Tom Salta - Tom Clancy's HAWX OST
Eagle to November Four - Tom Salta - Tom Clancy's HAWX OST
Mii Channel - Kazumi Totaka - Wii Menus OST
Blitz - ??? - Heroes Over Europe OST
Schweinfurt - ??? - Heroes Over Europe OST
Eagles Rising - Tom Salta - Tom Clancy's HAWX 2 OST
Dawn Patrol - Tom Salta - Tom Clancy's HAWX 2 OST
On the Flightlone and End Credits - Tom Salta - Tom Clancy's HAWX 2 OST
Heaven's Gate - Tetsukazu Nakanishi and Hiroshi Okubo - Ace Combat 4 OST
Blue Skies - Stephanie Cook, Tetsukazu Nakanishi and Hiroshi Okubo - Ace Combat 4 OST

All Comments (21)
  • @BirdyDive-Games
    Project Wingman is not competitor but a love letter to the same genre. It's a good entry into the genre and was made in a time when Ace Combat 07 seemed like a distant dream.
  • saying project wingman is dead or on life support is a crime. the game is GREAT, just recently got a PS5 version with a new VR DLC mode. the lore is great, the game sold/is selling well, because it's a love letter to Ace Combat made by Ace Combat fans, not a competitor
  • @TheMoonShepard
    The YF-12A from H.A.W.X. was an actual fighter interceptor version of the Blackbird that was proposed at some point.
  • @acewyvern3489
    small advice, when you record, you can set your discord status to "Do not disturb" this way, we wont have to look at discord 5 times throughout the vid, to make sure we didnt get a ping... Love the video however, even though, i would argue that HAWX 2 wasnt as bad as you made it sound. I would absolutely argue, that some of the OSTs and Characters were pretty well made. I loved Morgunov, especially in the cutscene before the last mission, but im a bit biased aswell. Overall, I like the video and will 100% check out your other vids!
  • @ArchOfWinter
    HAWX is also a quiet prequel to Endwar as well. I really love that ear of Tom Clancy games as they all feel like they are set in a coherent universe. MCU before the MCU. Now, they just throw the Clancy game onto whatever they want, diluting the brand.
  • Honesty Ace Combat 4’s anime style narrated cutscenes telling the story of a child who got close to the enemy squadron was one of the most captivating and memorable moments in gaming for me. I remember thinking how could Ace 5 match that only to be equally impressed.
  • @selakii
    36:09 The SR-71 is based of the A-12 the YF-12 being the prototype of that
  • @GoodLoveCapture
    Blazing angels was one of my favourite games as a kid, totally forgot it was a Ubisoft game, me and my dad used to spend ages playing it together just shooting each other down in split screen.
  • @AWACS_Snowblind
    Man, that Star Wars: Squadrons callout hurt. I loved that game, having grown up on the old X-Wing/TIE Fighter series. Sad that it was never given a chance, EA tends to burn everything it touches :(
  • @Unr3aler
    This is really funny. I have been covering Ace Combat on my channel and yet non-existent video has a segment, where I comment on how AC: Assault Horizon story feels like a terribly written Ubisoft game. Seems like the turns have tabled and it was HAWX clone all along.
  • @AlanTheBest97
    The one thing I liked about Over G fighters that you might not have noticed its that as you said you cant outturn the missile, but you dont have to use chaff eighter... You could/should defeat the missiles with your speed in that game and make the missiles bleed their speed meaning there were missile physics. That was pretty ahead of its time tbh at least for consoles anyway, because many old 90s sims like F22 TAW or Lightning already did this. But that is an interesting fact. I really want this feature in future ace combats.
  • @deonax
    I cannot believe the Over-G slander. The game has its flaws, but it's far from the dumpster fire you make it out to be. It does a good job of adding a bit of realism to Ace Combat-esque gameplay.
  • @Aurik-Kal-Durin
    Heroes of the Pacific deserves a remake on modern consoles. It's criminal that it's not backwards-compatible.
  • @Sebasr32
    Over g was probably the most realistic game out for it’s time for console. You are trying to compare a “realistic” type flying game to a “arcade” style flying game. You can’t put over in the same category as all of these cause it was meant to be a sim an not arcade.
  • @bucy21
    I played Over G for many years. Yes it’s not the perfect game but I thought the multiplayer was where it was at. The multiplayer was some of the best online flying on a console. Those are some my fondest memories. Playing against other people was a fun challenge. In terms of realism I have to disagree and say for a “console game” it was light years ahead of many flying games. Rudders feel more natural with triggers cause you have more control. As an Ace combat fan as well I can agree the campaign was not the best and definitely not comparable. It’s unfortunate you couldn’t experience flying against other people. Cool video and thanks for sharing some history.
  • @stealthfinger
    Over G is the best game in the list hands down. Your problem is trying to play it like ace combat. It's anti ace combat and it's amazing. It doesn't suck, you do.
  • @LtLysander
    I truly feel bad for those that didn’t get to experience Over G fighters. It is still the closet thing we have had on console to a Fixed Wing Combat Sim. No unlimited missiles, selecting each weapon on individual pylons, it was the I ended up getting into/buying DCS.
  • @blazept567
    I'm an Ace Combat fan and I've played all of the games that you mentioned except for the "Heroes" series and I very much liked your video for the most part, but I think you were too harsh on Over-G Fighters: This game was a continuation of another air combat game called "Energy Airforce". Both of them had a focus on realistic flight dynamics and combat, mirroring actual procedures and tactics, but keeping it as simple as possible; in short, they were "lite" air combat flight simulators. There was a short list of planes to fly, but all of them were designed and studied carefully, so you could have a sense of the differences between each one of them. For instance, I can't remember any other console flight game where you could take off and land vertically in an F-35B or in any other plane for that matter. Also, the part where you spoke about the triggers / bumpers: yo, Ace Combat was exactly the same until Ace Combat Zero...! Only after Ace Combat 6 released, the bumpers / triggers were switched. Since over G Fighters was released before AC6, it was actually mirroring the correct throttle / rudder controls for the time. These 2 games are still talked about to this day in forums of the likes of DCS, as they were a great entry for console players who either couldn't afford a PC capable of running Flight Simulators or for those who simply didn't like the arcade style of Ace Combat, even if they had to give up on some points like the storyline or presentation ( like you said in your video ). With that being said, you've earned a subscriber, my friend 😉
  • @MrDadMoo
    Here's a long-winded response/defense of OverG from someone who played it religiously (single player and online mode) when it was new AND still plays it occasionally. To preface, newer Xbox 360s have issues with the game. I NEVER had a crash on OverG (playing on an original Xbox 360), however on my newer 360, I do get crashes pretty regularly. Something with the new hardware is the issue, not the game. It may be attempting to mimic Ace Combat with its presentation, but it is FAR more of a Sim than Ace Combat ever could be. Every one of your complaints about the flying aspect of the gameplay reflect this. You're comparing a sim to an arcade game. Everything feels "slower" because everything does appear slow at altitude in real life. The missiles are hard to dodge because modern missiles ARE hard to dodge in reality, ESPECIALLY infrared missiles. The game punishes you for poor tactical decisions, as would happen in reality. You don't know what kind of aircraft you're targeting because, as in real life, you won't know till you can make a visual confirmation. The game has the highest level of realism for a console game of this genre by a considerable gap. The game got a TERRIBLE rap on launch partly because every reviewer didn't switch to "realism" flight mode. The "story" is absolute trash, but the multiplayer community was excellent and the PVP was VERY challenging and rewarding. The weapons perform as they would in reality, with the pros and cons that come with that. In seriousness, get someone who plays DCS or something similar and have them play the game. Every DCS player that I've come across that played the game was genuinely impressed with the technical aspect of the game and the flight mechanics. /endRant