How They Create Video Game Characters

36,068
0
Published 2023-08-23
Ever wondered how those iconic video game characters come to life? In today's video we'll get into that and more.

► Class Creatives - Learn from industry professionals today at your own pace!
Save 25% on Unlimited Pro Access with code SAVETUTS: bit.ly/SAVETUTS

► Get a one-month free trial and learn from experts in the field right now by clicking the link below!
Limited Access FREE trial: bit.ly/TUTSTRY


-----------------------------
Visit our Website ► inspirationtuts.com/
CG Vortex (3D News) ► bit.ly/3YGkHCg
2D Channel ► bit.ly/3YHixmf
Game dev Channel ► bit.ly/3mLYXYD
Archviz Channel ► bit.ly/3TbuaAM
Facebook page ► bit.ly/3FjdUb8


CHECK OUT THESE AMAZING BLENDER ADDONS ►

MODELING►
Kit Ops 2 Pro: bit.ly/3ZUsA8c
Hard Ops: bit.ly/3T5IquI
Fluent: bit.ly/3YHnwDp
Box cutter: bit.ly/3Fh3zwg
Mesh Machine: bit.ly/3Lb5Z3k
Cablerator: bit.ly/3LiOf6g
shipwright: bit.ly/3Jz0fiL

VEGETATION ►
Geo-Scatter: bit.ly/3FhLqi1
Botaniq Tree Addon: bit.ly/3ZMuto8
Tree Vegetation: bit.ly/3Tanh2v
Grassblade: bit.ly/3lc4d7h
Forestation:bit.ly/3quRwY2
Gardner:bit.ly/441amni

MATERIALS & TEXTURING ►
Sanctus Library: bit.ly/3Yz46lE
Realtime Materials(Ducky3D): bit.ly/3Kzh6C3
Decalmachine: bit.ly/3Fi5hgW
Extreme Pbr: bit.ly/3LfmF9O
Fluent Materializer: bit.ly/3YF9bHx
Material Library Materialiq: bit.ly/3mJnWf4
Bpainter: bit.ly/3FhMXoh
Clay Doh: bit.ly/3qq6TB5

Terrain Generation►
True Terrain: bit.ly/3qIEkyt
Nodescapes: bit.ly/3DT61bb

ArchViz & Rendering►
Construction Lines:bit.ly/3OBuaYG
CityBuilder 3D: bit.ly/3TcniCX
K-cycles: bit.ly/426D9Y0

SIMULATIONS & DYNAMICS ►
Flip fluids: bit.ly/3l6Tv26
Carl's Physics: bit.ly/3ZYxy3V
RBDLab Addon: bit.ly/3ZWX35G
Khaos: bit.ly/3LghhDd

CLOTH SIMULATION ►
Simply Cloth: bit.ly/3ZmcAfx
Simply Micro Mesh bit.ly/3s8uJle
Simply Material: bit.ly/3Zp0v9t

RIGGING & ANIMATION ►
Human Generator: bit.ly/3TnVoUV
Auto-Rig Pro: bit.ly/422TaOz
Faceit: bit.ly/3Jb6OX3
Animax: bit.ly/3J8F859
voxel heat diffuse skinning: bit.ly/3lal5vh
Animation Layers: bit.ly/3J2q2hu
X-Muscle System: bit.ly/3yvNf6Z

UV UNWRAPPING ►
Zen Uv: bit.ly/3JxcPyF
Uv Toolkit: bit.ly/400IsWV
Uvpackmaster: bit.ly/3Lyd5PJ

Clouds & Atmosphere►:
Cloudscapes : bit.ly/455RJ36
Real Cloud: bit.ly/43XaLXP
Physical Starlight And Atmosphere: bit.ly/47lKaXr
Physical celestial Objects
True-Sky 2.1 | Beta: bit.ly/454FvaL
Pure-Sky Pro: bit.ly/3DNZE95
Alt Tab Easy Fog: bit.ly/45h2E9C

Productivity►:
Clean Panels
bit.ly/3qyHIMv
Memsaver: bit.ly/3OtWhsV
Drag & drop import: bit.ly/44cBHCV
Auto-Highlight In Outliner: bit.ly/3OU4Jmy
Instant Clean: bit.ly/3QCeo2C

Asset Libraries:
True Assets: bit.ly/465Bxj8
Poly Haven: bit.ly/3YB6I2j
Car Transportation: bit.ly/3J7iied
Car - Traffiq Library: bit.ly/3ZGWRaX

SCULPTING ►
Sculpt+Paint Wheel: bit.ly/3YEom3x
Speed Sculpt: bit.ly/3Yzydtl

RETOPOLOGY ►
Retopoflow: bit.ly/3ZUnjO2

SCRIPTING ►
Serpens 3: bit.ly/3T8plYM

►►► Blender Courses ►►►
Cinematic lighting in Blender
Blender Market: bit.ly/3Ecrqwp
Gumroad: bit.ly/3YUCiad

Toanimate: Blender Animation Course
bit.ly/40UcFIB

PostPro
Blender Market: bit.ly/3EcvXPM
Photogrammetry Course
Blender Market: bit.ly/3lKaIyo
Gumroad: gumroad.com/a/909448307/nhpHT

Human: Create realistic Characters
Blender Market: bit.ly/3k38mtO

Alive: Ultimate Character animation Course
Blender Market: bit.ly/3YM8ahk
Gumroad: bit.ly/3Edp14D

The Art of Affective Rigging
Blender Market: bit.ly/3KbfXky
Gumroad: bit.ly/3I5pF5t

Real-time Motion Graphics
Blender Market: bit.ly/3I58DV8

Best Blender Course Creators:
Blender Bros ► theblenderbros.gumroad.com/
CG Boost ► www.cgboost.com/
CG Cookie ► bit.ly/3S8d71R


DISCLAIMER ► Some links here are affiliate links that help us create more content. Thanks in advance for using our links

All Comments (21)
  • I remember back in 2020 this channel I watched everyday when I started to learn in games and how to get into the industry.
  • @MasoodOfficial
    The advancements in 3d graphics just continue to amaze us and keep getting better.
  • @FearTTV-YT
    Ik some creators who animate for disney who use blender but hearing this is really interesting maybe ill have to learn some more softwares but for now with smaller projects i enjoy blender but great tips and info ill have to try some of these softwares out
  • @NaderVaderYT
    kinda unfortunate too because I want to make an animated universe but don't got a lot of money, not really sure how to do this whole thing, man often times I wonder how beautiful it would be if money never even existed
  • @ollicron7397
    I love how the thumbnail says to not even try it, very accurate. All I can say is that speed is number one priority when it comes to making characters, you want to be fast, and there's always a lot of rules regarding anatomy. Sculpting is a must, even if you're using a speed tool like character creator. There's also specific workflows that if you don't follow, don't even bother applying for most things. It's essential too, to know rigging, and animation. If I found out someone was polymodeling a character it would have to be an extremely talented individual, and that I reserve only for the creator of Heimerdinger for the netflix league of legends show. Albeit, I'm finding that a lot of people are actually breaking away from Maya, in a recent trend as rendering hair in Blender is becoming more available people are beginning to break from Xgen. Even Houdini is becoming more used to render hair now. Still animals still use Ziva for maya and so on.
  • @Rebecca-qg8pb
    can I use zbrush with blender or can it only be used alone?
  • @peacefusion
    I strongly believe its not the tools but how you use them. People have already shown that before.
  • @ebelesaurus2
    5:43 bro this man did NOT just say that substance painter is more versatile than mari. WHAT?! i love SP, but it CANNOT do everything mari can do. mari is to texturing what houdini is to simulation.
  • @shimi652
    blender kids just refusing the truth 👴🏻☝🏻
  • @GaladorLP
    Is a character with a million polygons even suitable for a videogame? It won't render fast on most machines
  • @marsmotion
    Studios cont to use Maya max out of sheer laziness. Nothing else....but that's changing thank God. More and more are using open source now as new hires are already conversant in those ecosystems. The next gen is open source...