This Minecraft Enchantment has been BROKEN for 3 YEARS...

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Published 2022-06-04
Mending is minecrafts best enchantment, providing players with infinite resources. Is such a rare and powerful enchantment, way too easy to obtain however?

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0:00 – Intro
0:37 – Before Mending Existed
2:13 – Getting Mending Before 1.14
6:57 – How did Mending Become OP?
8:48 – Balancing/Fixing Mending

Music Used:
1. DBadge - Artica (   • DBadge - Artica  )
2. Hollow Knight OST - Greenpath
3. Patrick Patrikios - Feels
4. Scott Buckley - Goliath
5. Scott Buckley - Affirmations

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All Comments (21)
  • @asc3nded397
    Personally I don’t want Mojang to change mending. I don’t play Minecraft to be a difficult or challenging game, I play it to have fun and be creative. I don’t want to worry about spending forever just getting good enchanted gear or breaking it constantly. I’m completely fine with mending the way it is because it allows me to focus on enjoying building without worrying about my gear breaking or spending hours and hours finding it in chests.
  • @Whoevrr
    I think the big misconception is "Time spent = Difficulty" Removing mending wouldn't make the game harder it would just make it more grindy. All you would do removing mending at this point would be hurting the casual player base. Hot take, but block game 2022 isn't meant to be sweaty and grindy.
  • @ethanhall8762
    Definitely just leave it alone. It may be “OP” but it’s part of what makes the game fun. Making repairing your kit easier so you can spend more time working on your mega base, and less time having to go mine netherite to repair your silk touch pickaxe
  • @georgeshaw4017
    There’s huge problems with it stopping at 1 durability. It wouldn’t be Mending anymore. Mending is fixing, not stopping it from breaking. The other problem is, unlike Diamonds which you can Fortune, Netherite Ingots aren’t and are rare. Netherite Armor and Tools will be way too expensive and just straight up annoying. Imagine it nearly breaks, and you need to use multiple Netherite Ingots and eventually not be able to repair it and have to make multiple sets, and have to constantly grind high Enchants over and over. Netherite is the main reason amending should stay the way it is.
  • @SemiHypercube
    I'd argue that it's not really a problem that mending is so easily obtainable if you put in the effort, since it only really saves time in the long run and not much else by making it so that you don't have to get new gear when it breaks every so often. I'm not really a fan of games trying to be more "difficult" by just making changes that pad out time, so I don't think mending is really that big of a problem. Also the "underwater" ruins at 3:31 weren't originally intended, but the devs decided to leave that in because it wasn't super common and because it was cooler this way
  • @ip1335
    Mending only shortens the process of repairing items. When you get to the mid/end game, you can obtain fresh tools and armor from villagers and use those along with exp to repair your main tool over and over again. With mending, you skip the grinding part and delivers exp straight to repairing your tool. Mending just makes minecraft less grindy and lets you focus more on building and exploring
  • @gatr2897
    The thing about villagers is that you can easily roll a mending librarian, but if you actually want to buy a large amount of books you have to invest in village running at least a bit. It's less of a balancing thing and more of villages being another alternate route to playing the game that is complicated but very rewarding, and I think that's fine. At the end of the day the people who are really going to need these powerful enchantments are the people making complicated projects like a bustling village or villager hall, or some kind of crazy farm, but you can also choose to play Minecraft the more straightforward, survival oriented way and still have a fulfilling experience. Think about all the players who DON'T ever bother with villagers and still enjoy themselves, because maybe their playstyle doesn't even call for something like that. Me and a group of friends have been revolutionizing this survival Realm that we used to play when we weren't as good at the game, and this includes getting villagers going for all sorts of things that we'd want, and it's been a pretty large task that we've all had a big hand in, and it's been really fun and rewarding. Balancing Minecraft is very complicated because you have to account for all the ways you can go about playing. I don't think there's a problem with balance here personally
  • @Nyerguds
    FYI, from the MC wiki: "The Feather Falling enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra"
  • I don't think the solution is so simple Back to 1.9 and mending is essentially worthless to the average player, since with it being so hard to find it may as well not be available Making it lift the xp limit on anvils sounds good, but with the way the current xp system works (the higher the level you are the more xp points you need to level up) it would still become too expensive to bother with quickly and would just become unbreakable V And honestly mending is Ultimately a quality of life enchantment like efficiency. It doesn't actually make a given item better, just makes it less of a pain in the butt to deal with.
  • Honestly, I kind of don’t want Mojang to change mending. While, I do think mending has become a little bit overpowered, this power also fostered some of the biggest Minecraft projects. (Just look at Hermitcraft) Overall, making mending more op does make the game easier, but also makes it possible to build massive mega builds (or at least made it easier to do so).
  • @B463L
    The most dynamic, complex, and engaging elements of gameplay are redstone, farming, and building. Below that you have the game's questlines (the main quest, setting up a brewing station, getting Elytra, fighting the Wither etc -- these are specific sequences of events that can be done a limited number of ways, and have clear/consistent rewards, so I think of them as questlines). And further towards the bottom, you have mining, crafting, and enchanting. Repetitive, low-effort tasks, often with a heavy RNG element. The question, really, is what ratio of engaging/grindy gameplay you want. Many modern video games heavily lean on grindy gameplay to try to addict the player -- they're basically gambling games. Having some grindy gameplay can make the game feel more satisfying when you achieve something, and it can also be relaxing. In moderation, it can even be kind of fun. It serves a lot of great purposes but, ultimately, it's simply not the best part of the game. Mending removes a ton of grindiness, and allows the player to focus on the best parts of Minecraft. It probably is a little too powerful, but if we didn't have it altogether, the game would be far too grindy.
  • 9:10 I'd rather they just add more unique enchantments like swift sneak/soul speed to rare locations like the ancient cities. Improve the game by adding new features, not by taking them away
  • It should stay as is, once you’ve done that initial grind for your gear you can focus on bigger and better things, mending enables that
  • @potato1341
    Just keep it as is. There's a meta enchant for every category, mending just means that you don't have to put hours and hours into getting a tool or amour piece for it to be gone in an hour or two cause they can't fix it without making it impossible to repair or improve at a later date. Hell it's too easy to get a Sharpness 5 netherite sword, an unbreaking 3 efficiency 5 fortune 3 netherite pickaxe, a protection 4 feather falling 4 unbreaking 3 pair of netherite boots. People already put hours and hours into getting, improving and using their things, they don't want to do anything else for possibly hours or days to make sure their hard work doesn't fall apart in their hand. If the repair system, if anvils, if alternatives to mending worked in a proper way that wasn't literally punishing the player, fair game, but in the current climate, mending is the only option and limiting it to any degree will do nothing but add tedium to the game.
  • As a person who watched old minecraft videos waaay back then as a kid, the game went from a survival to a strategy
  • @TheBirdieBomber
    I have worked with villagers since 1.9 when I started playing...even back in 1.9 I had no trouble obtaining librarians that sold mending books...I simply made a villager breeder and had mending within a couple of days...I ran enchanted bookstores and obtained all the different enchants about as easily as I do now...maybe even easier in fact.. sometimes I have to break the lecture a ton to get mending, before that was a thing, I only had to passively breed villagers and kill the ones I didn't want to keep
  • @xgamecraft
    Think about mending this way: You need hundreds of thousands of items for your new survival base and you dont want to spend like 8 hours on getting netherite and diamonds to repair your gear, which is so boring it's not worth it. you get mending to help with time management and get to the fun stuff. mending is only op if you need it for small things. its just a time saver for big builders. personally, i just wouldn't want to play survival if i have to spend half my precious day searching buried treasures, I just want to have fun and chill in my world, not grind it like a rpg
  • @Odyssey_Central
    I think maybe what they could do is still let librarian villagers trade mending books, BUT they aren’t available for the first book trade, only the second one they get once they level up. That way the player has to use more resources to check
  • @neam7695
    I think the introduction of enchantments in general sort of made a conflict of interests, making tools that used to be expendable now desired to be kept, and mending was so loved because it let people keep their god tools