MOWAS2 vs GATES OF HELL vs MEN OF WAR | AI COMPARISON (Part -2)

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Published 2024-05-17

All Comments (21)
  • @Dethmeister
    MOWAS2's ai looks to be the most realistic. Don't take any risks with your life and run away from the danger!
  • MoW AS2 "melee from behind" = "NOPE!!!!" It looks like MoW2 has good infantry AI, but stalls out on armor targets. Overall, I think the AI might be a big plus for MoW2 long term. All three of the games seems to have issues with AI though.
  • @blastimir
    Judging by this video, the AI here is more Artificial and less Intelligent.
  • I believe that the IDEAL of the "MoW / GoH" genre lacks the "independence" and "softness" of artificial intelligence - something we have, for example, in the Combat Mission series as TacAI AI - needs: 1. be less 0-1, add intermediate states to many functions and increase the times between them 2. the need to reduce its reaction time to situations, increase the time of identifying goals (this reaction time should depend on the individual's experience). 3. units should be more independent, especially if MICRO in this game is very nice, in the case of MACRO, this game is not suitable for managing larger numbers of units, the command output is too "precise" so it would be necessary to add... 3a issuing area and global orders. 4 Adding AI softening systems: 4a add morale and fire suppression system 4b blind the AI by making them unable to see through bushes as well, and increase the time until they identify or lock on to the target 5 finally blocking the infantry teams so that the team is not separated by 300 m on the map. Add additional buttons on the GUI for forming or splitting a team, rather than simply clicking on units. 5a make the team function as a new AI that tries to function better together, stay close and cooperate. Add benefits for teams in the form of accelerated identification, frog movement mode, ammunition sharing, higher morale and a medic that automatically heals soldiers from the back
  • I just want to mention something. The behavior of the AI varies depending on the settings you give it. For example try making advance_ratio 0 and retreating ratio 100. That way the soldier will never run away in front of any number of enemies (or the tank in this test).
  • So the Germans in Men O' War AS 2 sees tank what is it ment to do disable the vehicle. What he does: He advences in the other direction....Bravo.
  • @Legoman775
    MOW2 tank destroys 1 vehicle and then the AI breaks LOL
  • does anyone have a problem with third person camera of infantry in MOW2? Like wtf it seems completely f***ed up. in GOH it was always great
  • @laflame4323
    Hi I have a few questions and I hope you can help me. I've watched almost all of your guides, but I think I missed some of them. And please, could you record a guide on how to: 1. Place flags on the map (these are the ones that soldiers capture later in the mission) 2. How to make the boat stop after discharging the soldiers (e.g. on the Omaha map). disappeared so that there would not be too many of them on the beach. That's it, I hope you can help me
  • @_fiend
    Love to see the grenade bundle blow a T34 top off lmao
  • @narth9414
    You must have had great laugh with this i sure did.
  • @kylek29
    MOW2 showed some big improvements except for the melee and armor. I'm guessing the failure to fire on more than 1 tank has to be a bug.
  • @michelcivey4887
    In GoH we need an AI that can creat random maps and AI units that do not need triggers and orders but just try to conquer a certain field or point.
  • @MichelRangel1
    No man of war 2 ao puxar o pino na granada você já fica visível pro tanque e ainda tem o bug do tanque te acertar sem dar tempo pra fugir
  • @michelcivey4887
    Die Backspacetaste zur Reduzierung der Spielgeschwindigkeit funkioniert nicht in MoW II. Hab das Spiel zurück gegeben. 🤨