AC Mirage Still Feels Like Valhalla | Trailer Breakdown

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Published 2023-05-25
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AC Mirage finally had a gameplay trailer released, and I wanted to break down what we saw in it. I felt like they showed a lot of stuff that is very reminiscent of the past three games while also clearly wanting to call back to a more traditional tone, and I wanted to discuss that further.

00:00 Intro
01:30 Setting the Scene
03:42 Free Running
05:26 Stealth
09:06 Combat
11:13 What Should We Expect?

All Comments (21)
  • @rumncoke76
    It looks promising, but yeah, the run and the way Basim walks on ropes looks straight outta Valhalla
  • @VisualAiz
    i honestly have origins vibes by watching the trailer
  • @hawken796
    I think the developers messed up by mentioning that their aim is Unity. That got twisted into people thinking it will actually be like Unity. I'm glad that there's improvement as Basim clearly has more momentum and speed than Eivor, so either ways, it will be fun.
  • Despite having many similar or even same animations from Valhalla, I hope they improve upon the systems.
  • @hayk3000
    The trailer editing and Ubisoft not really showing parkour makes me think that this is pretty much exactly like Valhalla. But a stealh based mission design could make Valhalla's system work. If everything else fails, I also think that Bagdad looks beautiful. I'm playing trough Revelations for the first time now and I'm loving these middle-eastern settings.
  • @greedgod5827
    Honestly unity and origins being blended together has potential to be something decent
  • @dignusdingus3709
    Appreciate someone analysing reused assets without immediately shafting the game for doing so, as it isn't always a bad thing and it's common (and healthy) in small doses for development. Imagine the surface-level thinkers horror when they find out sequels sometimes share a lot of code too! I'll say this though: Hope to see more proper climbing, we saw a couple fancy moves but haven't actually seen Basim climb a building properly. If it's anything like the Ezio or Kenway games I'll be pretty happy but it won't ruin it for me if it isn't, because it can't be worse than Valhalla's if they've stated plainly that they're putting more effort into the parkour this time.
  • @loganr6203
    Something i noticed was how often they would cut away from gameplay instead of showing long clips. It makes me feel like the long clips might be unsatisfactory
  • @austin.paquette
    What I hope they fix is the feeling of proper weight and momentum. Pulling off any set of moves in any of the games prior to Syndicate felt amazing. In the new games all of your movement feels so static. The characters have no weight and the extent of the moves are climbing, jumping and vaulting up onto ledges. They felt so bland to me.
  • @Your_Conscience.
    "Mirage" actually refers to them trying to hide all the reused assets. Those few new out of context combat animations look a step in the right direction , as well as the new gameplay additions . But that's about it for me.
  • @RG-xl7ql
    5:58 That ally is Fuladh, one of the mentors of Baghdad. He was referenced in Valhalla in Hytham’s letters
  • @yogasatria7621
    Your videos are a blast to watch, and I enjoyed it every second.
  • @lichifn6009
    hi there. i just wanted to say that im really thankful that in this world exist people like you who have the resources, the capability and the will to script and then do this so meticulous and interesting videos about specifically this franchise, for it is special to me. it is a delicate topic the reason why. This is probably the first franchise whose story really wrapped me up. i was really young when i played this games, so there were a lot of detailes, aspects and, in general, interesting things to discover and apreciate that i simply not pay attention to since my thirst to continue advancing on the story i barely grasped was uncontrollable... but i really do not regret discovering these beatiful games at that age. i was old enough to grasp the main aspects of the story and young and impressionable enough for this series to take a really important place in my heart. i was so inspired by the creed that i started climbing trees, walls, and jumping from all kind of contructions. that is not something i take pride in though. you see, up to this date i have problems on my knees because of carrying out those activites, but well, nothing is perfect, right? it was also thanks to these videogames in particular that i started to look at videogames in general not simply as something to have fun with by enjoying its mechanics but also by empathizising with the desires and objetives of the protagonists and by immersing in the fictional world and story which they proposed. not everything these games made me feel and experience is good though. no, im not saying this only because of the knees misfortune. even at my age, assassins creed 3 ending left me with a kind of depressing feeling... but not those that are "good". not that depressing feeling you experiment when a brilliantly scripted story destroys you by the incredible and sad way the development of the conflict occured... and after ac3 i started feeling that something was wrong with the new assassins creed i was playing. at that moment i didnt really think about the cause of that feeling, but it really made me feel sad. something was different. even now i still havent indagated much into my feelings regarding this topic and a replay of all the main entries of the saga is required to be done for that feeling exploration, but taking into account what i think i know now, i attribute the cause to the terrible way the present reality of those games developed. up to assassins creed 3 i was really interested in the destiny of desmond. i really liked him. damn, i really loved shaun too. i had forgotten of him. all those moments is which he did a little joke on some entries of the database really made me love him... but going back to desmond, although the concept of the ending of his story is not bad at all, the way they executed it definitely is in all means, and i understand a little bit more why things happend the way they happend thanks to your video in which you talk about when assassins creed got bad. the result of all of this, the really sad thing that this series caused in me, is a deep feeling of letdown, impotence and even sadness. letdown because they messed up what could have been an incredible, memorable and deeply emotional ending for greed. for money. impotence because its a widely spoken topic and still we can do nothing about it and because there are great creative ideas circulating through some members of ubisoft's team heads, but that just cant be developed for they are not provided with the time they need to think about them and the money that will make selling another soulless assassins creed must be earned. sadness because will probably never be different. abstergo (ubisoft) is really suffering some important crisis. related to money, of course... and to the personal. Anyways, the present, sometimes seen as prescindible and not really important, i think it contributed a lot more of what we think about to the identity and, overall, quility of the story of the good old games. its not like i hate all the games that came after desmond protagonism. i love unity. somehow i was able to simpthyze with arno. i love bayek and origin itself, even if is the game that, regarding its mechanics, stablished a point of no return in what assassin's creed gamplay respects. its just that this little me who really connected with desmond and his friends and relatives (plus with the assassins he encarnated, being the best for me either altair or ratonhakèto:n or something like that) will never see what he wanted the most to see regarding videogames: a proper ending to the tale of desmond, juno, minerva, etc. its true that im writing this in a moment of the night in which i may be more sensible than usual, but this feel of sadness is the first thing that, for the last 6 or 7 years, remember first when i think of assassins creed and what it could have been. this started as a comment which had the intention to thank for your work and ended up being whatever this is. i am sorry. its just that i dont really have no one to talk about with this, and finding people who love the saga just as much as you is beatiful. anyways, i want to let you know that if you ever feel like making a more phylosphical video about the series expressing, without filters, your most true and sincere opinion about the franchise, know that im totally down for it. and if you read up to here... i dont even know what to say. the word "thank you" falls short considering how much I appreciate you taking the time to read this far. i will continue going through the night. hope you are doing fine, friend
  • @karatqa3829
    hey, just found your channel and am already a fan. i'm always happy to see someone make AC content with a level head. subbed.
  • @noblealfred5010
    Good analysis, caught a lot of interesting things. My worry is that even if this is a stepping stone, as per Ubisoft's investor pitch they put out, they are already committed to RED, HEXE and so on. So when is the next core AC game gonna take it forward if they are already full up!
  • @jorgecasanova1999
    Ive always thought that AC shouldve evolved into a hitman-like game with social and environmental stealth improving through the years, but making it openworld and keeping parkour and a realistic historic narrative with a well written story, maintaining the present storyline and limiting the fantasy elements to just first civilization artifacts and eagle vision
  • @nikjovan4816
    I mean Origins still had great cutscenes so I don't really know why they couldn't do cutscenes. Especially for a game like this that is smaller scale. I think they moved away from cutscenes in Odyssey and Valhala, because of the dialogue choice system and the fact that you can choose between characters. But now that we have a single protagonist, I hope there will be a fair amount of cutscenes. Doesn't have to be for every mission, especially side missions, but defintely the important ones.
  • @SeekNeo
    If most missions are black box Unity style and the combat is as smooth as it seems, I think that will be enough to be a good game, I just hope it's not too short, there are rumours it's only 15 hours long including all side activities
  • @djstef4549
    I will say this it does look similar to valhalla but at least for me that’s ok as long as some of the systems are improved kinda like Unity and syndicate. Now for me as an AC fan I want this game to be able to finally return to an assassin’s story is awesome and I think that’s what a lot of us want