[AC Origins] Advanced Parkour Guide

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Published 2021-07-31
Hello everyone!
I made this guide in order to share the tricks and techniques I have discovered in this game.

I hope you enjoy the video and learn something new! I tried to be rather comprehensive while not drawing the video out too long, so I do cover more basic techniques many of you probably already know about. But I think some of the more intricate tips I go over are not common knowledge, so hopefully they help!

Let me know in the comments what you think:)

Timestamps:
0:00 Intro
0:41 Holding vs. Tapping
2:00 Rolling
2:42 Climbing
3:12 Catch Ledge/Breakfalls
3:51 Swinging
5:26 Windows and Vaulting
6:23 Back and Side Ejects Intro
7:17 Ejects from Hold
9:24 Ejects from Wall Runs
10:51 Jumping on Slanted Surfaces
11:57 Extras
12:37 Outro

All Comments (21)
  • @LeoKRogue
    This is such a beautiful pool of knowledge. Thank you for your contribution.
  • @Kimkong2
    This game was just more well thought out . It feels like more attention to detail was put into it. From how Bayek walked and ran through different terrain. The clothes physics and even the free running was the best of all the last three. Heck even the environments have better dynamic physics. In Valhalla you just go through bushes and they don’t really move
  • @SSJ_Lang
    holy shit, i can actually enjoy the parkour in this game, this just shot it up in my ranking, thank you for the knowledge
  • Bayek is the only assassin to really leap of faith with the flip
  • @kiproth
    a lot more parkour than people think in this game. thanks a lot!
  • @FarazIFM
    This video is a great guide. I wish I had this earlier so I didn’t have to figure some these things out by playing for hours. The section on swinging on beams was the most useful because I wasn’t sure how it worked
  • @Harventhroke
    I just learned a new parkour move in origins, the diagonal wallrun,all though it is very difficult to perform consistently. First, you need to find a wall, then your camera and Bayek need to be parallel to the wall,then hold the parkour button and move forward and very slightly to the direction of the wall. Bayek will perform a diagonal wallrun, like in unity. This move is very precise.
  • Just saying this right now: Bayek backflipping into a haystack from a rope is one of the coolest and smoothest animations I've ever seen. It looks so cool.
  • @TheDezembro
    Great video, I went back to Origins this year (I just love its atmosphere and pacing.. I feel like Odyssey and Valhalla were crafted to be played literally forever whereas Origins is a more "Focused single player experience".) And what I noticed was that, despite Valhalla for example having more movement mechanics, Origins' cities/villages/forts,etc were more thought out in terms of parkouring. I know that in Odyssey I HARDLY ever got any fun times parkouring... And In Valhalla there's more but it feels like there should be even more given the size of the cities and especially the height of many buildings. But in Origins, despite most buildings being so tiny, they just stacked them so well and had a lot of ropes and clothes lines and whatnot to bounce around on. You know what I miss in these last 3 games?! Back in the Ezio trilogy you could jump into these little market stalls, for example from the front, and Ezio would basically grab the top and swing out of either side depending on your input... There's so many similar types of stands in these games where they set up marketplaces and.. just... I just miss doing fun stuff like that. The last 3 games have been so underwhelming in terms of parkour. One thing I do like to do in these games though is running up weird angles on poles that aren't actually designed in a way to continue movement? Its just odd tall poles or tree trunks that have something at the top or near the top that in THEORY it should be able to be grabbed but isn't? Much like a lot of the techniques in this video, you may be disappointed as nothing happens and the character just drops back to the ground... But every now and then they run further up said object and at that point before they're gonna drop down, if you tap the parkour button, the character will grab said ledge/object at the top. I realize its tough to explain via text so I'll just keep my eyes out in my journeys and if I do it again, I'll record and upload it and come back here.
  • @lethalevasion
    Just wanted to pop in and say that this is one of the two videos that kickstarted my passion for choreographing Assassins Creed games and is in large part the reason why I've found success in Origins choreography. I appreciate the knowledge you shared in this video :)
  • @Sriram-ek5el
    This is a very precise and purposive origins gameplay, one that I've never tried before or even considered trying. AC elements are devolving with every new game that each newer one makes the earlier ones feel that much better in comparison.. and frankly I appreciate origins much more now. Great video man, appreciate the effort that you put in. Feel like I can enjoy Origins much better now.
  • @spoodurmin9742
    I actually accidentally did the catch ledge maneuver while playing and it kinda blew my mind haha. I knew some of these minus swinging off of beams and the awesome swing into the bale of hay. Great video man, very clear and concise.
  • @Traxotetir
    There's also a swing thing where if you want to trigger the swing animation while static and then hold down the joystick button, he will keep changing between back and forth so you can choose your direction, this also works while you're swinging normally from one to another, right as you reach the next you hold down the joystick then just as you turn around you do it normally
  • @noquieropuerco
    I am so glad I found this vid! I wonder how many of these moves carry over to Odyssey (since that's the one I'm playing right now). I'm especially excited to try the bar swings and ejects. Awesome stuff! Subbed!
  • @itzmrinyy7484
    Another thing to add to swinging: it's usually a much more stylish way to get to lower ground than simply jumping, and you can be pretty high off the ground and still swing downwards, although it won't work all the time You can also do a swinging switch animation, where you switch directions on the bar mid-swing. To initiate the animation you have to start a swing then direct the joystick backwards, Bayek will swing backwards. If you continuously hold it down backwards Bayek will continue to switch positions while swinging. In my own parkour runs, I noticed that while holding X is a very consistent way to side eject to far objects, it's usually much more consistent to just tap O in the desired direction. Keep in mind that to land on top of the object you have to be one handhold on top of the object, not directly above. And you can even O eject while still still in the climbing animation, and it'll land you on top of the desired object. You can even be decently far from the desired platform, and it'll still land you on top of it. An example of a potential application of the O eject is in 6:26. The O eject is very useful when trying to speed climb on top of a building in a stylish manner, as Bayek will wall jump whenever he's on a platform, and wall jumps are faster than normal climbing. Though even the O eject has its flaws; sometimes it'll compute as a climb down animation. The best way to keep it consistent is by following the rules of the X eject; directional movement>O tap. Another thing the O eject won't work with is interior ejects. What is an interior eject? Well, it's when you eject onto an interior surface, as seen in 7:59, the O eject simply cannot do this. This is one of the few times I actually find myself using the X eject. Another thing to note about ejects is that there is no elevation as in earlier games: back ejecting onto another wall will not give you extra height, neither will side ejecting, so chaining side ejects and back ejects is virtually useless as you'll remain in the same position. On the topic of ejects, I'm playing through Odyssey and I've noticed that interior ejects are gone, and very seldom applicable. Also that the O eject is useless, as even if you're 3 feet above a platform Kassandra will fall to a catch ledge animation. A weird thing I've noticed is that you can't side/back eject from a tree if you were previously balancing on a beam.
  • There are truly a few gems in here, thanks so much!! Ac Origins is my fav AC title along with Syndicate and Mirage hehehehe
  • @adonisvillain
    Wow, I haven't bought Origins yet, but my friends gave me Valhalla. And I applied these tips for parkour - it really became easier and more interesting to play. I finally understood how the character is controlled. Especially in big cities like Lunden. (it's strange that this is not explained in the game itself). Thanks for the tips. But it seems to me that in Origins the character climbs and moves faster. Somehow it's even more interesting to watch. And the fabric of his suit reacts very well to his movements + towels and flags hung around the city. In Valhalla, for some reason, the fabric seems to be made of stone and does not react in any way.
  • @9cboomer720
    Thanks dude. I think this AC has polished movements that others lacked. I really like how natural the Main character moves in this one.
  • @kemzal
    daymn.... this is so awesome didn't know it had this much depth.