New Sword and Staff Spells : Noia MMO Devlog

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Published 2023-11-17
Adding new sword and staff spells to Noia. Also new quests in the forest map.

Play Noia Online at:
splosions-studios.itch.io/noia-online

Join the Noia Discord server!
discord.gg/2FSC2yKGEd

Follow the development roadmap on Trello!
trello.com/b/16WWrLdk/noia-online-development



The following music was used for this media project:

Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod
Free download: filmmusic.io/song/10112-i-got-a-stick-instrumental…

Music: Funkorama by Kevin MacLeod
Free download: filmmusic.io/song/3788-funkorama

Music: My First Game by WinnieTheMoog
Free download: filmmusic.io/song/9396-my-first-game

All Comments (21)
  • @masterm8840
    Maybe you can add a goblin quest line which starts after the main bee quest line is finished, the fairies/pixies will come and inform the player of a disturbance deep in the forest, after following the fairies/pixies to the source of the disturbance, they end up going to the mountainous area in the northwest region of the map where, after the goblin quest is activated, a hole in the mountain is dug out by the goblins, it is then revealed that they are from another area and are mining through the mountains to extract resources. The goblins also pose a threat to the forest as they want to cut down the trees for coal, hunt down the fauna, etc.. and the fairies/pixies request for the player to enter the mountains and defeat the goblins, in return, the fairies promise the player(s) the next tier of equipment. The goblins' caverns can be a solo or group dungeon, they kill a bunch of mobs, solve some puzzles, and defeat the goblin shaman, after clearing the caverns and receiving their equipment from the fairies, they travel through the caverns, and end up in the next map after the forest, which will be a smooth transition, to return to the forest area, they'll have to return through the caverns which will now be filled with the original inhabitants before the goblins (bats, snakes, etc..) which can be a higher level grinding zone. How's this?
  • @gyption
    add a chameleon boss. im not asking. thank you.
  • damn, every time I watch your videos it always makes me feel like I want to give it a try and make a small game. But it always look so intimidating.. but good job man you are nailing it.
  • @Count-Drekon
    Hey very nice Devlog :) its nice to see that Noia get more stuff, Keep up the good work
  • just binged your videos, your a cool dude man keep up the good work
  • @Mhooodie
    Not sure if you already have this or how this works with multiplayer, but maybe the functionality to turn off attack animations from other players when online. I think Maplestory has something like that idk. Also totally off topic but a maze dungeon would be cool. Awesome series btw, just finished binge watching all of it lol
  • @stoutea
    40 devlogs already, where's the time gone!
  • @therealsrpinwino
    I absolutely love these devlogs. As for a new attack for the staff (it only has 2 lol) I'd love an attack that resembled one of Sans attacks in undertale (i.e. a barrier of moving bones or a gaster blaster that acts like this new beam attack).
  • @WEDkowaniePolska
    hey man i got an idea idk when i was playign albion i liked very much the idea of your "own" island having a space for your own chests , farms and u know decorating it i havent watched all dev logs so i dont know if u already made something like that so im just giving you an idea
  • @Lioni177
    I feel like I relate to this guy more now than ever. Charge would probably feel better if on impact there was a little push back, maybe extra damage if pushed into a wall or other enemy?
  • @ScrattleGG
    Favourite anime attack: domain expansion: infinite void
  • @Kaito_Fyp
    I hope this game will also be put on mobile❤