Multicylinder Engine Simulation - Engine Simulator Devlog 6

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Published 2024-05-03
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In this video, I continue working on Engine Simulator, pushing the fluid simulation to its performance limits with 4 cylinder engines.

Download the OG Engine Simulator for free!
github.com/Engine-Simulator/engine-sim-community-e…

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Timeline
00:00 - Intro and Master Mechanics
00:23 - Brilliant [Sponsored Segment]
01:12 - Setting Up the Simulation
02:31 - Performance Issues
06:14 - Optimizations
09:57 - Ange Preemptively Addresses the Haterz
10:24 - Old Engine Simulator Reference Audio
11:12 - New Engine Simulator Hayabusa
12:17 - What's the big deal?
14:51 - Exhaust Customization Demonstration
17:05 - Unequal Length Headers
17:31 - gasoline is not for drinking
18:12 - Low Quality Demo
18:50 - Wal-Mart Parking Lot Simulation
19:37 - Conclusions

#physics #simulation #gamedev

FTC Disclaimer: This video was sponsored by Brilliant.

Thanks for watching!

All Comments (21)
  • @AngeTheGreat
    Thanks for watching guys. Learning a little each day using Brilliant will help you avoid becoming the guy in the last clip. To try everything Brilliant has to offer—free—for a full 30 days, visit brilliant.org/AngeTheGreat . You’ll also get 20% off an annual premium subscription.
  • @DDev247
    Engine go vroom vroom am I right 😁
  • @wile123456
    17:41 POV: You lost GPS acces and went too far off into the texan countryside when you hear a tuned tracker from behind start to overtake you lmao
  • that wobble sounds perfectly reasonable and realistic, it's probably a bad exhaust design and not a simulation issue
  • @CharlesVanNoland
    The trick to having multiple things operating on a single state is to double-buffer it so that CPU is reading from previous frame's output, and GPU is rendering with it, while CPU (or whatever device is performing the simulation step) outputs the simulation increment to a back buffer. Then you swap the buffers' roles. I'm sure you're well aware of double buffering, but sometimes we forget things!
  • @Alex96194
    Everyone is saying this, and i'll say it again, the sound at 15:46 is CRAZY. I cant wait for more updates, this is looking incredible.
  • I was one of the people who was a little disappointed at the single cylinder sound. This completely obliterated any concerns I had back then. Honestly this already sounds absolutely amazing, especially the comparison with the unprocessed sound from ES2D shows how far this project has come. This completely restored my faith and I will worship at the altar of Tubular until this gets released!
  • @fillman86
    oh dude, the audio is sounding so awesome now! Your progress feels hard earned, and is showing fantastic results
  • @aceytoja
    19:20 actually sounds like my miata with the muffler delete
  • @iribell
    ES3D sounds so much better than 2D, I cannot wait until I can play with this
  • If I'm not mistaken, the wobbling you spoke about at 15:46 is a result of exhaust air resonating in the system. I think that sound happens irl too with some exhaust systems. You'll of course want to check and verify but if it is because of a physical property and not an issue with the sim, it means you're doing very good with the exhaust side of the simulation
  • @SillyOrb
    The old simulator sounds like an electric toy in comparison, whereas if you close your eyes, you're absolutely riding that bike with the new simulator. Very well done.
  • @poklianon
    The fact that this is absolutely pure output of the simulation and that it sounds so real is astonishing
  • @guard13007
    I had no idea anyone complained about the new version sounding less realistic, and I'm giggling now because OF COURSE it initially sounded less realistic, it was really early in development. It's STILL really early but SO GOOD.