Why Do People Think Using This Controller is Cheating?

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Published 2022-10-22
For years, the greatest fighting game masters cut their teeth in arcades and at home with joysticks and six-button setups.

But for more than a decade, a challenger has waited in the shadows. It has widened its influence, drawn in new followers, and spread throughout the fighting game community.

The Hitbox – and a number of other leverless controllers – are rapidly picking up steam, and some of the best players in the world are throwing away their sticks and picking one up.

The problem is that, well… some people think that using one is cheating.

Written by: Josh Bury (@thrown_gauntlet)
Edited by: Brendan Fahey (@Drillbit_)
Hosted by: Dimitri Pascaluta (@DPascaluta) and Colten Gowan (@theonlyzoltan)
Produced by: Niall McCrossan (@niallmccrossan), Colten Gowan (@theonlyzoltan) and Danielle Rosen (@Daniel_Rosen)

Footage courtesy of: pastebin.com/5RJXv4qx

Music used under license from Associated Production Music LLC (”APM”).

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All Comments (21)
  • @caesar1512
    Glad you're still making FGC content, I thought those content were long gone
  • @RenshoYT
    An underappreciated but big advantage to leverless designs is the ergonomic differences. I have a metal rod and several pins in my wrist from a motorcycle accident, and it made using stick painful over long sessions for me. Because of the way you use a hitbox design, it has relieved my wrist pain and allowed me to play again without stopping every 30 minutes because I was hurting. A lot of other players with carpal tunnel and similar issues have echoed the sentiment. It's not more comfortable for everyone, but it's a big deal for a lot of us.
  • @jervey123
    man, it's crazy to me how these guys are at a level where a few milliseconds of input speed is such a massive advantage
  • @MidnightBlueRed
    It's funny how the FGC hated on keyboards for years, then someone invented a glorified keyboard with arcade buttons and now everyone says it's OP
  • @silva29
    This is the kind of content I subscribed for. I understand the need to keep up with the drama but pieces like this are the bread and butter of the channel, in my humble opinion.
  • @bruhification
    Fundamentally, a hitbox has the exact same advantages that a keyboard would.
  • @jiangjet946
    From an ergonomic perspective, when you move a joystick, your wrist and even your arm need to coordinate. Additionally, the force exerted on the joystick also affects the entire controller, especially when you operate it on your lap, it's difficult to avoid side effects. The advantage of operating a Hitbox is that you can control the direction solely through finger movement and pressing, which greatly simplifies the control process and avoids the side effects caused by the movement of the wrist, arm, body, and the controller.
  • You can either fully restrict the players to the exact same controllers and have them specified, supplied, serviced, secured, and supervised by tournament organizers, or you can leave the input choices completely up to the players use whatever input devices and control schemes they wish. The space between those two extremes will always be filled with players trying to bend and break the rules to their advantage, and the further you go into the murky waters in between, the harder it becomes to consistently and completely enforce whatever rules you have in place, making fair competition impossible This goes not just for fighting games, but for EVERY competitive video game that depends on reflex and skill, including FPS games, racing games, MOBAs, and RTS
  • @thomasand3124
    wish you had brought up the "Optimal Potemkin Hitbox" it is really pushing the limits in interesting ways
  • @ShinAkuma
    I have been playing SF4 on a Keyboard since 2009( WASD+Numpad Layout) and whenever I told people Keyboard is THE MOST OP controller you can have, they all just laugh and now everyone is riding the bandwagon more than a decade later. 😪😪 I've got some combos and matches uploaded, so u can see execution is not the part where I fail much.
  • @Mobeku
    Melee is having similar controversies surrounding the hit box. I didn’t realize it was also affecting other FGCs
  • @RymeofDawn
    Love how the editor had Reimu up behind him. Based
  • @vbun4662
    I love how articulate Aris sounds when you catch him at the right moments. Whenever he's educating his chat and not yelling at them the dude lets slip how wise he really is lol.
  • @crondog
    Based reimu enjoyer. Also, interesting how much more complex the issue became in the Smash scene than in the general FCG. Most fighting games only register 8 directions but Melee cares about the full range and easy access to perfect full length wavedashes or other angle dependent tech could be unfair. Hax basically wrote a freaking PhD thesis to explain the angles he gave the B0XX access to.
  • @remuvs
    It's really interesting how fighting games are a bit like F1 racing where we're trying to optimize as much as humanly possible to where 2-4 frame inputs are a massive advantage due to the inherent nature of stick/pad needing to travel.
  • I've been using ;=up /=down .=left '=right and asd=light-to-heavy punch zxc-light to heavy kick since the mid 90s. It's interesting to me how keyboards have gone from being derided as an inferior input device to arcade sticks to now being labeled as cheating. I'm surprised it took this long for people to figure out the limits of the stick compared to key's/buttons for directional input.
  • Last Input Priority seems to have the most advantage. Hold back button without releasing it and just push the front button + punch button anytime to perform a sonic boom.
  • @chuchupow
    Bro 14:33. Imagine a world where the hitbox is outclassed by the guitar hero controller. EVO 2030, all players have modded their guitars so light is strum down and heavy is up. The finals two players are duking it out by making sick riffs on their guitars as sonic booms and hadoukens fly across the big screen
  • @TPAsses
    This whole time I could have been playing fighting games on my PC with a keyboard lol. I thought the keyboard was inferior but this hit box is basically a streamlined keyboard.
  • @GCJACK83
    To be fair, the HitBox is more ergonomically sound compared to a bat-top stick on top of the travel time. Also, if you were to remove the stick, you'd find, underneath on the control deck, four dip-switch buttons attached to the base of that stick. I see it as there's room for both control schemes. People should be free to pick which of the two they feel is right for them.