Why EVERYONE should learn modern controls

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Publicado 2023-05-03
Myself (and other pros like Daigo Umehara) are believers in the potential Modern controls. This video goes over why modern controls are viable, a guide on how to use modern controls, and why to expect in the future of Street Fighter 6.

Timestamps:
00:00 Intro / How modern controls work
01:34 Why Modern is Strong
03:39 Advanced Modern Tech
04:45 Disadvantages of Modern
06:55 Conclusions

discord.com/channels/@me/795786501438832660/110228…

Edited by Caste - youtube.com/castehappy | Twitter: twitter.com/CasteHappy

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Todos los comentarios (21)
  • @Diaphone
    Read through most of the comments - there's a few things not covered in the video that I want to clear up: You still have to charge to do charge moves in modern (which doesn't make it too useful in this case) The auto hitconfirms don't exist for every autocombo, and only some of them are useful. The Luke example is easily the best one in the demo. 2nd best would probably be Ryu's medium auto combo which lets you auto hitconfirm ex palm into level 2 super. The rest in the demo aren't useful imo. The option select is doable with classic controls, just in a different way using negative edge, wouldn't surprise me if other modern exclusive tech developed though. Capcom said they are allowing Modern Controls for CPT, so I doubt there will be a ban lol. Dynamic controls are banned though. Pretty sure 10% of these comments are from people not actually watching the video and just based off the title alone lol... so if you are going to comment please at least watch the video omg. I made this mostly so you guys can learn how to fight players using modern controls (exploit lack of moves, etc.) or learn how to use, not trying to suggest modern controls will magically make bad players into pros and it's the death of street fighter as we know it lol. There is so much more depth / dimensions to what makes a top player besides the control scheme they use. Still unsure if modern controls should be strong but we shall see I suppose
  • @Aerowind
    People are talking a lot about the 1 button supers, but I really feel like it's the auto hit confirms that are the bigger problem. You never drop your combo and you never do an unsafe move on block. Like, getting perfect jab->uppercut confirms are kinda insane. I feel like modern controls would be fine if they just always did the full combo.
  • @Emezie
    FYI, modern autocombos generally DO comeout on block, like Luke's mp autocombo. He blows meter and does a punishable move if you don't confirm. I'm not sure why his light punch one doesn't come out on block, but that's not a big deal, since like you said, it's easy to confirm on classic controls, too. But, this seems to be the exception, not the rule. I see people below who think autocombos autoconfirm, but they don't.
  • @romzen
    Hitbox/Keyboard/Mixbox/Fightbox/Snackbox: "Psst. Hey, guys. You want 2-button supers? Here you go." Capcom: "rEeEeEeHh!!" => banning all ABCs Also Capcom: "You guys want 1-button supers?"
  • @H__34
    I played the second beta and from what I can recall people that played on Modern controls fell into one of these two categories: they had very good fundamentals or they were actually trying the game for the first time. It seems that it will be quite strong at the start, but the rest relies on the individual player's abilities so the veterans might be able to catch up on it.
  • damn i was hoping that modern controls would be like an easy mode where you dont get everything but its easier to play, and the good ol keypad input stick n buttons would still be optimal, idk how to feel about this
  • @DragynFyre12
    I've been playing a lot of GBFV since GGST servers have been sucking. I wasn't critical of one button specials, but I take it all back. That shit is wild. You can't do anything fake if you have an invincible reversal. It really doesnt take long to train your brain to do the manual input for combos when you want dmg and the special button for instant stuff.
  • @syggyballs
    Really wondering how Zangief is going to fit into all this. I didn't realize you could use manual inputs in modern and still get 100% damage. That's wild.
  • @elgnarfowo2678
    I don't like that they don't really have a strong downside, it's pretty much with some chars alot better to pick modern over classic and that shouldn't be like that with any char
  • @reeeech9245
    Modern maynot have every more or max damage move.... but it's faster and SUPER consistent. Why risk a move for slight more damage, when modern has no risk and can just spam it over and over
  • @Bubblerlol
    So I knew that the auto combo would come out on hit, but not coming out on block. Wiffing is perfectly understandable, but on block it should be up to the attacker to not be mashing their auto string to avoid blowing themselves up for bad offense, just 2 cents!
  • @Godzmin
    This is going to be really interesting to see with newly created characters like Jamie if they're made with modern controls in mind.
  • @feri7mble
    I hadn't known about the automatic hit-confirms until recently. This probably puts modern controls over the edge and into competitive territory. Also I don't like it as it removes the need for a skill that isn't execution.
  • @Uooooooooooooh
    For me GBVS and DNF are some of the only games that got this right. Everyone is using the same control scheme and there's an incentive to do manual inputs over easy inputs.
  • @NoNsEnSe321
    Thank you for the in-depth analysis of Modern Controls Diaphone. Your videos are great and educational. Keep it up!
  • @PirateCptn
    The best part of modern controls as a new player, is that I don’t have to worry so much about combos and execution and I can focus on learning footsies and fundamentals first instead.
  • @ninjakame1553
    I think a better way to handle modern controls would be to simplify some of the motion inputs. The new Idol Showdown removes DP for double crouch maybe doing things like this will make the game more approachable. Obviously with just a bit of practice you can DP with ease but for some new players it might help them along.
  • As a new player I feel like modern controls are more welcoming for me, I tried gettin into SFV back When it launched and I remember being so overwhelmed by all the inputs. But I know that you need to practice a lot to get combos right but as a casual player I just want to Launch the games from time to time and just have fun playin the game instead of feeling lost because I dont practice that much and not having a chance to win because I dont. And it’s a easier way to play with friends that dont play the game at all to just launch it, then take modern controls and play with just a little bit of explaining
  • I feel that the most "broken" thing in modern controls is that the player still has the option to do motion inputs for a lot of commands for extra damage and has one button dp's and supers (the player can react a lot faster compared with a classic controller scheme). For players with the same skill level this MC scheme might be an advantage. I hope I'm wrong about this.
  • I feel like every discussion on this subject going forward is going to boil down to whether they should be balanced to be an equal alternative to Classic or an inferior "Training Wheels" mode that prepares somebody for Classic. Personally I think it should be the latter, as it's going to take a lot of downsides to convince pros that the consistency of Modern isn't worth it.