Flightsim Tutorial: Installing AI flight plans and repaints (Long\Detailed version)

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Published 2016-11-23
This video is long, but bare with me and you'll get a very good head start to downloading all the pieces of an AI package(flightplans/paints/aircraft models) and getting them into your sim.

No flight simulator world is complete without other airplanes. There is a vast ocean of AI flightplans and repaints out there compatible with every version of the Microsoft Flight Sim series from FS2002 all the way up to Lockheed Martin's Prepar3d. The installation involved in getting AI Traffic up and running may be overwhelming at first, but once you get the hang of it, you can create whatever flight sim world you'd like be it different eras or your own fictional airlines. This tutorial will teach you the hard way to grab some mid-90s era flightplans for Renown Aviation from an internet forum, lay them out into a Ttools friendly folder format, locate and install the repaints, and get the airplanes up and running in your virtual world. Installing ready-packaged AI plans/repaints will be second nature after you learn to gather and install plans like these. You will also learn how to trouble shoot when things go wrong in the process. Let me know in the comments if you have any specific questions related to AI traffic.

To get started, you will need either Flightsimulator 2002, 2004, FSX, or P3D. You will also need Traffic Tools(Ttools) by Lee Swordy, and the Cal Classics L-188, CV-440, and CV-580 AI models if you would like to install these plans.

Renown Aviation Flightplans: retroai.proboards.com/thread/3796/renown-aviation-…

CalClassics AI models: www.calclassic.com/AIAircraft.htm (AI File Four contains the 3 models required)

Renown Aviation repaints: drive.google.com/drive/u/0/folders/0B3QyHwSf-qo9Yj… (in appropriate aircraft folder)

Ttools: flyawaysimulation.com/downloads/files/1231/traffic…

All Comments (4)
  • @VALGBFAN1
    Excellent video! Long? Yes, but very detailed and after watching it 2-3 times, I am up and running on installing AI traffic for FS9. I do have some questions I think you may be able to help me with. I have been running into the problem of not being assigned a gate to taxi to after I land, but instead only have the option to depart straight out, to the west, etc. Does the numeric value I have in the atc_heavy line in the aircraft .cfg file make any difference in whether or not the aircraft i am flying has gate priority or not? For example, I noticed in the C-440 .cfg file you were using in this video, it was set at "atc_heavy=0". In my AI .cfg files, it is set to "atc_heavy=1" (default I assume because I didn't change it) If the AI aircraft are set to atc_heavy=1 and my flyable aircraft are set to atc_heavy=0, does that make a difference? Also, when building the Flightplan document in Notepad, you had "AC#1,N202RA,1%." What do you recommend putting in for the percentage, and consequently what should I have my AI traffic setting at in FS9 Settings? I noticed that you didn't change the percentage value at all. I saw another video that recommended changing the percentage in the Flightplan from 1% or 10% (as the flight plans originally were set) to 100% and bumping my AI traffic setting to 100%. Could this be why I can't get a gate assignment after I land? Thanks.
  • @marvin3220
    Can someone help me please. Everytime I enter my airport code in my flight planner.. it tells me that No information is alaviable for the airport that I typed in.. by the ways it's the bahamas airport