10 MASSIVE Early Game Mistakes in Astroneer!

Published 2023-06-14

All Comments (21)
  • @aaronbarthel6509
    My worst early game mistake was not being able to buying a house in 2008 as a kid. Glad you mentioned a beacon though, i left for atrox while being too lazy to build a hydrazine thruster or bring a beacon. ate through my entire 8 solid thruster reserve trying to find my original landing zone again
  • @serg_sel7526
    1 MASSIVE mistake of this vid is not saying to search debris for "bad" medium solars and wind turbines. They're bad when you make them, but finding them is another thing. You get something for free and it's good. Nobody would reject that free power is good.
  • @thomac
    Interesting. As you say, there's lots of ways of playing the game. I don't necessarily agree with some of those points, at least I wouldn't call them mistakes, more like preferences. Number 1: as you say it's a power drain to research the large items. However early on you can have them run on a separate power network with solar/wind, and it doesn't matter if it is slow or if it stops at times, as long as it keeps generating some bytes. Small samples don't give much on Sylva, so imho at the start it's just easier to grab a few rocks from nearby and chuck them into the research chamber. The key point though is that you don't need to have the chamber running all the time, and if you need extra bytes you can also analyze some small samples or even resources. Number 3: this relies on luck. So yes, use the generator if you find it. But I wouldn't go out of my way to search for one. Especially given #2 (leaving the planet asap) should be my objective. Also, this tip applies to other items, there's often useful stuff in wreckages and debris, always keep an eye out. Number 5: I absolutely agree here, just want to point out, rewards are not just bytes, there's several useful items early on, and also many QT-RTGs (free power!)... there's so many reasons to do missions! Number 8: I'm of a different school here. Especially early on there's not much room in the shuttle, so I would bring only what I don't have in the new planet, and get all the resources I can locally. However, yes, a couple of aluminum ingots are great for a soil centrifuge and a landing pad. It might take more time but it's also fun. To add to number 10, I always build my bases next to a gateway, so beacons aren't a must, because usually you can tell by the different shape of the landing area when using a landing pad, and from seeing the gateway. A colored beacon or a small shelter is however useful to spot the site even quicker. As said, gateways are visible from orbit so landing the closest as possible and then dragging the shuttle along is a good idea. Why building near the gateway? Just for convenience, you have to eventually unlock at least one of those per planet, and it saves travel time if you want to teleport to/from the core or another planet. Note: this is not a critique, I'm just sharing my personal experience and my preferred way of playing the game - I appreciate your content so keep doing what you do :)
  • @KaladinVegapunk
    Also small wind and solar is definitely more efficient and bang for your buck, and density of power popping them all on a silo..but making the XL is rad as hell having a row of em later on, and gives you better feeling of progression
  • @Paul-lo2km
    If you build soil centerfuge at the base where you land, you could easily get quartz after 20 minutes collecting soil easy beacons
  • @ChodaBoyUSA
    I am happy you are back to making videos. I really enjoy your sense of humor. Please continue.
  • @scottd6406
    I prefer the small solar and wind generators because of the space requirements. (8) small solar produces 8 units, the Medium solar only produces 4 units in the same footprint. I also think the small units will track the sun longer providing power longer then the medium. Even in end game I don't feel like the larger units are worth the cost and room they take up. However I will use them for remote Auto-extractor farm just because it is easier to pack up and move around when the resources dry up. Usually I make 2 RTGs and forget it. comeback days later and have 400 canister full, all ready smelted and ready to use.
  • @rbarnes4076
    "Dont' know why I'm interrupting myself?!" LMAO! "More overpowereder" LMFAO! Love your vids..subbed.
  • @Adodamo23
    I make Like 1000 Bytes/10min in the early Game soooooo..... Yeah, I Just waste my bytes on stuff that seems cool, but it reqires resources from other planets
  • @Samisgood478
    0:28 Why is there a floating atmospheric condenser in the top right đź’€
  • @zombie21000
    Your the only person ive found that actually gives good tips, Especially with the soil cinterfuge when making new bases
  • @tijonball4128
    Trust me I don't use boost or wide mod, but I do use Bestefar.
  • @wurst1284
    Pack your research items. Makes carrying and organizing them much less of a pain. Don't centrifuge graphite tho, mining it is much more efficient and the stuff has barely any uses other than packagers so pack away.
  • @aer0a
    You can use a packager on a partially used solid fuel thruster to make it unused
  • @lostzwolf7269
    bro.. you dont wanna know.. but the research samples on glacio mantle layer give 850 to 1000 bytes a pop. so make a byte-run there after making a drill and digging down there with a medium or large rover.. its so so good, and any research resourses you find down near the core give 11500 to 12000 bytes. and take a while to research, plus the added bonus of easy acess to astronium. the mantle of glacio is really nice and clean (well the one layer above core itself i mean)