Flight Simulator in Unity3D: HUD (Part 2)

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2023-03-13に共有

コメント (21)
  • @imbalos
    I'm using your project to play around with VR HOTAS controls. It's the perfect blend of realism and playability. I'd say the only missing fundamental thing is a floating origin implementation, but it might be out of scope for what you have in mind. Either way, this is an incredible piece of work for you to make available, big thanks.
  • While my knowledge of coding is pretty minimal and my main focus is music and art, I love watching your videos. Super interesting stuff. Keep up the good work!
  • @SoloJorge
    your are so nasty good at explaining things man, love from a developer from mexico. amazing videos youve delivered.
  • Sheesh this is some awesome work. Strangely I forgot I subscribed to this channel and had started my own experiments.. well modelling some assets first anyhow lol.
  • @NDSno1
    Big thanks for for contribution. You should also make a series on helicopter physics also, to complete the Flight Simulator, and helicopter is super fun too
  • "I won't explain why the function matches because I don't understand" gods thats such a perfect microcosm of how it feels to code
  • @AJ-bg5xt
    im attempting to transfer the hud from screen space to world space, and im not quite sure on how to make the pitch ladder, velocity vector and boresight not move with the camera movement as the hud is already aligned with the plane.
  • @fuke1345
    One question, do you write all of these functions and codes in one script? Or you use multiple scripts for seperate parts?
  • Can you redo the first one but make it easier to follow
  • this is the second time you uploaded this video ???