Why Pro Players Use BAD Pokemon...

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Published 2024-04-17
Shedinja hater gang.

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All Comments (21)
  • @HeliumHasPassed
    It’s because strong Pokémon, weak Pokémon. That is only the selfish perception of people. Truly skilled trainers know that all Pokémon are bad.
  • @danpohl8161
    most of this video: This pokemon is unviable UNLESS kyogre is around
  • @TheRedStinger82
    Shedinja on his way to wall out Kyogre for the 15th time every single restricted format
  • @octopusoup
    Mienshao's dangly bits on the arms are likely long tufts of fur meant to resemble the sleeves of some Chinese martial artists.
  • @SMBZYT
    LeBron James Reportedly locked kyogre into choice specs Water Spout in front of a Gastrodon
  • @hefancy6921
    I use bad Pokémon because I can’t keep making new Incineroar sets
  • @hefancy6921
    9:57 those are either supposed to be long sleeves worn by various female Chinese martial artists, or are supposed to be some kind of reference to Fujian White Crane style Kung Fu that involves open and limp hands. Idk tho that’s just what I think
  • @jjtheenton
    I love how Kyogre coming around always makes Gastrodon viable. Justice for the slug.
  • @scottcrysel
    Pro players don't use bad pokemon, they use super niche pokemon to fit specific roles. Teambuilding off-meta stuff is always my favorite part of pokemon it's so fun when you finally make some super random thing work lol
  • @Iris_Descent
    MoxieBoosted implies the existence of ChillingNeighBoosted and GrimNeighBoosted.
  • @homerman76
    The things I've learned about VGC, if you think that things are too centralized and team building is uninteresting, then you just simply aren't doing enough out of the box thinking to know how to change things up and are too focused on top mons
  • @Yousef77077
    Insert the funny elite four quote about using your favorite Pokémon
  • @zg9064_
    "Do you wall Kyogre? Congrats, you have a niche"
  • @chess
    Shedinja is just a baby
  • I think my favorite time using a "bad" Pokemon was the time I gambled with the Oricorio Dancer gimmick and managed to not only sweep most of that Trick Room team (Seriously, watching a Bloodmoon Ursaluna drop was hilarious), but outdamage Cresselia's bulk and recovery with a little cheerleader bird thanks to its ability to attack twice in one turn.
  • @meluiethbox844
    "They use the long fur on their arms as a whip to strike their opponents." The pokedex on Mienshao.
  • @levievil9220
    Kyoger: I am god of the sea and I cause tsunamis and thunderstorms when around Sheninja: hello Kyoger: that thing scares me
  • @tbone6032
    I learned from Blunder that you can play with literally any bad mon and just sack it instantly and then win with the broken shit
  • @JD-xz1mx
    Players incorrectly assume that the reason most Pokemon can never be viable is because of Legendaries. The reality is that ANY asynchronous multiplayer game with selectable player options will, when played competitively, reduce itself to a limited number of viable options. The very existence of so many choices is what makes so few of them viable. Yes, that's counterintuitive, but it makes perfect sense when you think through why that is. In a format of 100 choices, and you get to pick only 1 choice, your 1 choice needs to be viable against as many of those 99 alternative choices as possible. Its simply not mathematically possible for most of the roster of choices to be good against most of the roster choices obviously. 51% of the roster can not be good against 51% of the roster, as we only have 100%. So naturally ONLY a minority can be good on a reliable basis. The more choices available to a player, the smaller a number of those choices can be viable. If there's thousands of options, like say a card game like magic the gathering, than only cards that have the advantage against thousands of alternative choices can be viable. The more Pokemon that get added, the smaller a percentage of them will be playable. Its just an innate element of designing games. The real question isn't whether a small number of Pokemon see extreme viability, but how big of a gap there is between them and the alternative choice. If you don't use the legendary, how much weaker is the next step down? If the gap is small enough, you can have large numbers of players choosing what they like and simply letting skill make up for the 1 or 2% different in pokemon quality. If its a large gap? Well that kills the point in having alternative choices. Legendary doesn't matter, gap in alternatives matters. Incineroar isn't Legendary, but if you can't come up with an alternative to Incineroar that doesn't immediately put your at an insurmountable disadvantage, then we have a problem. Whether or not the gap with restricted formats legitimately is too large I am not qualified to say.