The New Fallen Mode Rework is INSANE! - Tower Defense Simulator (UPDATE)

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Publicado 2024-08-02
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TDS just completely reworked fallen mode, giving it brand new waves, enemies, and a much more powerful boss. In this video, I attempt to beat it, and give my reaction to the new changes. Enjoy!

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#tds #roblox #towerdefensesimulator #gameplay #blueheadmafia

#fallenmode #new #update #gamemode #review #showcase #boss #difficult

Todos los comentarios (21)
  • “Man what does aggro do. Does the jester buff the enemies?” My guy commander is telling you everything about them.
  • @Arshon-wz5lq
    Man all of these reworks enemies, new tower skins,great buff, man the devs really outdid themselves
  • @Multiplyer
    Tip: if you don't have cryomancer, use eletroshocker, it became before decent to slightly more OP Tip: Recommend DPS towers: Engineer, Accelerator, Normal/Golden minigunner (maybe), pursuit, Mercenary Base (Spawns and support), etc. Aggro: its like accelerators targetting system, but all towers have it if they have that Aggro Modification Edit: why am i not subscribe to my alt to Corso, the plushie is coming right me even tho i didnt buy it!!
  • @freddiel5135
    New Fallen is pretty beatable. On my second try I 1-manned it with Military Base, Farm, Commander, Turret, and Ranger, though after the last wave I had 600k money left so I would swap Turret for Minigunner or something without a placement limit. Military base is 100% slept on!
  • @Th3nox13
    Fallen mode has become perfect. After all, as you can tell from the boss's name, it was always meant to be this. A fallen, corrupted-from-something kingdom. And this fixes it. The King along with his heroes, shield holders, swordsmen, jesters, literal armor, some seemingly enslaved beings whose whole destiny is to just attack the tower opposing at all costs all fit in seamlessly into the theme, and even somehow fallen angels somehow still blending in, maybe like some protectors that fell with the kingdom. Can you tell I'm in love with this? -My comment from 5ouls's first vid after the fallen rework :)
  • @5uspicious_Person
    So, with the new reworked fallen mode, there’s a lot of stuff you might wanna know if you’re attempting solo fallen. 1. Apparently, Farm & cowboy are COMPLETELY OPTIONAL, and you probably shouldn’t bring them at all, especially & definitely not farm. 2. Ranger is required. In a quad game, I can see how you guys could use mortar instead of ranger to deal with the flying enemies, and then spam accelerators. But in a solo game, you need ALL the DPS you can GET. So your flying detection tower is gotta be the best, which ranger is. Make sure to set 2 of them to strongest, and leave the rest on first. 3. Do not bring mortar. 4 mortars only have ~400 DPS, while 23 golden minigunners have ~3,000 DPS. Splash damage is not going to help long-term. 4. Choose a good map. And no, crossroads, isn’t a good enough for this. 5. It’s easy to know what you’re bringing for late game. Ranger is required, you’re most likely to bring another DPS tower because ranger won’t be enough (preferably with HD), and either commander or DJ will be better than getting a 3rd DPS tower. However, as for the last 2 slots, they have to be left for early-mid game, and what 2 towers to bring is debatable. Whatever you bring, a single-target low-firerate tower seems to be the way to go.
  • @propellars
    What if the new fallen mode rework is actually healthy, mentally stable and NOT insane, then what corso? :cat-orange-whistling::cat-orange-whistling::cat-orange-whistling::face-blue-wide-eyes::face-blue-wide-eyes::face-blue-smiling::face-blue-smiling::face-blue-smiling::face-orange-biting-nails::face-orange-biting-nails:
  • @An0nym0us03
    I’ve been waiting for a good TDS Update for a while. Finally something worth playing!
  • @StellaOdin
    Corso, Aggro mutation is the towers are forced to attack that enemy first
  • @Roblol22
    12:08 "Ahh that is an awesome death animation" Boss phase 2 begins*
  • @OneFirePhoenix
    A Corso Plushie? Cool! Adding information to the Red Mafia Database
  • For information in case anyone here has yet to learn this. The Agro modifier on enemies makes it so all towers attack the enemy with that modifier within their range. Fallen Jesters periodically throw out gifts at the track which gives all the enemies within the range of the explosion the same new modifier as long as it is not Slime or Agro.
  • @1havecats
    funny thing I've begun to notice is how despite the tds players often complaining about tdx's wave structure (fair), reworked fallen, intermediate, and the classic + hunt both used the method of spamming enemies as a wave structure, which i find an odd choice from the devs (yes im a tdx player if you're wondering, no i don't hate tds i just don't like it as much)
  • @NoNameReal1
    11:04 what was fallen tank doing. Was bro tryna scare the engineer or something 💀💀
  • @matt7138
    I beat it first try pretty quickly with just Farm, Golden scout Commander DJ Engineer After I got max DJ max Engineers, 4 max commanders for the caravans max farms, I spammed a bunch of max gold scouts to clear the smaller enemies I also used the crossroads map Solo