Level generator using Unreal 5's PCG

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Published 2024-02-22
This is a level builder/dungeon generator that I have been tinkering with recently in Unreal 5.
The main path is set out with some open splines and closed splines are used for the larger room-like spaces.

More info and images here too: www.artstation.com/undertow

#unrealengine5 #procedural #nanite

All Comments (12)
  • @sammynovak1200
    impressive, I've stayed away from pcg tools for level creation after messing with dungeon maker but this looks really nice I'd dip my toes back in when its ready
  • @OneHewMan
    this is great, I've been looking into PCG for more level creation but all of the tutorials I've found are for trees. any chance you can make a longer video showing how you set this up?
  • @mynameismidlex
    I need a tutorial on this, could this be randomly generated at runtime?
  • Hola como estas muy bueno se ve no me podes enseñar como lo hiciste para aprender?
  • @jamesgtmoore
    Did you merge several types of boulder meshes to create the walls and ground?
  • @2014dotcom
    So this is a 3d environment/cave that is randomly and procedurely generated? could this be used for VR? Yo imagine Spelunky 2 vr
  • @bioblazepayne
    could I hire you to help make levels lol legit pretty please :3