Level generator using Unreal 5's PCG
11,994
Published 2024-02-22
The main path is set out with some open splines and closed splines are used for the larger room-like spaces.
More info and images here too: www.artstation.com/undertow
#unrealengine5 #procedural #nanite
All Comments (12)
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impressive, I've stayed away from pcg tools for level creation after messing with dungeon maker but this looks really nice I'd dip my toes back in when its ready
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this is great, I've been looking into PCG for more level creation but all of the tutorials I've found are for trees. any chance you can make a longer video showing how you set this up?
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Some Dungeon Keeper vibes, nice!
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Nice work on this
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Very nice!
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I need a tutorial on this, could this be randomly generated at runtime?
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Hola como estas muy bueno se ve no me podes enseñar como lo hiciste para aprender?
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Did you merge several types of boulder meshes to create the walls and ground?
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So this is a 3d environment/cave that is randomly and procedurely generated? could this be used for VR? Yo imagine Spelunky 2 vr
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I’m going to be game developer
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could I hire you to help make levels lol legit pretty please :3