SMITE 2 Alpha: My Brutally Honest Thoughts So Far!

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Published 2024-05-06

All Comments (21)
  • @FluxCrush
    So glad you mentioned the auto animations. Thought I was going crazy because they seemed so laggy/ out of sync. I think they need to increase the tower damage done to gods. The amount of tower diving my friends and I did was silly.
  • @Pcyd
    actually having to intentionally build items for stats now instead of having power pen lifesteal and cd on one item is massive
  • @HauntLich
    An easy fix for the item menu for console players is letting players create their own "Auto Build" that buys items for them. Create your own preset builds in another menu, and then enable the auto-build so you don't have to navigate the menu.
  • @jeremyn4397
    The beads start feels so bad. You don't get to punish players for making mistakes because they just walk away.
  • @TheInfernoShards
    Unfortunately due to work i only managed to play 2 matches of Smite 2 in this alpha test, both as Loki. the vanish reset on a kill feels amazing and jungling in general felt really nice, overall hopefuly for the game and did enjoy the 2 matches i got to play.
  • @neeuurd783
    I think the problem with beads on every god can be solved through starter items. The starter items for each role can either come with an active beads or blink proc depending on the role, perhaps giving jungle the option of either depending on playstyle. I think the team beads item is great for tanks who still really want beads, that way they don't miss out on that option. Blink doesn't have to be tied to a bad stat item this way too and that type of balancing can be reserved for other "relics."
  • @micahhaney4118
    I'm not a fan of a lot of the big changes: the new power system, new tier 1 item system, and the new active ability items are all systems that I don't like from League of Legends, and Smite decided to mimic them. I think Smite is a game for people who don't like LOL.
  • @tc860
    I also have my ult set to spacebar... I only played one game but for the life of me could not figure out how to 'interact'. Was never able to pick up a buff or the gold camps
  • Very good video, completely agree with how long games take and how hard objectives are to take, almost all of my games went to 45 minutes or more and had multiple calls for objectives that were just impossible to take because it really required the coordination of someone to tank and 2 people to dps it down.
  • Starter items were one of my favourite changes to smite and I think they should reconsider adding them. I really enjoyed the level 20 power spike which is now missing. Also I’m not a fan of having blink on an item it’s too crucial to the flow of the game.
  • @titaniumtreedom
    The only two things I have issued with are the item menu and the camera. It might be easy for PC users, but it's not friendly for console players, especially when the text board is so cramped and you can't really get the full description of the item. Also I believe that the camera is a little bit too close to it and I can't really have a great field of view. Also, I think they need to give the controller more freedom keybinding. The only concern I have is I hope they do not follow the path of League of Legends because it's so close to each other the only difference if they keep going for from this is the camera and what's the point of playing it. I hope they can update the UI of the screen because it looks so Bland and so boring nothing mythical
  • @jettblade
    I'm glad that some people have seen the issue I've been saying since the Smite 2 announcement, that the free Beads is going to be an issue. I kind of figured that gods that relay on CC are going to be much weaker since everyone has Beads and that gods that need to be CCed are going to be harder to knock out. I honestly don't like the item system or the lack of classes. It is a neat idea but without any restriction we aren't going to get really interesting niche items or effects because some gods would heavily abuse certain effects for items. Supports are going to struggle and be so far behind every game because there would be zero ways to let build items to help them out gold-wise. The only way to really fix this is to put it on the role you pick. That's going to lead to major issues like the ADC picking the Support role for the bonus gold while still playing ADC. Its going to be a real mess without any restrictions. Do note that the lack of effective life steal is because there is no item restriction, you can't put a strong life steal effect because Hunters and specific Mages will abuse them. As a whole I do think there are a lot of good changes and I do like that they are trying new things, I just don't think that some of the changes are positive for the game.
  • @awesomika9024
    hey what about the servers, did they add any Asia server? is it worth pre purchasing or wait?
  • @Gorvak
    I'm new to smite, do someone knows if they plan to bring every god from smite 1 to smite 2? ANd if they will have new gods before adding all the roster?
  • @Vaduor
    I'm so excited, the potential is crazy.
  • @TicuTK
    Something you didnt mention with the camp leveling is that it serves as a good measure for junglers to see how far ahead and behind they are early and mid game compared to their opposing jungler. It becomes pretty irrelevant at higher level play but it definitely helps out those who struggle to play jungle properly. Also on the topic of everyone getting free beads i think it would be a good idea to make beads have to be purchased after each use. First ones free, then it increases in price for each use. Or have it to where its cooldown is longer but depending on how low the cooldown timer is you can buy it back instead of waiting.
  • @Gudbauc20
    honestly, first gold fury bonus in specific should always be possible for both teams to get, movement speed out of fountain will almost always lead to snowballing
  • @Muphynz
    Could they make it like summoner spells from league? So instead of picking a "relic" in game. its something you pick in god select, have a small selection but that would make it 1 "relic" but not always beads.
  • @MrRogersShorts
    I think my biggest issues were the shop, active item keybinds and item inventory. It’s strange not having a consumable slot and late game feels like I have tons of gold with nothing to buy or upgrade. Honestly they could remove active items and add them as glyphs that can be purchase able on any item and the gold needed to buy a glyph can scale for every glyph added to an item. Rework item passives and stats if they want these activate passives, make them purchase able faster without having to buy an item just for its active passive. Would make progression a lot more meaningful