Unity Tutorial Working with Joints & Springs to Create Physical Cables
32,577
Published 2021-09-08
Let me know what creative ideas you come up with 🙌
All Comments (15)
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Thanks man. There is literally no information out there on how to make a full physics spring easily (and this looks easy). I'm imagining using a helix of these to make a spring and connecting the endpoints to give my animation more pop.
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Awesome! Just what I need (possibly) for my plasma whip from ratchet and clank 3
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Thanks for sharing, very informative
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This is a really straightforward tutorial and yet, my connected cube simply goes on an adventure everytime I press play :D
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Thanks for the video, I'll give this a shot :)
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This is great thanks!!
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Hey great video! You really helped me figure out some issues I was having. Kinda unrelated but that floor mesh is super cool and looks pretty useful for testing, would you be able to share it?
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Great and helpful video! Would you recommend the same approach for something like metal chains, with interlocking rings?
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thanks now i need to some how figure out when the end of the cable is close to the socket it snaps to it.
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感谢分享!效果非常有弹性❤
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Super interesting and helpful. If Configurable joint has spring options, why add the Spring joint to it also?
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Great tutorial, but why is the end joint somehow not effecting the rest? Doesn't have it to be connected to? I guess I have to tweak the settings a bit.
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Do you by any chance have this project on GitHub?? I want to understand how the line renderer is applied in this project.
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I want to create a slingshot no tutorials about it