Unity Tutorial Working with Joints & Springs to Create Physical Cables

32,577
0
Published 2021-09-08

All Comments (15)
  • Thanks man. There is literally no information out there on how to make a full physics spring easily (and this looks easy). I'm imagining using a helix of these to make a spring and connecting the endpoints to give my animation more pop.
  • @Massive-3D
    Awesome! Just what I need (possibly) for my plasma whip from ratchet and clank 3
  • @yadav-r
    Thanks for sharing, very informative
  • @legice
    This is a really straightforward tutorial and yet, my connected cube simply goes on an adventure everytime I press play :D
  • @Betruet
    Thanks for the video, I'll give this a shot :)
  • @harisamin2529
    Hey great video! You really helped me figure out some issues I was having. Kinda unrelated but that floor mesh is super cool and looks pretty useful for testing, would you be able to share it?
  • @Fr0zen_
    Great and helpful video! Would you recommend the same approach for something like metal chains, with interlocking rings?
  • @bobert3230
    thanks now i need to some how figure out when the end of the cable is close to the socket it snaps to it.
  • Great tutorial, but why is the end joint somehow not effecting the rest? Doesn't have it to be connected to? I guess I have to tweak the settings a bit.
  • @mvv0
    Do you by any chance have this project on GitHub?? I want to understand how the line renderer is applied in this project.