Videogame Structure Evolution

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Published 2020-02-18

All Comments (21)
  • @hamzamir03
    Why is it that when dunkey starts speaking seriously his dialogue begins to sound super engaging like some sort of rousing inspirational speech
  • @DallaswithaD
    "Less freedom means no more getting lost." Dunkey For President 2069
  • See, by not fully completing the video and offering a conclusion to the viewer, dunkey is actually subverting common video storytelling structure. Just as breath of the wild subverts structure and requires the player to think and act for themselves, the same could be said with the content and intention of this video. This is a masterpiece. 10/10
  • @worldweary5750
    Dunkey you should make more and longer of these types of videos. I love hearing you rant and you always tie it all together so well.
  • I was waiting for Dunkey to be like: "But in GTA if this guy wants to go to pizza hut you can take him to ocean."
  • @kekw4623
    Ah yes “Pong”, the first strand type game with insider information
  • @theishiopian68
    Fun fact: the aim assist in doom isn't actually aim assist, its a consequence of how doom works internally. You see, when doom was made, computers simply didn't have the power to simulate a 3-dimensional space. So the devs cheated. They developed a rendering technique that let them fake a 3D environment. The actual simulation is all 2D, but when it renders the scene, the game uses fancy tricks to make it look 3D. This is why you can shoot a guy thats way op on that platform without pointing at him: you ARE pointing at him, at least from a top down point of view. This is also why you can't look up and down, as the game doesnt know what that means.
  • @yonirekem7775
    I’ve seen this video like 10 times and just noticed he said “Jump to Call of Duty 4, one of the best puzzle games”
  • Then Knack came along with its innovative idea ever Cutscenes for jumps.
  • @NateMonke
    “If this guy wants to got to Pizza Hut, he can’t because you just ran him over” L I B E R T Y
  • @Thefirstmatter
    This remains Dunkey's most brilliant creation. It's a detailed analysis on the growth of an art form he loves, bookended by an avant-garde joke exemplifying what he's learned.
  • @robertyang4365
    A small detail, but one that really makes me believe that Dunkey is an absolute master at his craft. At the end of the bit where he talks about GTA, he speaks briefly about the power of liberty in a game, and here he adds the cinematic black bars above and below to give the city a more, well, cinematic feel, as if to make some grand statement. But suddenly, he jumps into breath of the wild, but slowly slides the bars out in order to suck you into the immensity of the wilderness without breaking the flow. Amazing stuff.
  • @DillonP530
    “You can make a open world game or you can make an open world game” -Ramses as he was making the pyramids
  • "Sorry but this analysis is nit-picking and biased. I win, bye bye." -Reggie, knack 3.
  • @yaboi3339
    Chu-Chu i think this video is really, really, good. i love when dunkey tells us about history stuff like this, and its filled with the perfect amount of jokes to keep it entertaining to wide audience. he really knocked it out Rocket