How Audio Enhances the Horror of Five Nights At Freddy's
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Published 2020-10-17
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For Halloween, I'm analyzing the sound design in the first Five Nights at Freddy's game, which demonstrates the unique roles audio can play in a horror game! Sound isn't just a scare tactic; it can support or diminish the amount of control a player feels over a nightmarish scenario.
After this video, I made a follow-up video about this game's sequels! • Sound Intensity and the FNaF Series
Thanks to my friend Wolfgang for help editing the script!
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All Comments (21)
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This video's gotten a bit of information wrong. For instance, the animatronic scream in FNAF 1 is not a recording of a child screaming, it's a sound clip of a woman's scream from an 80's sci-fi horror film called Inseminoid (1981). Apologies for that!
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i love how everyone in this comment section has trust issues
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"I'm not gonna play a jumpscare here" Press X to doubt
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16:07 So theres this theory that I find quite interesting. The theory is that when the pizzeria was open and the power were to go out, Freddy would start playing his song and lighting up his eyes to attempt to calm down distressed children. Since his song seems to be in a music-box-lullaby-style, this would make a lot of sense.
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16:40 the fact he didn't play a jumpscare to demonstrate how well the sound design was done in this game is my favourite part of the video
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Scott: Hey son, want to play with the pots and pans? Son: Why? Scott: (holding microphone) Reasons...
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Man had every chance to jumpscare us but didnt. Respect
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13:24 HONESTLY THE MOST HORRIFYING SOUND EFFECT IN THE GAME. the labored breathing makes you aware that they are not only right in front of you, but also somewhat alive. the breathing sounds so painful and its so scary 10000/10 horror
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14:23 If Bonnie or Chica get in the office, they'll force the camera down and kill you. If Freddy gets in the office, he will only kill you when the camera is down. So, if you know that Freddy is the one in the office - and it's close to 6 am - you can hide in the camera until the night ends, assuming you have enough power left to do so.
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I just like to imagine scott fumbling around with a bunch of kitchen utensils and banging on a door and just doing whatever else to make the sounds
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intensely lowering down volume when he starts counting down
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16:42 a small detail that didn’t get mentioned is that right after you reach that point of total silence and total darkness, you can very faintly hear muffled footsteps in the blackness. This ramps up the stress and anxiety to the top as the player knows what’s coming. They can hear it coming, but have no way of telling when it’s going to happen. The very monsters you’ve been warding off are right there but you are powerless to defend yourself
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okay, the swirly sound is actually somewhat advantageous. It's programmed to play every now and then once an animatronic comes too close for comfort. As in, somewhere right outside your office. It gives you the information that you are in immediate danger.
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I used to work night shifts at an Ikea, and Scott managed to nail the atmosphere a retail space has after closing hours. It's not even exaggerated all that much, large buildings just naturally make creepy noises and are full of scary silhouettes after nightfall.
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The “labored breathing” sounds bonnie and chica make once they’re in the room have always been the scariest to me.
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8:41 Circus is extremely stressful to hear when you put it at full volume playing fnaf. The song goes so fast and quick that it feels like a lot is happening even though not much is happening. I get so anxious and I sweat when I hear it while playing on night 5-4/20 mode. I have an anxiety disorder and songs like these at full volume enhance it.
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the amount of relief i got when he said “it’s stressful, right?” is off the charts
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He should do fnaf 4, which is heavily dependent on audio.
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just when the silence hit, my moms phone started ringing and i almost lost my shit
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One of my favourite audio clips from the game is foxy’s “singing” in FNAF 1. That little “dum dum diddley dum dum” is really creepy, and when you first play through you have no idea what it is. It really adds to the game.