I Made A Dungeon Crawler In 30 Days

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Published 2022-10-11
How and why I made my first-ever video game in just 1 month.

#IndieDev #RPG #DungeonCrawler

Play The Necromancer's Tower and download my dungeon crawler asset pack here: brendan-lh.itch.io/​

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All Comments (21)
  • @Desphexian
    I just love the whole DRPG genre is coming back.
  • @temmy9
    You might get a kick out of a very old crawler for the 8 bit trs-80 colour computer called "dungeons of daggorath". Instead of normal stats, it includes a unique heartbeat mechanic. The higher the heartbeat, the more vulnerable you are to attack, and you can be stressed and frightened to the point where you faint and are made defenseless.
  • Bought it when it came out and played a bit (l’ll finish it one day). Extremely impressed that you did this in only 30 days and learning your creation process and how you implemented things from Wizardry, DQ, and Phantasy Star was fascinating to hear. Gonna try to finish this when I get the time and looking forward to your next game for sure!
  • Going to have to check this out; one of my pet projects is an urban fantasy RPG (mostly inspired by the SFC Shin Megami Tensei games, but also Dragon Quest and the SMT spin-off series, Digital Devil Saga). I haven't made anything tangible yet; only concepts, some story stuff, and character designs. I have zero experience in game development, so seeing a smaller scale RPG like this gives me determination to see it through.
  • This was a really helpful video. I've been tossing around the idea of putting together a dungeon crawler like this for some time now, maybe I'll have to try what you did!
  • @shanedunn8932
    Working "backwards" from art assets to everything else - Holy hell. I'm trying this next project. I get caught up into the details way too much. O_O Great video!
  • @Treekyboi
    I'm excited for Sci-fi game. Hopefully youll draw some inspiration from the aesthetic of Megaman Legends dungeons. Something about those "eye spheres" (I hope you know what I'm talking about) in the walls always gave the dungeons such mystical yet futuristic vibes.
  • @Scarcheeze
    what you did is inspiring sir, it seems like I want to make a DRPG horror game too.
  • I'm making my own RPG game on RPG Maker Fes for the 3DS, Its just a prototype. I haven't it yet. Its been 4years now that I been making my game.
  • @HPRshredder
    Is that Bomberman HERO OST I hear in the background.👌😮‍💨 Excellent video. Also very instructive for new and first-time devs; and great advice in general to put extra emphasis on finishing a game, and being okay with it not being perfect. Great stuff, man.
  • @ZowiChan
    Great video! As someone who wants to make a DRPG but has never made a single game before, I found your video very inspiring and interesting. It’s impressive what you achieved to create in only 30 days. I’ll definitely check The Necromancer’s Tower and the other videos on your channel. Good luck for your sci-fi RPG!
  • Congratulations! Very cool! I think it is incredibly important to put time constraints for all the different aspects of a project, this prevents agonizing over every small creative decision and instead you get something very pure. Perfect is the enemy of Progress.
  • @Ashenbubs
    I loved this, and playing this game!! This is really inspirational mate. Thank you for the advice and the taking the time to discuss this, it’s super positive! Maybe I’ll task myself this year to get a personal project done and make myself happy!
  • @Wayneisboss
    This was a really interesting look at the behind the scenes ideas that go into working on a game! Kinda takes me back to that mentality I had when taking a game dev course in college lol Something about just...having an idea and running with it, watching it evolve into a real thing in front of you and taking its own form
  • @mischa3343
    Damn this is awesome, grats again on fulfilling a childhood dream! Love hearing your process and self-reflections, along with how giving yourself a timeline made you focus on nailing the core aspects of your game and getting it done. Studying other games' level curves makes so much sense. Bug-testing is a %@#$! Good on you for powering through.
  • @Laghagua
    I listened to your Video multiple times. It gives me so much valuable tipps to finally be more successful in putting my own ideas to life. It really gives me the motivation i need, so i still keep watching it over and over. Sadly i can't buy your game due to not having a credit card or pay pal right now, but maybe this will change - then i will gladly try it out! : ) I really can ralate to many problems like having problems with decisions due to so many options. Also my fantasy goes nuts and i come up with many to complex ideas for my knowledge to implement them. Thats why i get frustrastrated and stop mostly what i have so far. or i get an other idea which sounds more appealing to me and i complete start something new. The time limit option really speaks to me. I guess that also can keep me concentrated and eliminate my indecision. Also it keep me away from getting to detailed and lost on the way. like you my most fum will possibly be to decide the level layout and do the artsy stuff like pictures, npcs and enemies (I plan to do just pics for them). So doingthem befor planning the whole game with it systems is something that i will do as well. : ) Again thankies for all that big tipps and tricks and thoughts you share!!! I hopefully also will have a selfmade dungeon crawler some day :D
  • @elahem6940
    Love the channel, very excited to get home from work and get the game!
  • @_Huskydomi
    I love the whole simple black and white design, it really does make the art pop, this video really inspired to create my dungeon crawler (probably text based) called creature & carts set in Victorian inspired setting with the train cracks being connected together as the dungeon, keep up the good work, earned yourself a subscriber