Suzie and Bob are trapped in a merciless world. Can you fight your way out?
Gameplay Elements
Controls
Keyboard:
Mouse (selected in option menu):
Note: any resemblance with a famous Vlambeer game must be purely accidental...
Changelog
1.2:
1.1:
1.0:
Dev Log
2nd finished game (last was Thunderblade). Took 4 months to complete & refine.
Un-minified source available on Github:
freds72/pico8/carts/nuke.p8
Tech Highlights
JSon Rules!
All entities (actors, weapons, particles, levels) defined using json (worth 3500 tokens!). A lightweight parser (450 tokens) converts strings into lua tables.
Entities are created using a parent template with support for:
Rotating Sprites
Player weapon (and couple of other sprites) are rotated in real-time using an optimized sprite routine. It is fast enough to allow ~10+ sprites on screen (before tanking FPS!)
Performance
An actor map is maintained each frame. It allows immediate bullet/actors lookup.
Only player/npc collisions are checked to ensure player cannot zip through enemies.
A-* path is refreshed for a single npc per frame. It ensures a large number of npc’s can be created without too much cpu stress.
Sprites are added to buckets matching their y pixel coordinate.
Saves both cpu and tokens as no global sort is required :]
Toolchain
Cart is minified using picotool (19k compressed). All json attributes are replaced by their short equivalent using output from minification script:
cat nuke.p8 | minify | replace > nuke_mini.p8
Missing In Action:
Credits
Multiple biomes