Populess

Published 2023-06-12


Got to thinking about Populous today; played the hell out of the game on my Amiga 500 when I was a kid.

This is a first crack at a terrain manipulation demo in that style. There's no game here yet, just a small map you can terraform and a little dude running around willy nilly on it and seeming rather distressed when he's in the water. I may try and build a little game out of it, though just sort of working out how to handle the isometric sprites in a basic way has been the rewarding bit I was aiming for.

A neat discovery in all this was that I could get all of the terrain drawn using 7 distinct sprite shapes, thanks to careful use of horizontal and vertical flipping and palette swaps (and if I wanted to trade a little more code I could get rid of one of those by compositing two others). Was a little bit of a note-taking headache to make that work, but really satisfying once I got it.

Right now the map is just fixed in size (I threw in a little camera movement to follow the cursor around), but an obvious next step tech-wise would be to dynamically scroll through a larger map only showing a chunk of it in the viewport.

Hat tip to YellowAfterlife for their slick isometric demo last week, which put me on to the idea of giving this a shot.