How The Sounds In "Halo" Are Made | Movies Insider | Insider

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Published 2022-03-31
Ever wonder how video games get their sound effects? We go behind the scenes of Halo, one of the world's most popular video games, to find out how the game builds everything from its weapon sound effects to its sci-fi environment.

Creating the sound effects for the latest release, Halo Infinite, required creative Foley and field recording techniques to capture and distort real-world sounds that they can then use out of context in the game.

Halo Infinite's lead sound designer Kyle Fraser and senior sound designers Robbie Elias and Jomo Kangethe break down the techniques used in destinations as far-flung as Tasmania, an airport runway, and a vintage farm machinery heritage site.

They walk us through the sound effects for vehicles, weapons, and destruction in the game, along with the detailed ambiance and environmental sound for the multiplayer maps.

Halo Infinite is available now with Xbox Game Pass.
www.xbox.com/en-US/games/halo-infinite
Watch "Halo," the new TV series, on Paramount+.
www.paramountplus.com/shows/halo/

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How The Sounds In "Halo" Are Made | Movies Insider | Insider

All Comments (21)
  • @Duke-xo3sr
    Ironic that the sound designers interview audio is really low quality lol
  • @zichithefox4781
    Imagine being inside the mind of a sound designer. Like "I could make a campfire using twigs and bacon" or "I wonder if I could take my wife screaming at me and slow it wayyy down so it sounds like a titanic ocean monster". Must be one of the most fun jobs you can have.
  • @arcticike8017
    Despite some of infinite's problems, the sound design is top notch. Its a case of them doing the sound design so well that it isn't usually noticed by the players since it sounds so natural. Sound designers are one of the biggest unsung heroes of gaming, when they do their job right, it's hard to tell they did anything at all.
  • @riddle9064
    I love sound designers. The ability to hear a world beyond your own is really impressive
  • I absolutely love that they used Xbox controller Assembly noises it really feels right to do something like that in a halo game and it fit so well😂🤣
  • @LateNightHalo
    Infinite’s sound design is really fantastic. This was really interesting to see their thought process
  • @cooliocloudio
    you have to appreciate how creative these game designers can get
  • I actually imagine that sound design can be one of the most fun jobs to have, especially for stuff like video games such as Halo.
  • @BigJMC
    8:46 “The team says that in a future update the pug sounds will return for something really special.” I think we know what it’s going to be used for and it gives me a big grin on my face.
  • @Wings012
    The slinky made me laugh. I once bought a metal slinky a long time ago and did notice when messing with it that I could make some rather star wars blaster-ey sounds with it. I also pondered if anybody actually used one to make energy weapon sounds.... and I'm happy to see that people do!
  • Sound design seems like such a fun field, but it’s amazing how creative and smart these people are.
  • @tribopower
    I remember being a kid playing ratched and clank and being so satisfied by everything the game rewards, the sounds, the effects, the feelings of doing pretty much anything... that for an almost 20 year old game
  • @Max-js1mx
    Using a machine from 1918 for a tank in the 2500s... For some reason that sent chills down my back, seeing our world change so Incredibly much in just 40 years, that's was the 80s, 40 years ago, and it's almost like an alien world compared to society today. In our entire human existence we've been something like 94% hunters and gatherers, 5% farmers, and right now, we are in the 1% of human history in this modern medicine filled, concrete skyscraper covered beautiful planet. A little off topic from the video but I can't wait to see what the future holds for us
  • @civicr6693
    As someone from Tasmania, I always wondered why some sounds in Halo felt so familiar
  • @Aero3D
    Halo got me into game development 10 years ago and viewing tag data from Halo CE gave me such an intense in-depth look of proper game development. It taught me there was surface profiles of each material and often 10+ sounds for each sound, per material, which leads down a rabbit hole of what are materials, oh they are textures, controlled by shaders, wrapped onto geometry, that is 3d modeled, that is sometimes rigged, then animated, then programmed by controller inputs. Undoubtedly video games at their core are one the greatest, complex, and fun human achievements, and I really must thank Halo for starting me on my journey. Halo Infinite is so fun!!
  • The sound designers did a good job when players don’t complain, they did a great job when players compliment them.
  • @evilsharkey8954
    I’ve always loved foley art. Good sounds can really add atmosphere to games and movies.
  • @quinntaylor1170
    I think this says more about what we as humans have done to the pug than it does about our idea of what aliens sound like
  • Wow, I have to start appreciating the team that goes behind incredible game play…
  • @soowoo2246
    Always considered/noticed sound in games in terms of music and voice, this vid has definitely made me appreciate everything else