How good are the new Abilities added in Scarlet and Violet?

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Published 2022-12-03

All Comments (21)
  • @MandJTV
    Another bad aspect of Mycelium Might I discovered while playing: some abilities instantly cure status conditions when they get them. I used Spore on an Insomnia Banette, and it went to sleep when Insomnia would normally prevent it. But then it instantly woke up, since Insomnia wakes up a Pokemon if it somehow ends up asleep. So Mycelium Might didn't even do anything other than make me move last!
  • good as gold is even crazier in singles because it prevents defog, one of the ways of removing entry hazards, and Gholdengo itself blocks rapid spin and mortal spin due to it's typing. One of the craziest abilities this gen for sure
  • @XiaoKerr
    Power Creep is so crazy though. Long gone are the days when a legendary pokemon simply got access to pressure.
  • @emiliacuerden
    It's fun to lead with Zoroark and pretend to be a Palafin that's going to switch out, but then instead let loose a Flamethrower or something when they think they can safely set up.
  • @johnowen5662
    One interesting thing with Espathra is that it also gets stored power, so copying something like a belly drum still gives a huge damage boost on the special side
  • @bfeldz1023
    I love Zero to Hero from a flavor standpoint. Honestly the only thing that would have made me like the ability more is if they let us give our Palafins two nicknames, one for when they are Zero mode and one for Hero mode.
  • @Mustache99
    Trivia Tatsugiri's form affects which stat gets boosted when Dondozo uses Order Up. Curly Form increases Attack by one stage. Droopy Form increases Defense by one stage. Stretchy Form increases Speed by one stage.
  • Tatsugiri and Dodonzo are like a Yu-Gi-Oh polymerization monster. Though it's a bit of a bummer that you can't pull off a Yugi and just have one creature SUMMON the other in order to perform the fusion into something else with buffed stats. I imagine that would be pretty busted.
  • One thing that I think is important to note is that none of the past Pokémon are Fire type so unless they terastalize they only get the harsh sunlight boost too coverage moves and don’t get stab boost on top of it. Iron Hands, Iron Thorns, and Miridon are all Electric types so the electric terrain also boosts they stab moves.
  • @KillerKill95
    Something to add about the ruin abilities: sure it affects one of your pokemon vs 2 of your opponent, but even better is the fact that, if you're using one of the two that lowers a specific attack stat, you pair it with a Pokemon that uses the other attack stat. For example, using tablets of ruin with a special attacker!
  • @eyobwalid2332
    Guys listen to this. Grafaiai’s signature move, doodle, changes the ability of you and your teammate to that of the target’s. It also gets prankster. Now what if you paired this up with a slaking……….
  • @MERKthatDUCK
    i love the way wolf discusses abilities in general then validates them competitively, and does so in such a clear manner
  • Wind Power actually does go into effect when tailwind goes up, same as Wind Rider. Not sure why the description doesn't state it, but I've used Kilowattrel a lot on OU ladder and in my solo playthrough, so Bulbapedia definitely needs to update its page lol
  • @bryce5680
    Since the launch of the game, I've wondered if the reason the included the ability shield is because they expected all of these overpowered abilities to cause skill swap to enter the meta?
  • @badjas7973
    The fact that Wolfe thinks of preventing spoilers for us is such a lovable trait from him. Keep up the good work my dude!
  • @jacks1368
    Here's something interesting: Anger Shell can trigger multiple times if Klawf is healed back over 50%. Leftovers, Shell Bell or a partner with Heal Pulse could let it snowball.
  • @emburst859
    Btw Kilowattrel gets a wind power boost when it sets tailwind and when it uses heat wave
  • @aethermax4695
    Showdown shows Supreme Overlord as 10% per fainted ally, but there is a chance they could be wrong, like with Protosynthesis and Quark Drive at the start of the generation. Also Wind Power activates when Tailwind is set for your side on Showdown too.
  • @sblack53
    Glimmora has become a primo hazard setter in singles because it only needs 2 move slots to have all three types of entry hazards, and the slower singles has more need for entry hazards.
  • I think something interesting to do with Orthworm is to make its Terra Type Electric and have it with its Earth Eater ability. So now it has no more super effective types and is immune to the one thing that could’ve hurt it for 2x damage. Because Iono gave me good ideas.