The Biggest City in Gaming - An Architect Reviews

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Published 2021-01-23
In this video I review the biggest city in gaming, Star Citizen's city planet Arc Corp which has 8 million square kilometers of uninterrupted structures.

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music provided by EpidemicSound.com

All Comments (21)
  • @tticd
    I'm really hoping for a deep, "street level" location one day that's reminiscent of Blade Runner. One day.
  • Area 18 is so awesome that my computer has to slow down in order to enjoy itself aswell.
  • @hardware64
    Arccorp definitely needs more depth, I need to see skyscrapers towering over me and to be able to reach deep into the planet
  • @VulpesChama
    What I would like to see for ArcCorp or Lorville, is to have Merc-Missions that send you down into the "lower levels" (of city and society). Or the other way around, have more shady characters do their business down there. I essentially would like to see a possibility to play your whole game only in that area or on Area18. It's actually what fascinates me the most about SC. Sure, you can venture from planet to planet, but having the option to actually never go to space would be just as fun. And it would maybe open the game for many more players.
  • @Baleur
    I so badly want rain in ArcCorp.
  • @soulwynd
    The entry way with the U shaped corridor is a trope in games, same with S shaped corridor. It's done for the sake of culling. So the interior doesn't have render and keep the exterior in the memory and vice versa.
  • @MrMattumbo
    Have you ever thought about doing a review of the architecture in Halo? Specifically New Mombassa in Halo ODST. I think that would be a very interesting video!
  • @VideoSage
    I really do think they could make a full city wide, explorable planet- IF they had server meshing working, were able to mesh different sections- and, had an incredible system to actually fill out the world.
  • Love the Architect Review series, hopefully you'll do more in the future!
  • @RoballTV
    Johnny Silverhand will be needing a Death Star to nuke Arc Corp ^^
  • @razalin
    I love ArcCorp, it's still my favourite major hub. It's especially amazing at night time, with all the neon lights piercing the darkness. Definitely Bladerunner vibes.
  • @kermitBERRY7
    Your videos are among the most well put together and polished videos on YouTube. Always fascinated at how well these are presented.
  • @TheMNWolf
    One of the huge accomplishments I think we've come to take for granted after so long is that being inside of a building is not a separate instanced location. You can see and potentially interact (wave or something) with people standing in the interior of a Pisces landed on an 890 jump flying by. Such things really help to bring the city to life so you're not reliant entirely on scripted or even dynamically generated background content.
  • @Farrister
    It may have taken you a bit longer to do, but incredible video as always. Obviously your cinematography leads the way, but I love how you bring your insights as an architect to talk about what you're seeing. Interestingly for Area 18, the Riker Memorial Spaceport is supposedly in memorandum of a Star Citizen fan backer who sadly passed away and never saw the game to completion. I think that's a lovely touch.
  • @tkc1129
    I really hope they create a system that allows some sort of limited procedural generation of areas on the surface of the city. It would be absolutely amazing to be able to race Rangers on the city streets/slums, or descend from a rooftop to the surface to enter another building for a mission.
  • @TheTim09
    Morph your cinematography makes every space look amazing. Hope we do get to revisit Arccorp with future improvements.
  • @mariolooney70
    No wonder this game is taking so long to complete ..I mean look at the detail density for such a huge world ..it’s astonishing