How Does Deadpool's Mask Move?

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Published 2023-02-04
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When looking at the film Deadpool - it has a lot of pretty outlandish moments - From gruesome murders, made to be funny; to all the fun things you can do with a tiny hand - This film is just filled with messed up themes.

But one thing that you wouldn't expect to be too crazy, is what happened behind the scenes when it came to making this film's visual effects.
Because compared to typical superhero movies, which are often packed to the brim with VFX filled action and spectacle - Deadpool was much more about comedy, story and character; so you'd think it would just be a standard outing for the VFX artists who worked on it, just using their skills to enhance to the film and get the plot from point A to point B.

So when I decided to do a little research into how they made Deadpool's mask emote, I was shocked at the VFX rabbit hole i uncovered - a rabbit hole of creativity and ingenuity dug by some very unsung heroes, who are some of the only reasons - that it is was possible to pull of a film like Deadpool off on its low budget of 58 million Dollars.

So, put your brown pants on - as we explore the crazy world of Deadpools visual effects.

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Sources:
www.fxguide.com/fxfeatured/deep-inside-deadpools-d…

www.nikonimgsupport.com/eu/BV_article?articleNo=00…

learnopencv.com/understanding-lens-distortion/

clicklovegrow.com/lens-distortion/

bakerdh.wordpress.com/

learn.foundry.com/nuke/content/reference_guide/tra…

#deadpool #deadpool3 #vfx #ryanreynolds #deadpool2

All Comments (21)
  • That is the smartest and dumbest solution I have ever heard to such a complex problem and of course it was executed perfectly with Deadpool out of anyone. Bravo to whoever thought of it so simply
  • Perversely, this approach works precisely because the mask is so inexpressive and relatively featureless. It allows you to distort it however you want without tripping over any uncanny valley issues.
  • It's so smart and subtle that as a viewer I didn't even think twice about the expressions on his mask. I find that the most clever part of it.
  • @itsd0nk
    The mask animations were also not in the initial budget. They were an agreed to thing to take a look at once the rest of the movie was mostly complete and make a judgement on based on whether the movie appeared to have come out good enough to merit the extra costs to go in and animate the mask. This has a lot to do with how they ended up animating it in such a post-process way, rather than traditional VFX supervised pipeline fashion.
  • This goes to show, that the best thing you can do to a movie is constrain its budget. The solutions film makers will come up with when having to deal with a constrained budget are always a joy to learn about and can often be added to the toolkit of the industry.
  • @mikestion4629
    A stupid problem meets a silly solution. A classic Deadpool maneuver.
  • @TheLegendofGumby
    Shoutout Hugo Weaving in V For Vendetta for giving one of the most amazing performances being a masked character who’s face you never get to see. He did so much with his voice and bodily expressions to convey what the character was thinking and feeling.
  • @tetsukara
    I can’t remember for which of the three live action Spider-Men this was for, but they solved the mask acting problem by having him use a lot of body language and full-body gestures. Worked out alright actually.
  • @rogueguardian
    This is genuinely one of the coolest uses of CGI effects I've ever heard of and seen. It also makes me appreciate that they made this movie with such a small budget in comparison to other comic book films. Talk about on the job problem solving.
  • @equinox_cosplay
    So fun fact about this, Tobey Maguire’e Spider-Man also used a hard undershell in the mask. In fact all the modern live action Spider-Men use this. The reason why is so that the face had the right profile for the camera and so that it would look the same between the actor and their stunt doubles. It was also so that the eyes could be removable and could be swapped out for things like stunts for better vision, just like how the Deadpool mask system worked.
  • @jameshills3723
    You just waffled for 10 mins then finally got to the point
  • @creopictures
    I knew they did some CGI trickery with the mask, but didn't know the details. Great breakdown of a pretty cool technique.
  • @lindybeige
    Aha! I had wondered how they did it. Thanks.
  • Me patiently hanging on at 5:29, eagerly anticipating the moment when the narrator of this video finally gets to the fucking point!
  • @NovianLeVanMusic
    9:00 is when things really start, it’s basically the answer. 7:43 is a more in depth look at distortion. Everything before that is mostly unnecessary talk about the importance of showing emotions to viewers and how it’s always been a hurdle with super hero movies due to masks and helmets.
  • @alexhydron
    Great video! I do have a minor critique though: You spent 3 minutes in the beginning of the video explaining the problem (which could've been done in 30 seconds) and then you quickly glossed over the actual technique. For example, you didn't mention that they have to track all of his head movements in 3D so that the distortion and lighting overlays sits correctly on top of his face in every shot.
  • @Pyranders
    This was weird. The lens distortion tangent made no sense, as the actual technique has nothing to do with it. You talked about how much work went into a normal cgi shot, with one needing to track the footage, make a digital double, and composite everything in, but this technique also requires the footage to be tracked, also requires a digital double, and also requires everything to be composited.
  • @LFPAnimations
    I hate to nitpick here, but you kind of explained the method they used for the head in a really convoluted way that isn't accurate to the FXguide article. It has nothing to do with camera lens distortion. They created a fake blendshape setup using a 3D render in 'headspace' and 3d track of his head converted to UV space. Basically manipulating the UVs of his head to give a more accurate warp. The reason why a lot of people assume the head is CG is because they also used a CG specular pass to make the lighting blend better with the warp.