'Hellblade II' is bafflingly disappointing… [REVIEW]

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Published 2024-05-21
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Senua's Saga: Hellblade II is an action-adventure game developed by Ninja Theory and published by Xbox Game Studios. The game serves as the sequel to Hellblade: Senua's Sacrifice and is set in 9th century Iceland, drawing inspiration from Norse mythology and culture.
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TIMESTAMPS:
Intro: 0:00
Graphics: 4:39
Story: 7:12
Gameplay: 10:39
Length: 15:40
Conclusion: 20:30
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All Comments (21)
  • @LukeStephensTV
    TLDR: Despite my love for the original game, I found Hellblade II to be shockingly disappointing and ridiculously short. I got through the game in 5 hours and 28 minutes, and I struggle to find anything it does better than the original. To be fair, I wasn't trying to find every secret in every nook and cranny, but I feel I played the game the way an average gamer would, and what I got was a game that I found profoundly disappointing.
  • @Akain777
    So the lack of marketing was because there was nothing to market... we lost
  • @SameerAli-266
    5 years in development, 5 hours of game play. 1 year irl = 1hour ingame
  • @Vartazian360
    When all you care about in your game is graphics: Glorified tech demo
  • These High Graphic Walking Simulators are going to start getting game companies shut down.
  • @PerfectFitGE8
    I remember the order 1886 got slaughtered for being a short game.
  • @soup2684
    Challenge: Luke tries to not put the word "Skeptical" in a video Difficulty level: Impossible
  • @FadedKai
    It's not a game, its a 3 hour cutscene with 2 hours of walking.
  • Meanwhile, BG3 said it has 80 hours of gameplay and after 600 hours, there are still things I haven't experience
  • @gavo117
    When Luke popped out of nowhere and said “it’s skeptin’ time” and skeptic’ed all over everyone I felt that
  • @junechevalier
    So basically, 1 year of development produces 1 hour of gameplay
  • The voices in the original game too provided neat gameplay features sometimes. Like when you'd fight an enemy, sometimes one would spawn in behind you that you wouldn't know about. In most games that'd be unfair, but in the first Hellblade, your voices would give you a last minute warning. They served a purpose to simulate a mental illness, and gameplay function. In this new game, because enemies are now one at a time, the voices largely lose their function which is a shame.
  • @illmatic6306
    I’m actually enjoying the game. It’s been keeping me on my toes throughout the story but I can see why people were disappointed with the combat. It could have used a bit more variety. It’s also interesting to see the plethora of opinions about this game.
  • So that's why there wasn't much press regarding the release of the game...
  • @55rz55
    This isn't a game for gamers, it's for investors and other developers so they hire Ninja Theory for their games facial animations and cutscenes.
  • Y'know what, in this day and age, a game making you disappointed instead of mad actually kinda feels like a breath of fresh air.
  • @shiteyanyo1111
    5 hours for 5+ years of development? And then it's $50!?
  • @yatharthrai4658
    And people have the gall of calling the likes of God of War and The Last of Us 'walking simulators' lol